Package jgl.context
Class gl_object
- java.lang.Object
-
- jgl.context.gl_object
-
- Direct Known Subclasses:
gl_context
,gl_list
public abstract class gl_object extends Object
gl_object is the super class of context and list of jGL 2.4.- Version:
- 0.7, 3 Dec 2001
- Author:
- Robin Bing-Yu Chen
-
-
Field Summary
Fields Modifier and Type Field Description boolean
DBflag
protected boolean
debug
If true, will notify of any OpenGL error according to the configuration ofthrowExceptionOnGLError
int
ErrorValue
gl_eval
Eval
static float[]
IDENTITY
int
Mode
int
RenderMode
GL_RENDER_MODE: glRenderMode() settingprotected boolean
throwExceptionOnGLError
If true, will trigger aRuntimeException
upon any OpenGL error, otherwise send message to System.err.println().
-
Constructor Summary
Constructors Constructor Description gl_object()
-
Method Summary
All Methods Static Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description static StringBuffer
errorCodeToString(String prefix, int error, String suffix)
protected float[]
get_rotate(float angle, float x, float y, float z)
Protected Member Functionsprotected float[]
get_scale(float x, float y, float z)
protected float[]
get_translate(float x, float y, float z)
boolean
getThrowExceptionOnGLError()
abstract void
gl_begin(int mode)
abstract void
gl_bind_texture(int target, int texture)
abstract void
gl_blend_func(int sfactor, int dfactor)
abstract void
gl_call_list(int list)
abstract void
gl_call_offset(int offset)
abstract void
gl_clear_color(float red, float green, float blue, float alpha)
abstract void
gl_clear_color_buffer()
abstract void
gl_clear_depth(float depth)
abstract void
gl_clear_depth_buffer()
abstract void
gl_clear_stencil(int s)
abstract void
gl_clear_stencil_buffer()
abstract void
gl_clip_plane(int plane, float[] equation)
abstract void
gl_color(float red, float green, float blue, float alpha)
abstract void
gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
abstract void
gl_color_material(int face, int mode)
abstract void
gl_copy_color_pixels(int x, int y, int width, int height)
abstract void
gl_copy_depth_pixels(int x, int y, int width, int height)
abstract void
gl_copy_stencil_pixels(int x, int y, int width, int height)
abstract void
gl_cull_face(int mode)
abstract void
gl_depth_func(int func)
abstract void
gl_depth_mask(boolean flag)
abstract void
gl_depth_range(float n, float f)
abstract void
gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
abstract void
gl_draw_depth_pixels(int width, int height, int size, Object pixels)
abstract void
gl_draw_index_pixels(int width, int height, int size, Object pixels)
abstract void
gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
abstract void
gl_enable(int cap, boolean state)
abstract void
gl_end()
void
gl_error(int error, String s)
Public Member Functionsvoid
gl_eval_coord_1(float u)
void
gl_eval_coord_2(float u, float v)
void
gl_eval_mesh_1(int mode, int nu1, int nu2)
void
gl_eval_mesh_2(int mode, int nu1, int nu2, int nv1, int nv2)
abstract void
gl_feedback_buffer(int size, int type, float[] buffer)
abstract void
gl_front_face(int mode)
abstract float[]
gl_get_clip_plane(int plane)
abstract float[]
gl_get_light(int light, int pname)
abstract float[]
gl_get_material(int face, int pname)
abstract void
gl_index(int c)
abstract void
gl_init_names()
abstract boolean
gl_is_enabled(int cap)
abstract void
gl_light(int light, int pname, float[] params)
abstract void
gl_light_model(int pname, float[] params)
abstract void
gl_line_stipple(int factor, short pattern)
abstract void
gl_line_width(float width)
abstract void
gl_list_base(int base)
abstract void
gl_load_identity_matrix()
abstract void
gl_load_matrix(float[] m)
abstract void
gl_load_name(int name)
abstract void
gl_material(int face, int pname, float[] params)
abstract void
gl_matrix_mode(int mode)
abstract void
gl_mult_matrix(float[] m)
abstract void
gl_normal(float x, float y, float z)
abstract void
gl_pass_through(float token)
abstract void
gl_pixel_store(int pname, int param)
abstract void
gl_pixel_transfer(int pname, float param)
abstract void
gl_point_size(float size)
abstract void
gl_polygon_mode(int face, int mode)
abstract void
gl_polygon_stipple(byte[] mask)
abstract void
gl_pop_matrix()
abstract void
gl_pop_name()
abstract void
gl_push_matrix()
abstract void
gl_push_name(int name)
abstract void
gl_raster_pos(float x, float y, float z, float w)
abstract void
gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
abstract void
gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
abstract void
gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
abstract void
gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
abstract int
gl_render_mode(int mode)
abstract void
gl_rotate(float angle, float x, float y, float z)
abstract void
gl_scale(float x, float y, float z)
abstract void
gl_select_buffer(int size, int[] buffer)
abstract void
gl_shade_model(int mode)
abstract void
gl_stencil_func(int func, int ref, int mask)
abstract void
gl_stencil_mask(int mask)
abstract void
gl_stencil_op(int fail, int zfail, int zpass)
abstract void
gl_tex_coord(float s, float t, float r, float q)
abstract void
gl_tex_env_f(float[] params)
abstract void
gl_tex_env_i(int param)
abstract void
gl_tex_gen_f(int coord, int pname, float[] params)
abstract void
gl_tex_gen_i(int coord, int param)
abstract void
gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
abstract void
gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
abstract void
gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
abstract void
gl_tex_parameter(int target, int pname, float[] params)
abstract void
gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
abstract void
gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
abstract void
gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
abstract void
gl_translate(float x, float y, float z)
abstract void
gl_vertex(float x, float y, float z, float w)
abstract void
gl_viewport(int x, int y, int width, int height)
void
setThrowExceptionOnGLError(boolean status)
-
-
-
Field Detail
-
debug
protected final boolean debug
If true, will notify of any OpenGL error according to the configuration ofthrowExceptionOnGLError
- See Also:
- Constant Field Values
-
throwExceptionOnGLError
protected boolean throwExceptionOnGLError
If true, will trigger aRuntimeException
upon any OpenGL error, otherwise send message to System.err.println(). In casedebug
is set to false, all OpenGL errors are muted.
-
IDENTITY
public static final float[] IDENTITY
-
RenderMode
public int RenderMode
GL_RENDER_MODE: glRenderMode() setting
-
Mode
public int Mode
-
DBflag
public boolean DBflag
-
ErrorValue
public int ErrorValue
-
Eval
public gl_eval Eval
-
-
Method Detail
-
get_rotate
protected float[] get_rotate(float angle, float x, float y, float z)
Protected Member Functions
-
get_scale
protected float[] get_scale(float x, float y, float z)
-
get_translate
protected float[] get_translate(float x, float y, float z)
-
gl_error
public void gl_error(int error, String s)
Public Member Functions
-
errorCodeToString
public static StringBuffer errorCodeToString(String prefix, int error, String suffix)
-
setThrowExceptionOnGLError
public void setThrowExceptionOnGLError(boolean status)
-
getThrowExceptionOnGLError
public boolean getThrowExceptionOnGLError()
-
gl_eval_coord_1
public void gl_eval_coord_1(float u)
-
gl_eval_coord_2
public void gl_eval_coord_2(float u, float v)
-
gl_eval_mesh_1
public void gl_eval_mesh_1(int mode, int nu1, int nu2)
-
gl_eval_mesh_2
public void gl_eval_mesh_2(int mode, int nu1, int nu2, int nv1, int nv2)
-
gl_clear_color
public abstract void gl_clear_color(float red, float green, float blue, float alpha)
-
gl_clear_depth_buffer
public abstract void gl_clear_depth_buffer()
-
gl_clear_color_buffer
public abstract void gl_clear_color_buffer()
-
gl_clear_stencil_buffer
public abstract void gl_clear_stencil_buffer()
-
gl_color_mask
public abstract void gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
-
gl_blend_func
public abstract void gl_blend_func(int sfactor, int dfactor)
-
gl_cull_face
public abstract void gl_cull_face(int mode)
-
gl_front_face
public abstract void gl_front_face(int mode)
-
gl_point_size
public abstract void gl_point_size(float size)
-
gl_line_width
public abstract void gl_line_width(float width)
-
gl_line_stipple
public abstract void gl_line_stipple(int factor, short pattern)
-
gl_polygon_mode
public abstract void gl_polygon_mode(int face, int mode)
-
gl_polygon_stipple
public abstract void gl_polygon_stipple(byte[] mask)
-
gl_clip_plane
public abstract void gl_clip_plane(int plane, float[] equation)
-
gl_get_clip_plane
public abstract float[] gl_get_clip_plane(int plane)
-
gl_enable
public abstract void gl_enable(int cap, boolean state)
-
gl_is_enabled
public abstract boolean gl_is_enabled(int cap)
-
gl_render_mode
public abstract int gl_render_mode(int mode)
-
gl_clear_depth
public abstract void gl_clear_depth(float depth)
-
gl_depth_func
public abstract void gl_depth_func(int func)
-
gl_depth_mask
public abstract void gl_depth_mask(boolean flag)
-
gl_depth_range
public abstract void gl_depth_range(float n, float f)
-
gl_matrix_mode
public abstract void gl_matrix_mode(int mode)
-
gl_mult_matrix
public abstract void gl_mult_matrix(float[] m)
-
gl_viewport
public abstract void gl_viewport(int x, int y, int width, int height)
-
gl_push_matrix
public abstract void gl_push_matrix()
-
gl_pop_matrix
public abstract void gl_pop_matrix()
-
gl_load_identity_matrix
public abstract void gl_load_identity_matrix()
-
gl_load_matrix
public abstract void gl_load_matrix(float[] m)
-
gl_rotate
public abstract void gl_rotate(float angle, float x, float y, float z)
-
gl_scale
public abstract void gl_scale(float x, float y, float z)
-
gl_translate
public abstract void gl_translate(float x, float y, float z)
-
gl_call_list
public abstract void gl_call_list(int list)
-
gl_call_offset
public abstract void gl_call_offset(int offset)
-
gl_list_base
public abstract void gl_list_base(int base)
-
gl_begin
public abstract void gl_begin(int mode)
-
gl_end
public abstract void gl_end()
-
gl_vertex
public abstract void gl_vertex(float x, float y, float z, float w)
-
gl_normal
public abstract void gl_normal(float x, float y, float z)
-
gl_index
public abstract void gl_index(int c)
-
gl_color
public abstract void gl_color(float red, float green, float blue, float alpha)
-
gl_tex_coord
public abstract void gl_tex_coord(float s, float t, float r, float q)
-
gl_raster_pos
public abstract void gl_raster_pos(float x, float y, float z, float w)
-
gl_shade_model
public abstract void gl_shade_model(int mode)
-
gl_light
public abstract void gl_light(int light, int pname, float[] params)
-
gl_get_light
public abstract float[] gl_get_light(int light, int pname)
-
gl_light_model
public abstract void gl_light_model(int pname, float[] params)
-
gl_material
public abstract void gl_material(int face, int pname, float[] params)
-
gl_get_material
public abstract float[] gl_get_material(int face, int pname)
-
gl_color_material
public abstract void gl_color_material(int face, int mode)
-
gl_pixel_store
public abstract void gl_pixel_store(int pname, int param)
-
gl_pixel_transfer
public abstract void gl_pixel_transfer(int pname, float param)
-
gl_read_index_pixels
public abstract void gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
-
gl_read_color_pixels
public abstract void gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
-
gl_read_stencil_pixels
public abstract void gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
-
gl_read_depth_pixels
public abstract void gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
-
gl_draw_index_pixels
public abstract void gl_draw_index_pixels(int width, int height, int size, Object pixels)
-
gl_draw_color_pixels
public abstract void gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
-
gl_draw_stencil_pixels
public abstract void gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
-
gl_draw_depth_pixels
public abstract void gl_draw_depth_pixels(int width, int height, int size, Object pixels)
-
gl_copy_color_pixels
public abstract void gl_copy_color_pixels(int x, int y, int width, int height)
-
gl_copy_stencil_pixels
public abstract void gl_copy_stencil_pixels(int x, int y, int width, int height)
-
gl_copy_depth_pixels
public abstract void gl_copy_depth_pixels(int x, int y, int width, int height)
-
gl_stencil_func
public abstract void gl_stencil_func(int func, int ref, int mask)
-
gl_stencil_mask
public abstract void gl_stencil_mask(int mask)
-
gl_stencil_op
public abstract void gl_stencil_op(int fail, int zfail, int zpass)
-
gl_clear_stencil
public abstract void gl_clear_stencil(int s)
-
gl_tex_gen_i
public abstract void gl_tex_gen_i(int coord, int param)
-
gl_tex_gen_f
public abstract void gl_tex_gen_f(int coord, int pname, float[] params)
-
gl_tex_env_i
public abstract void gl_tex_env_i(int param)
-
gl_tex_env_f
public abstract void gl_tex_env_f(float[] params)
-
gl_tex_parameter
public abstract void gl_tex_parameter(int target, int pname, float[] params)
-
gl_tex_image_1d
public abstract void gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
-
gl_tex_image_2d
public abstract void gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
-
gl_tex_image_3d
public abstract void gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
-
gl_bind_texture
public abstract void gl_bind_texture(int target, int texture)
-
gl_tex_sub_image_1d
public abstract void gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
-
gl_tex_sub_image_2d
public abstract void gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
-
gl_tex_sub_image_3d
public abstract void gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
-
gl_feedback_buffer
public abstract void gl_feedback_buffer(int size, int type, float[] buffer)
-
gl_pass_through
public abstract void gl_pass_through(float token)
-
gl_select_buffer
public abstract void gl_select_buffer(int size, int[] buffer)
-
gl_init_names
public abstract void gl_init_names()
-
gl_load_name
public abstract void gl_load_name(int name)
-
gl_push_name
public abstract void gl_push_name(int name)
-
gl_pop_name
public abstract void gl_pop_name()
-
-