Package jgl.context.attrib
Class gl_eval
- java.lang.Object
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- jgl.context.attrib.gl_eval
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public class gl_eval extends Object
gl_eval is the evaluators state class of jGL 2.4.- Version:
- 0.4, 15 Mar 2001
- Author:
- Robin Bing-Yu Chen
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Field Summary
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description float[]
gl_auto_normal(gl_eval_map2 map, int dim, float u, float v)
float[]
gl_eval_coord_1(gl_eval_map1 map, int dim, float u)
float[]
gl_eval_coord_2(gl_eval_map2 map, int dim, float u, float v)
int
set_map_1(int target, float u1, float u2, int stride, int order, float[][] points)
int
set_map_2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[][][] points)
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Field Detail
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Map1Vertex3Enable
public boolean Map1Vertex3Enable
GL_MAP1_x: 1D map enables: x is map type
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Map1Vertex4Enable
public boolean Map1Vertex4Enable
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Map1IndexEnable
public boolean Map1IndexEnable
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Map1Color4Enable
public boolean Map1Color4Enable
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Map1NormalEnable
public boolean Map1NormalEnable
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Map1TexCoord1Enable
public boolean Map1TexCoord1Enable
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Map1TexCoord2Enable
public boolean Map1TexCoord2Enable
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Map1TexCoord3Enable
public boolean Map1TexCoord3Enable
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Map1TexCoord4Enable
public boolean Map1TexCoord4Enable
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Map2Vertex3Enable
public boolean Map2Vertex3Enable
GL_MAP2_x: 2D map enables: x is map type
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Map2Vertex4Enable
public boolean Map2Vertex4Enable
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Map2IndexEnable
public boolean Map2IndexEnable
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Map2Color4Enable
public boolean Map2Color4Enable
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Map2NormalEnable
public boolean Map2NormalEnable
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Map2TexCoord1Enable
public boolean Map2TexCoord1Enable
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Map2TexCoord2Enable
public boolean Map2TexCoord2Enable
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Map2TexCoord3Enable
public boolean Map2TexCoord3Enable
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Map2TexCoord4Enable
public boolean Map2TexCoord4Enable
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MapGrid1u1
public float MapGrid1u1
GL_MAP1_GRID_DOMAIN: 1D grid endpoints
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MapGrid1u2
public float MapGrid1u2
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MapGrid1un
public int MapGrid1un
GL_MAP1_GRID_SEGMENTS: 1D grid divisions
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MapGrid2u1
public float MapGrid2u1
GL_MAP2_GRID_DOMAIN: 2D grid endpoints
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MapGrid2u2
public float MapGrid2u2
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MapGrid2v1
public float MapGrid2v1
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MapGrid2v2
public float MapGrid2v2
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MapGrid2un
public int MapGrid2un
GL_MAP2_GRID_SEGMENTS: 2D grid divisions
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MapGrid2vn
public int MapGrid2vn
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AutoNormal
public boolean AutoNormal
GL_AUTO_NORMAL: True if automatic normal generation enabled
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Map1Vertex3
public gl_eval_map1 Map1Vertex3
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Map1Vertex4
public gl_eval_map1 Map1Vertex4
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Map1Index
public gl_eval_map1 Map1Index
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Map1Color4
public gl_eval_map1 Map1Color4
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Map1Normal
public gl_eval_map1 Map1Normal
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Map1TexCoord1
public gl_eval_map1 Map1TexCoord1
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Map1TexCoord2
public gl_eval_map1 Map1TexCoord2
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Map1TexCoord3
public gl_eval_map1 Map1TexCoord3
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Map1TexCoord4
public gl_eval_map1 Map1TexCoord4
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Map2Vertex3
public gl_eval_map2 Map2Vertex3
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Map2Vertex4
public gl_eval_map2 Map2Vertex4
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Map2Index
public gl_eval_map2 Map2Index
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Map2Color4
public gl_eval_map2 Map2Color4
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Map2Normal
public gl_eval_map2 Map2Normal
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Map2TexCoord1
public gl_eval_map2 Map2TexCoord1
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Map2TexCoord2
public gl_eval_map2 Map2TexCoord2
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Map2TexCoord3
public gl_eval_map2 Map2TexCoord3
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Map2TexCoord4
public gl_eval_map2 Map2TexCoord4
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Constructor Detail
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gl_eval
public gl_eval(gl_eval cc)
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gl_eval
public gl_eval()
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Method Detail
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set_map_1
public int set_map_1(int target, float u1, float u2, int stride, int order, float[][] points)
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set_map_2
public int set_map_2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[][][] points)
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gl_eval_coord_1
public float[] gl_eval_coord_1(gl_eval_map1 map, int dim, float u)
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gl_eval_coord_2
public float[] gl_eval_coord_2(gl_eval_map2 map, int dim, float u, float v)
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gl_auto_normal
public float[] gl_auto_normal(gl_eval_map2 map, int dim, float u, float v)
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