Package jgl.context
Class gl_list
- java.lang.Object
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- jgl.context.gl_object
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- jgl.context.gl_list
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public class gl_list extends gl_object
gl_list is the list class of jGL 2.4.- Version:
- 0.7, 3 Dec 2001
- Author:
- Robin Bing-Yu Chen
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Field Summary
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Fields inherited from class jgl.context.gl_object
DBflag, debug, ErrorValue, Eval, IDENTITY, Mode, RenderMode, throwExceptionOnGLError
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Constructor Summary
Constructors Constructor Description gl_list(gl_context context, boolean exec)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
gl_begin(int mode)
void
gl_bind_texture(int target, int texture)
void
gl_blend_func(int sfactor, int dfactor)
void
gl_call_list(int list)
void
gl_call_offset(int offset)
void
gl_clear_color(float red, float green, float blue, float alpha)
void
gl_clear_color_buffer()
void
gl_clear_depth(float depth)
void
gl_clear_depth_buffer()
void
gl_clear_stencil(int s)
void
gl_clear_stencil_buffer()
void
gl_clip_plane(int plane, float[] equation)
void
gl_color(float red, float green, float blue, float alpha)
void
gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
void
gl_color_material(int face, int mode)
void
gl_copy_color_pixels(int x, int y, int width, int height)
void
gl_copy_depth_pixels(int x, int y, int width, int height)
void
gl_copy_stencil_pixels(int x, int y, int width, int height)
void
gl_cull_face(int mode)
void
gl_depth_func(int func)
void
gl_depth_mask(boolean flag)
void
gl_depth_range(float n, float f)
void
gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
void
gl_draw_depth_pixels(int width, int height, int size, Object pixels)
void
gl_draw_index_pixels(int width, int height, int size, Object pixels)
void
gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
void
gl_enable(int cap, boolean state)
void
gl_end()
void
gl_exec_list(gl_context CC)
void
gl_feedback_buffer(int size, int type, float[] buffer)
void
gl_front_face(int mode)
float[]
gl_get_clip_plane(int plane)
float[]
gl_get_light(int light, int pname)
float[]
gl_get_material(int face, int pname)
void
gl_index(int c)
void
gl_init_names()
boolean
gl_is_enabled(int cap)
void
gl_light(int light, int pname, float[] params)
void
gl_light_model(int pname, float[] params)
void
gl_line_stipple(int factor, short pattern)
void
gl_line_width(float width)
void
gl_list_base(int base)
void
gl_load_identity_matrix()
void
gl_load_matrix(float[] m)
void
gl_load_name(int name)
void
gl_material(int face, int pname, float[] params)
void
gl_matrix_mode(int mode)
void
gl_mult_matrix(float[] m)
void
gl_normal(float x, float y, float z)
void
gl_pass_through(float token)
void
gl_pixel_store(int pname, int param)
void
gl_pixel_transfer(int pname, float param)
void
gl_point_size(float size)
void
gl_polygon_mode(int face, int mode)
void
gl_polygon_stipple(byte[] mask)
void
gl_pop_matrix()
void
gl_pop_name()
void
gl_push_matrix()
void
gl_push_name(int name)
void
gl_raster_pos(float x, float y, float z, float w)
void
gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
void
gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
void
gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
void
gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
int
gl_render_mode(int mode)
void
gl_rotate(float angle, float x, float y, float z)
void
gl_scale(float x, float y, float z)
void
gl_select_buffer(int size, int[] buffer)
void
gl_shade_model(int mode)
void
gl_stencil_func(int func, int ref, int mask)
void
gl_stencil_mask(int mask)
void
gl_stencil_op(int fail, int zfail, int zpass)
void
gl_tex_coord(float s, float t, float r, float q)
void
gl_tex_env_f(float[] params)
void
gl_tex_env_i(int param)
void
gl_tex_gen_f(int coord, int pname, float[] params)
void
gl_tex_gen_i(int coord, int param)
void
gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
void
gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
void
gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
void
gl_tex_parameter(int target, int pname, float[] params)
void
gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
void
gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
void
gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
void
gl_translate(float x, float y, float z)
void
gl_vertex(float x, float y, float z, float w)
void
gl_viewport(int x, int y, int width, int height)
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Methods inherited from class jgl.context.gl_object
errorCodeToString, get_rotate, get_scale, get_translate, getThrowExceptionOnGLError, gl_error, gl_eval_coord_1, gl_eval_coord_2, gl_eval_mesh_1, gl_eval_mesh_2, setThrowExceptionOnGLError
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Constructor Detail
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gl_list
public gl_list(gl_context context, boolean exec)
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Method Detail
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gl_exec_list
public void gl_exec_list(gl_context CC)
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gl_clear_color
public void gl_clear_color(float red, float green, float blue, float alpha)
- Specified by:
gl_clear_color
in classgl_object
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gl_clear_depth_buffer
public void gl_clear_depth_buffer()
- Specified by:
gl_clear_depth_buffer
in classgl_object
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gl_clear_color_buffer
public void gl_clear_color_buffer()
- Specified by:
gl_clear_color_buffer
in classgl_object
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gl_clear_stencil_buffer
public void gl_clear_stencil_buffer()
- Specified by:
gl_clear_stencil_buffer
in classgl_object
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gl_color_mask
public void gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
- Specified by:
gl_color_mask
in classgl_object
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gl_blend_func
public void gl_blend_func(int sfactor, int dfactor)
- Specified by:
gl_blend_func
in classgl_object
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gl_cull_face
public void gl_cull_face(int mode)
- Specified by:
gl_cull_face
in classgl_object
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gl_front_face
public void gl_front_face(int mode)
- Specified by:
gl_front_face
in classgl_object
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gl_point_size
public void gl_point_size(float size)
- Specified by:
gl_point_size
in classgl_object
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gl_line_width
public void gl_line_width(float width)
- Specified by:
gl_line_width
in classgl_object
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gl_line_stipple
public void gl_line_stipple(int factor, short pattern)
- Specified by:
gl_line_stipple
in classgl_object
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gl_polygon_mode
public void gl_polygon_mode(int face, int mode)
- Specified by:
gl_polygon_mode
in classgl_object
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gl_polygon_stipple
public void gl_polygon_stipple(byte[] mask)
- Specified by:
gl_polygon_stipple
in classgl_object
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gl_clip_plane
public void gl_clip_plane(int plane, float[] equation)
- Specified by:
gl_clip_plane
in classgl_object
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gl_get_clip_plane
public float[] gl_get_clip_plane(int plane)
- Specified by:
gl_get_clip_plane
in classgl_object
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gl_is_enabled
public boolean gl_is_enabled(int cap)
- Specified by:
gl_is_enabled
in classgl_object
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gl_render_mode
public int gl_render_mode(int mode)
- Specified by:
gl_render_mode
in classgl_object
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gl_clear_depth
public void gl_clear_depth(float depth)
- Specified by:
gl_clear_depth
in classgl_object
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gl_depth_func
public void gl_depth_func(int func)
- Specified by:
gl_depth_func
in classgl_object
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gl_depth_mask
public void gl_depth_mask(boolean flag)
- Specified by:
gl_depth_mask
in classgl_object
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gl_depth_range
public void gl_depth_range(float n, float f)
- Specified by:
gl_depth_range
in classgl_object
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gl_matrix_mode
public void gl_matrix_mode(int mode)
- Specified by:
gl_matrix_mode
in classgl_object
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gl_mult_matrix
public void gl_mult_matrix(float[] m)
- Specified by:
gl_mult_matrix
in classgl_object
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gl_viewport
public void gl_viewport(int x, int y, int width, int height)
- Specified by:
gl_viewport
in classgl_object
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gl_push_matrix
public void gl_push_matrix()
- Specified by:
gl_push_matrix
in classgl_object
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gl_pop_matrix
public void gl_pop_matrix()
- Specified by:
gl_pop_matrix
in classgl_object
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gl_load_identity_matrix
public void gl_load_identity_matrix()
- Specified by:
gl_load_identity_matrix
in classgl_object
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gl_load_matrix
public void gl_load_matrix(float[] m)
- Specified by:
gl_load_matrix
in classgl_object
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gl_rotate
public void gl_rotate(float angle, float x, float y, float z)
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gl_translate
public void gl_translate(float x, float y, float z)
- Specified by:
gl_translate
in classgl_object
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gl_call_list
public void gl_call_list(int list)
- Specified by:
gl_call_list
in classgl_object
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gl_call_offset
public void gl_call_offset(int offset)
- Specified by:
gl_call_offset
in classgl_object
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gl_list_base
public void gl_list_base(int base)
- Specified by:
gl_list_base
in classgl_object
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gl_vertex
public void gl_vertex(float x, float y, float z, float w)
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gl_normal
public void gl_normal(float x, float y, float z)
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gl_color
public void gl_color(float red, float green, float blue, float alpha)
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gl_tex_coord
public void gl_tex_coord(float s, float t, float r, float q)
- Specified by:
gl_tex_coord
in classgl_object
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gl_raster_pos
public void gl_raster_pos(float x, float y, float z, float w)
- Specified by:
gl_raster_pos
in classgl_object
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gl_shade_model
public void gl_shade_model(int mode)
- Specified by:
gl_shade_model
in classgl_object
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gl_light
public void gl_light(int light, int pname, float[] params)
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gl_get_light
public float[] gl_get_light(int light, int pname)
- Specified by:
gl_get_light
in classgl_object
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gl_light_model
public void gl_light_model(int pname, float[] params)
- Specified by:
gl_light_model
in classgl_object
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gl_material
public void gl_material(int face, int pname, float[] params)
- Specified by:
gl_material
in classgl_object
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gl_get_material
public float[] gl_get_material(int face, int pname)
- Specified by:
gl_get_material
in classgl_object
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gl_color_material
public void gl_color_material(int face, int mode)
- Specified by:
gl_color_material
in classgl_object
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gl_pixel_store
public void gl_pixel_store(int pname, int param)
- Specified by:
gl_pixel_store
in classgl_object
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gl_pixel_transfer
public void gl_pixel_transfer(int pname, float param)
- Specified by:
gl_pixel_transfer
in classgl_object
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gl_read_index_pixels
public void gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_index_pixels
in classgl_object
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gl_read_color_pixels
public void gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
- Specified by:
gl_read_color_pixels
in classgl_object
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gl_read_stencil_pixels
public void gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_stencil_pixels
in classgl_object
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gl_read_depth_pixels
public void gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_depth_pixels
in classgl_object
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gl_draw_index_pixels
public void gl_draw_index_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_index_pixels
in classgl_object
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gl_draw_color_pixels
public void gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
- Specified by:
gl_draw_color_pixels
in classgl_object
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gl_draw_stencil_pixels
public void gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_stencil_pixels
in classgl_object
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gl_draw_depth_pixels
public void gl_draw_depth_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_depth_pixels
in classgl_object
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gl_copy_color_pixels
public void gl_copy_color_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_color_pixels
in classgl_object
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gl_copy_stencil_pixels
public void gl_copy_stencil_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_stencil_pixels
in classgl_object
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gl_copy_depth_pixels
public void gl_copy_depth_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_depth_pixels
in classgl_object
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gl_stencil_func
public void gl_stencil_func(int func, int ref, int mask)
- Specified by:
gl_stencil_func
in classgl_object
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gl_stencil_mask
public void gl_stencil_mask(int mask)
- Specified by:
gl_stencil_mask
in classgl_object
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gl_stencil_op
public void gl_stencil_op(int fail, int zfail, int zpass)
- Specified by:
gl_stencil_op
in classgl_object
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gl_clear_stencil
public void gl_clear_stencil(int s)
- Specified by:
gl_clear_stencil
in classgl_object
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gl_tex_gen_i
public void gl_tex_gen_i(int coord, int param)
- Specified by:
gl_tex_gen_i
in classgl_object
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gl_tex_gen_f
public void gl_tex_gen_f(int coord, int pname, float[] params)
- Specified by:
gl_tex_gen_f
in classgl_object
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gl_tex_env_i
public void gl_tex_env_i(int param)
- Specified by:
gl_tex_env_i
in classgl_object
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gl_tex_env_f
public void gl_tex_env_f(float[] params)
- Specified by:
gl_tex_env_f
in classgl_object
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gl_tex_parameter
public void gl_tex_parameter(int target, int pname, float[] params)
- Specified by:
gl_tex_parameter
in classgl_object
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gl_tex_image_1d
public void gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_1d
in classgl_object
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gl_tex_image_2d
public void gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_2d
in classgl_object
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gl_tex_image_3d
public void gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_3d
in classgl_object
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gl_bind_texture
public void gl_bind_texture(int target, int texture)
- Specified by:
gl_bind_texture
in classgl_object
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gl_tex_sub_image_1d
public void gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_1d
in classgl_object
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gl_tex_sub_image_2d
public void gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_2d
in classgl_object
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gl_tex_sub_image_3d
public void gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_3d
in classgl_object
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gl_feedback_buffer
public void gl_feedback_buffer(int size, int type, float[] buffer)
- Specified by:
gl_feedback_buffer
in classgl_object
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gl_pass_through
public void gl_pass_through(float token)
- Specified by:
gl_pass_through
in classgl_object
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gl_select_buffer
public void gl_select_buffer(int size, int[] buffer)
- Specified by:
gl_select_buffer
in classgl_object
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gl_init_names
public void gl_init_names()
- Specified by:
gl_init_names
in classgl_object
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gl_load_name
public void gl_load_name(int name)
- Specified by:
gl_load_name
in classgl_object
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gl_push_name
public void gl_push_name(int name)
- Specified by:
gl_push_name
in classgl_object
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gl_pop_name
public void gl_pop_name()
- Specified by:
gl_pop_name
in classgl_object
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