Package jgl.context
Class gl_context
- java.lang.Object
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- jgl.context.gl_object
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- jgl.context.gl_context
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- Direct Known Subclasses:
gle_context
public class gl_context extends gl_object
gl_context is the context class of jGL 2.4.- Version:
- 0.10, 21 Nov 2006
- Author:
- Robin Bing-Yu Chen
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Field Summary
Fields Modifier and Type Field Description Stack<gl_list_item>
AttribStack
Attrib stackgl_colorbuffer
ColorBuffer
gl_pointer
CR
Current pointer to clipping, geometry, rendering classesgl_current
Current
All other classes for state variablesgl_depthbuffer
DepthBuffer
float[]
EyeCoord
The eye coord of Current.Vertex and Current.Normalfloat[]
EyeNormal
gl_feedback
Feedback
boolean
IdentityTexMat
gl_lighting
Lighting
static float
LINE_WIDTH_GRANULARITY
int
ListBase
GL_LIST_BASE: Setting of glListBase ()Vector<gl_list>
ListGroup
the vector of display list groupint
ListIndex
GL_LIST_INDEX: Number of display list under constructionint
ListMode
GL_LIST_MODE: Mode of display list under constructionstatic int
MAX_3D_TEXTURE_LEVELS
static int
MAX_3D_TEXTURE_SIZE
static int
MAX_CLIP_PLANES
static int
MAX_EVAL_ORDER
static int
MAX_LIGHTS
Constant of Context of JavaGLstatic float
MAX_LINE_SIZE
static int
MAX_NAME_STACK_DEPTH
static float
MAX_POINT_SIZE
static int
MAX_TEXTURE_LEVELS
static int
MAX_TEXTURE_SIZE
static float
MIN_LINE_SIZE
static float
MIN_POINT_SIZE
float[]
ModelViewInv
boolean
ModelViewInvValid
float[]
ModelViewMatrix
GL_MODELVIEW_MATRIX: Modelview matrix stackStack<float[]>
ModelViewStack
GL_MODELVIEW_STACK_DEPTH: Modelview matrix stack pointergl_pixel
Pixel
static float
POINT_SIZE_GRANULARITY
float[]
ProjectionMatrix
GL_PROJECTION_MATRIX: Projection matrix stackStack<float[]>
ProjectionStack
GL_PROJECTION_STACK_DEPTH: Projection matrix stack pointergl_raster
Raster
gl_select
Select
All other classes for capabilitiesgl_stencilbuffer
StencilBuffer
Vector<gl_texture_obj>
TexList
the vector of texture listgl_texture
Texture
float[]
TextureMatrix
GL_TEXTURE_MATRIX: Texture matrix stackStack<float[]>
TextureStack
GL_TEXTURE_STACK_DEPTH: Texture matrix stack pointergl_transform
Transform
gl_viewport
Viewport
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Fields inherited from class jgl.context.gl_object
DBflag, debug, ErrorValue, Eval, IDENTITY, Mode, RenderMode, throwExceptionOnGLError
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Constructor Summary
Constructors Constructor Description gl_context()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
ColorTransformation()
void
gl_begin(int mode)
void
gl_bind_texture(int target, int texture)
void
gl_blend_func(int sfactor, int dfactor)
void
gl_call_list(int list)
void
gl_call_offset(int offset)
void
gl_clear_color(float r, float g, float b, float a)
void
gl_clear_color_buffer()
void
gl_clear_depth(float depth)
void
gl_clear_depth_buffer()
void
gl_clear_stencil(int s)
void
gl_clear_stencil_buffer()
void
gl_clip_plane(int plane, float[] eq)
void
gl_color(float red, float green, float blue, float alpha)
void
gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
void
gl_color_material(int face, int mode)
void
gl_copy_color_pixels(int x, int y, int width, int height)
void
gl_copy_depth_pixels(int x, int y, int width, int height)
void
gl_copy_stencil_pixels(int x, int y, int width, int height)
void
gl_cull_face(int mode)
void
gl_delete_lists(int list, int range)
void
gl_delete_textures(int n, int[] textures)
void
gl_depth_func(int func)
void
gl_depth_mask(boolean flag)
void
gl_depth_range(float n, float f)
void
gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
void
gl_draw_depth_pixels(int width, int height, int size, Object pixels)
void
gl_draw_index_pixels(int width, int height, int size, Object pixels)
void
gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
void
gl_enable(int cap, boolean state)
void
gl_end()
void
gl_end_list(gl_list CC)
void
gl_eval_point_1(int i)
void
gl_eval_point_2(int i, int j)
void
gl_feedback_buffer(int size, int type, float[] buffer)
void
gl_front_face(int mode)
int
gl_gen_lists(int range)
void
gl_gen_textures(int n, int[] textures)
float[]
gl_get_clip_plane(int plane)
float[]
gl_get_light(int light, int pname)
float[]
gl_get_material(int face, int pname)
void
gl_get_tex_image(int target, int level, int format, int size, Object pixels)
void
gl_index(int c)
void
gl_init_names()
void
gl_initialize_context()
void
gl_initialize_context(int w, int h)
boolean
gl_is_enabled(int cap)
boolean
gl_is_list(int list)
boolean
gl_is_texture(int texture)
void
gl_light(int light, int pname, float[] params)
void
gl_light_model(int pname, float[] params)
void
gl_line_stipple(int factor, short pattern)
void
gl_line_width(float width)
void
gl_list_base(int base)
void
gl_load_identity_matrix()
void
gl_load_matrix(float[] m)
void
gl_load_name(int name)
int
gl_map_1(int target, float u1, float u2, int stride, int order, float[][] points)
int
gl_map_2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[][][] points)
void
gl_map_grid_1(int un, float u1, float u2)
void
gl_map_grid_2(int un, float u1, float u2, int vn, float v1, float v2)
void
gl_material(int face, int pname, float[] params)
void
gl_matrix_mode(int mode)
void
gl_mult_matrix(float[] m)
void
gl_new_list(int list)
void
gl_normal(float x, float y, float z)
void
gl_pass_through(float token)
void
gl_pixel_store(int pname, int param)
void
gl_pixel_transfer(int pname, float param)
void
gl_point_size(float size)
void
gl_polygon_mode(int face, int mode)
void
gl_polygon_stipple(byte[] mask)
void
gl_pop_attrib()
void
gl_pop_matrix()
void
gl_pop_name()
void
gl_push_attrib(int mask)
void
gl_push_matrix()
void
gl_push_name(int name)
void
gl_raster_pos(float x, float y, float z, float w)
void
gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
void
gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
void
gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
void
gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
int
gl_render_mode(int mode)
void
gl_rotate(float angle, float x, float y, float z)
void
gl_scale(float x, float y, float z)
void
gl_select_buffer(int size, int[] buffer)
void
gl_shade_model(int mode)
void
gl_stencil_func(int func, int ref, int mask)
void
gl_stencil_mask(int mask)
void
gl_stencil_op(int fail, int zfail, int zpass)
void
gl_tex_coord(float s, float t, float r, float q)
void
gl_tex_env_f(float[] params)
void
gl_tex_env_i(int param)
void
gl_tex_gen_f(int coord, int pname, float[] params)
void
gl_tex_gen_i(int coord, int param)
void
gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
void
gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
void
gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
void
gl_tex_parameter(int target, int pname, float[] params)
void
gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
void
gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
void
gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
void
gl_translate(float x, float y, float z)
void
gl_vertex(float x, float y, float z, float w)
void
gl_viewport(int x, int y, int width, int height)
float[]
ModelViewTransformation(float[] ObjCoord)
Public Member Functions for GLfloat[]
NormalTransformation(float[] NorCoord)
float[]
PerspectiveDivision(float[] ClipCoord)
float[]
TextureTransformation(float[] TexCoord)
float[]
VertexTransformation(float[] EyeCoord)
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Methods inherited from class jgl.context.gl_object
errorCodeToString, get_rotate, get_scale, get_translate, getThrowExceptionOnGLError, gl_error, gl_eval_coord_1, gl_eval_coord_2, gl_eval_mesh_1, gl_eval_mesh_2, setThrowExceptionOnGLError
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Field Detail
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ModelViewMatrix
public float[] ModelViewMatrix
GL_MODELVIEW_MATRIX: Modelview matrix stack
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ModelViewInv
public float[] ModelViewInv
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ModelViewInvValid
public boolean ModelViewInvValid
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ModelViewStack
public Stack<float[]> ModelViewStack
GL_MODELVIEW_STACK_DEPTH: Modelview matrix stack pointer
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ProjectionMatrix
public float[] ProjectionMatrix
GL_PROJECTION_MATRIX: Projection matrix stack
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ProjectionStack
public Stack<float[]> ProjectionStack
GL_PROJECTION_STACK_DEPTH: Projection matrix stack pointer
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TextureMatrix
public float[] TextureMatrix
GL_TEXTURE_MATRIX: Texture matrix stack
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IdentityTexMat
public boolean IdentityTexMat
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TextureStack
public Stack<float[]> TextureStack
GL_TEXTURE_STACK_DEPTH: Texture matrix stack pointer
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Current
public gl_current Current
All other classes for state variables
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Transform
public gl_transform Transform
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Viewport
public gl_viewport Viewport
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Lighting
public gl_lighting Lighting
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Raster
public gl_raster Raster
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Texture
public gl_texture Texture
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ColorBuffer
public gl_colorbuffer ColorBuffer
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DepthBuffer
public gl_depthbuffer DepthBuffer
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StencilBuffer
public gl_stencilbuffer StencilBuffer
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Pixel
public gl_pixel Pixel
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Select
public gl_select Select
All other classes for capabilities
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Feedback
public gl_feedback Feedback
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AttribStack
public Stack<gl_list_item> AttribStack
Attrib stack
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CR
public gl_pointer CR
Current pointer to clipping, geometry, rendering classes
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EyeCoord
public float[] EyeCoord
The eye coord of Current.Vertex and Current.Normal
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EyeNormal
public float[] EyeNormal
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ListBase
public int ListBase
GL_LIST_BASE: Setting of glListBase ()
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ListIndex
public int ListIndex
GL_LIST_INDEX: Number of display list under construction
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ListMode
public int ListMode
GL_LIST_MODE: Mode of display list under construction
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TexList
public Vector<gl_texture_obj> TexList
the vector of texture list
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MAX_LIGHTS
public static final int MAX_LIGHTS
Constant of Context of JavaGL- See Also:
- Constant Field Values
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MAX_CLIP_PLANES
public static final int MAX_CLIP_PLANES
- See Also:
- Constant Field Values
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MAX_TEXTURE_LEVELS
public static final int MAX_TEXTURE_LEVELS
- See Also:
- Constant Field Values
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MAX_TEXTURE_SIZE
public static final int MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
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MAX_3D_TEXTURE_LEVELS
public static final int MAX_3D_TEXTURE_LEVELS
- See Also:
- Constant Field Values
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MAX_3D_TEXTURE_SIZE
public static final int MAX_3D_TEXTURE_SIZE
- See Also:
- Constant Field Values
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MAX_EVAL_ORDER
public static final int MAX_EVAL_ORDER
- See Also:
- Constant Field Values
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MAX_NAME_STACK_DEPTH
public static final int MAX_NAME_STACK_DEPTH
- See Also:
- Constant Field Values
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MIN_POINT_SIZE
public static final float MIN_POINT_SIZE
- See Also:
- Constant Field Values
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MAX_POINT_SIZE
public static final float MAX_POINT_SIZE
- See Also:
- Constant Field Values
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POINT_SIZE_GRANULARITY
public static final float POINT_SIZE_GRANULARITY
- See Also:
- Constant Field Values
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MIN_LINE_SIZE
public static final float MIN_LINE_SIZE
- See Also:
- Constant Field Values
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MAX_LINE_SIZE
public static final float MAX_LINE_SIZE
- See Also:
- Constant Field Values
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LINE_WIDTH_GRANULARITY
public static final float LINE_WIDTH_GRANULARITY
- See Also:
- Constant Field Values
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Method Detail
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ModelViewTransformation
public float[] ModelViewTransformation(float[] ObjCoord)
Public Member Functions for GL
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NormalTransformation
public float[] NormalTransformation(float[] NorCoord)
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VertexTransformation
public float[] VertexTransformation(float[] EyeCoord)
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TextureTransformation
public float[] TextureTransformation(float[] TexCoord)
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PerspectiveDivision
public float[] PerspectiveDivision(float[] ClipCoord)
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ColorTransformation
public int ColorTransformation()
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gl_initialize_context
public void gl_initialize_context()
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gl_initialize_context
public void gl_initialize_context(int w, int h)
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gl_clear_color
public void gl_clear_color(float r, float g, float b, float a)
- Specified by:
gl_clear_color
in classgl_object
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gl_clear_depth_buffer
public void gl_clear_depth_buffer()
- Specified by:
gl_clear_depth_buffer
in classgl_object
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gl_clear_color_buffer
public void gl_clear_color_buffer()
- Specified by:
gl_clear_color_buffer
in classgl_object
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gl_clear_stencil_buffer
public void gl_clear_stencil_buffer()
- Specified by:
gl_clear_stencil_buffer
in classgl_object
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gl_color_mask
public void gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha)
- Specified by:
gl_color_mask
in classgl_object
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gl_blend_func
public void gl_blend_func(int sfactor, int dfactor)
- Specified by:
gl_blend_func
in classgl_object
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gl_cull_face
public void gl_cull_face(int mode)
- Specified by:
gl_cull_face
in classgl_object
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gl_front_face
public void gl_front_face(int mode)
- Specified by:
gl_front_face
in classgl_object
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gl_point_size
public void gl_point_size(float size)
- Specified by:
gl_point_size
in classgl_object
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gl_line_width
public void gl_line_width(float width)
- Specified by:
gl_line_width
in classgl_object
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gl_line_stipple
public void gl_line_stipple(int factor, short pattern)
- Specified by:
gl_line_stipple
in classgl_object
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gl_polygon_mode
public void gl_polygon_mode(int face, int mode)
- Specified by:
gl_polygon_mode
in classgl_object
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gl_polygon_stipple
public void gl_polygon_stipple(byte[] mask)
- Specified by:
gl_polygon_stipple
in classgl_object
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gl_clip_plane
public void gl_clip_plane(int plane, float[] eq)
- Specified by:
gl_clip_plane
in classgl_object
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gl_get_clip_plane
public float[] gl_get_clip_plane(int plane)
- Specified by:
gl_get_clip_plane
in classgl_object
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gl_is_enabled
public boolean gl_is_enabled(int cap)
- Specified by:
gl_is_enabled
in classgl_object
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gl_push_attrib
public void gl_push_attrib(int mask)
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gl_pop_attrib
public void gl_pop_attrib()
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gl_render_mode
public int gl_render_mode(int mode)
- Specified by:
gl_render_mode
in classgl_object
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gl_clear_depth
public void gl_clear_depth(float depth)
- Specified by:
gl_clear_depth
in classgl_object
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gl_depth_func
public void gl_depth_func(int func)
- Specified by:
gl_depth_func
in classgl_object
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gl_depth_mask
public void gl_depth_mask(boolean flag)
- Specified by:
gl_depth_mask
in classgl_object
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gl_depth_range
public void gl_depth_range(float n, float f)
- Specified by:
gl_depth_range
in classgl_object
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gl_matrix_mode
public void gl_matrix_mode(int mode)
- Specified by:
gl_matrix_mode
in classgl_object
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gl_mult_matrix
public void gl_mult_matrix(float[] m)
- Specified by:
gl_mult_matrix
in classgl_object
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gl_viewport
public void gl_viewport(int x, int y, int width, int height)
- Specified by:
gl_viewport
in classgl_object
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gl_push_matrix
public void gl_push_matrix()
- Specified by:
gl_push_matrix
in classgl_object
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gl_pop_matrix
public void gl_pop_matrix()
- Specified by:
gl_pop_matrix
in classgl_object
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gl_load_identity_matrix
public void gl_load_identity_matrix()
- Specified by:
gl_load_identity_matrix
in classgl_object
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gl_load_matrix
public void gl_load_matrix(float[] m)
- Specified by:
gl_load_matrix
in classgl_object
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gl_rotate
public void gl_rotate(float angle, float x, float y, float z)
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gl_translate
public void gl_translate(float x, float y, float z)
- Specified by:
gl_translate
in classgl_object
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gl_is_list
public boolean gl_is_list(int list)
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gl_delete_lists
public void gl_delete_lists(int list, int range)
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gl_gen_lists
public int gl_gen_lists(int range)
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gl_new_list
public void gl_new_list(int list)
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gl_end_list
public void gl_end_list(gl_list CC)
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gl_call_list
public void gl_call_list(int list)
- Specified by:
gl_call_list
in classgl_object
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gl_call_offset
public void gl_call_offset(int offset)
- Specified by:
gl_call_offset
in classgl_object
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gl_list_base
public void gl_list_base(int base)
- Specified by:
gl_list_base
in classgl_object
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gl_vertex
public void gl_vertex(float x, float y, float z, float w)
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gl_normal
public void gl_normal(float x, float y, float z)
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gl_color
public void gl_color(float red, float green, float blue, float alpha)
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gl_tex_coord
public void gl_tex_coord(float s, float t, float r, float q)
- Specified by:
gl_tex_coord
in classgl_object
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gl_raster_pos
public void gl_raster_pos(float x, float y, float z, float w)
- Specified by:
gl_raster_pos
in classgl_object
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gl_shade_model
public void gl_shade_model(int mode)
- Specified by:
gl_shade_model
in classgl_object
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gl_light
public void gl_light(int light, int pname, float[] params)
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gl_get_light
public float[] gl_get_light(int light, int pname)
- Specified by:
gl_get_light
in classgl_object
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gl_light_model
public void gl_light_model(int pname, float[] params)
- Specified by:
gl_light_model
in classgl_object
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gl_material
public void gl_material(int face, int pname, float[] params)
- Specified by:
gl_material
in classgl_object
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gl_get_material
public float[] gl_get_material(int face, int pname)
- Specified by:
gl_get_material
in classgl_object
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gl_color_material
public void gl_color_material(int face, int mode)
- Specified by:
gl_color_material
in classgl_object
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gl_pixel_store
public void gl_pixel_store(int pname, int param)
- Specified by:
gl_pixel_store
in classgl_object
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gl_pixel_transfer
public void gl_pixel_transfer(int pname, float param)
- Specified by:
gl_pixel_transfer
in classgl_object
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gl_read_index_pixels
public void gl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_index_pixels
in classgl_object
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gl_read_color_pixels
public void gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels)
- Specified by:
gl_read_color_pixels
in classgl_object
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gl_read_stencil_pixels
public void gl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_stencil_pixels
in classgl_object
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gl_read_depth_pixels
public void gl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels)
- Specified by:
gl_read_depth_pixels
in classgl_object
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gl_draw_index_pixels
public void gl_draw_index_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_index_pixels
in classgl_object
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gl_draw_color_pixels
public void gl_draw_color_pixels(int width, int height, int format, int size, Object pixels)
- Specified by:
gl_draw_color_pixels
in classgl_object
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gl_draw_stencil_pixels
public void gl_draw_stencil_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_stencil_pixels
in classgl_object
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gl_draw_depth_pixels
public void gl_draw_depth_pixels(int width, int height, int size, Object pixels)
- Specified by:
gl_draw_depth_pixels
in classgl_object
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gl_copy_color_pixels
public void gl_copy_color_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_color_pixels
in classgl_object
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gl_copy_stencil_pixels
public void gl_copy_stencil_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_stencil_pixels
in classgl_object
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gl_copy_depth_pixels
public void gl_copy_depth_pixels(int x, int y, int width, int height)
- Specified by:
gl_copy_depth_pixels
in classgl_object
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gl_stencil_func
public void gl_stencil_func(int func, int ref, int mask)
- Specified by:
gl_stencil_func
in classgl_object
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gl_stencil_mask
public void gl_stencil_mask(int mask)
- Specified by:
gl_stencil_mask
in classgl_object
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gl_stencil_op
public void gl_stencil_op(int fail, int zfail, int zpass)
- Specified by:
gl_stencil_op
in classgl_object
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gl_clear_stencil
public void gl_clear_stencil(int s)
- Specified by:
gl_clear_stencil
in classgl_object
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gl_tex_gen_i
public void gl_tex_gen_i(int coord, int param)
- Specified by:
gl_tex_gen_i
in classgl_object
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gl_tex_gen_f
public void gl_tex_gen_f(int coord, int pname, float[] params)
- Specified by:
gl_tex_gen_f
in classgl_object
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gl_tex_env_i
public void gl_tex_env_i(int param)
- Specified by:
gl_tex_env_i
in classgl_object
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gl_tex_env_f
public void gl_tex_env_f(float[] params)
- Specified by:
gl_tex_env_f
in classgl_object
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gl_tex_parameter
public void gl_tex_parameter(int target, int pname, float[] params)
- Specified by:
gl_tex_parameter
in classgl_object
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gl_tex_image_1d
public void gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_1d
in classgl_object
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gl_tex_image_2d
public void gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_2d
in classgl_object
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gl_tex_image_3d
public void gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels)
- Specified by:
gl_tex_image_3d
in classgl_object
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gl_get_tex_image
public void gl_get_tex_image(int target, int level, int format, int size, Object pixels)
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gl_gen_textures
public void gl_gen_textures(int n, int[] textures)
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gl_delete_textures
public void gl_delete_textures(int n, int[] textures)
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gl_bind_texture
public void gl_bind_texture(int target, int texture)
- Specified by:
gl_bind_texture
in classgl_object
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gl_is_texture
public boolean gl_is_texture(int texture)
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gl_tex_sub_image_1d
public void gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_1d
in classgl_object
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gl_tex_sub_image_2d
public void gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_2d
in classgl_object
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gl_tex_sub_image_3d
public void gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels)
- Specified by:
gl_tex_sub_image_3d
in classgl_object
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gl_map_1
public int gl_map_1(int target, float u1, float u2, int stride, int order, float[][] points)
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gl_map_2
public int gl_map_2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[][][] points)
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gl_map_grid_1
public void gl_map_grid_1(int un, float u1, float u2)
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gl_map_grid_2
public void gl_map_grid_2(int un, float u1, float u2, int vn, float v1, float v2)
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gl_eval_point_1
public void gl_eval_point_1(int i)
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gl_eval_point_2
public void gl_eval_point_2(int i, int j)
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gl_feedback_buffer
public void gl_feedback_buffer(int size, int type, float[] buffer)
- Specified by:
gl_feedback_buffer
in classgl_object
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gl_pass_through
public void gl_pass_through(float token)
- Specified by:
gl_pass_through
in classgl_object
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gl_select_buffer
public void gl_select_buffer(int size, int[] buffer)
- Specified by:
gl_select_buffer
in classgl_object
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gl_init_names
public void gl_init_names()
- Specified by:
gl_init_names
in classgl_object
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gl_load_name
public void gl_load_name(int name)
- Specified by:
gl_load_name
in classgl_object
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gl_push_name
public void gl_push_name(int name)
- Specified by:
gl_push_name
in classgl_object
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gl_pop_name
public void gl_pop_name()
- Specified by:
gl_pop_name
in classgl_object
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