Package | Description |
---|---|
org.jzy3d.chart.factories | |
org.jzy3d.chart2d | |
org.jzy3d.plot3d.primitives | |
org.jzy3d.plot3d.primitives.axes | |
org.jzy3d.plot3d.primitives.enlightables | |
org.jzy3d.plot3d.primitives.graphs | |
org.jzy3d.plot3d.primitives.graphs.impl | |
org.jzy3d.plot3d.primitives.interactive.tools | |
org.jzy3d.plot3d.primitives.log | |
org.jzy3d.plot3d.primitives.selectable | |
org.jzy3d.plot3d.primitives.textured | |
org.jzy3d.plot3d.primitives.vbo.drawable | |
org.jzy3d.plot3d.rendering.ordering | |
org.jzy3d.plot3d.rendering.scene | |
org.jzy3d.plot3d.rendering.view |
Provides interfaces, abstract classes and concrete classes to perform rendering
of 3d objects into a canvas.
|
org.jzy3d.plot3d.rendering.view.annotation | |
org.jzy3d.plot3d.text | |
org.jzy3d.plot3d.text.overlay | |
org.jzy3d.plot3d.text.renderers | |
org.jzy3d.plot3d.text.renderers.jogl |
Modifier and Type | Method and Description |
---|---|
Camera |
IChartComponentFactory.newCamera(Coord3d center) |
Camera |
ChartComponentFactory.newCamera(Coord3d center) |
Modifier and Type | Method and Description |
---|---|
void |
AxeBox2d.drawAxisLabel(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int direction,
Color color,
BoundingBox3d ticksTxtBounds,
double xlab,
double ylab,
double zlab,
String axeLabel)
Draws Y axis label vertically.
|
BoundingBox3d |
AxeBox2d.RotatedTextBitmapRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String text,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset) |
void |
AxeBox2d.drawTicksAndLabels(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera)
Renders only X and Y ticks.
|
protected int |
AxeBox2d.findClosestXaxe(Camera cam)
Force given X axis to be used for tick placement
|
protected int |
AxeBox2d.findClosestYaxe(Camera cam)
Force given Y axis to be used for tick placement
|
Halign |
AxeBox2d.layoutHorizontal(int direction,
Camera cam,
Halign hal,
Coord3d tickPosition) |
Modifier and Type | Method and Description |
---|---|
protected void |
CompileableComposite.compile(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam)
If you call compile, the display list will be regenerated.
|
protected void |
AbstractDrawable.doDrawBounds(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
AbstractDrawable.doTransform(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Tube.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Sphere.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
SimplePolygon.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
ScatterPoint.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
ScatterMultiColorList.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
ScatterMultiColor.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Scatter.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Point.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Parallelepiped.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
LineStrip.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
IGLRenderer.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Disk.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
CompileableComposite.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam)
Reset the object if required, compile the object if it is not compiled,
and execute actual rendering.
|
void |
AbstractGeometry.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
abstract void |
AbstractDrawable.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam)
Call OpenGL2 routines for rendering the object.
|
void |
AbstractComposite.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera)
Delegate rendering iteratively to all Drawable of this composite.
|
protected void |
CompileableComposite.drawComponents(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected void |
CompileableComposite.execute(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
double |
Point.getDistance(Camera camera) |
double |
LineStrip.getDistance(Camera camera) |
double |
ISortableDraw.getDistance(Camera camera) |
double |
AbstractGeometry.getDistance(Camera camera) |
double |
AbstractDrawable.getDistance(Camera camera)
Return the distance of the object center to the
Camera 's eye. |
double |
Point.getLongestDistance(Camera camera) |
double |
LineStrip.getLongestDistance(Camera camera) |
double |
ISortableDraw.getLongestDistance(Camera camera) |
double |
AbstractGeometry.getLongestDistance(Camera camera) |
double |
AbstractDrawable.getLongestDistance(Camera camera) |
double |
Point.getShortestDistance(Camera camera) |
double |
LineStrip.getShortestDistance(Camera camera) |
double |
ISortableDraw.getShortestDistance(Camera camera) |
double |
AbstractGeometry.getShortestDistance(Camera camera) |
double |
AbstractDrawable.getShortestDistance(Camera camera) |
Modifier and Type | Method and Description |
---|---|
void |
IAxe.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
ContourAxeBox.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
AxeBox.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera)
Draws the AxeBox.
|
void |
AxeBase.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
AxeBox.drawAxisLabel(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int direction,
Color color,
BoundingBox3d ticksTxtBounds,
double xlab,
double ylab,
double zlab,
String axeLabel) |
void |
AxeBox.drawAxisTickNumericLabel(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
int direction,
Camera cam,
Color color,
Halign hAlign,
Valign vAlign,
BoundingBox3d ticksTxtBounds,
String tickLabel,
Coord3d tickPosition) |
void |
LogAxeBox.drawAxisTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int direction,
Color color,
Halign hal,
Valign val,
float tickLength,
BoundingBox3d ticksTxtBounds,
double xpos,
double ypos,
double zpos,
float xdir,
float ydir,
float zdir,
double[] ticks) |
void |
AxeBox.drawAxisTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int direction,
Color color,
Halign hal,
Valign val,
float tickLength,
BoundingBox3d ticksTxtBounds,
double xpos,
double ypos,
double zpos,
float xdir,
float ydir,
float zdir,
double[] ticks) |
void |
ContourAxeBox.drawMesh(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera,
ContourMesh mesh) |
protected BoundingBox3d |
AxeBox.drawTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int axis,
int direction,
Color color) |
protected BoundingBox3d |
LogAxeBox.drawTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int axis,
int direction,
Color color,
Halign hal,
Valign val) |
protected BoundingBox3d |
AxeBoxWithTxtRenderer.drawTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int axis,
int direction,
Color color,
Halign hal,
Valign val) |
protected BoundingBox3d |
AxeBox.drawTicks(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
int axis,
int direction,
Color color,
Halign hal,
Valign val)
Draws axis labels, tick lines and tick label
|
void |
AxeBox.drawTicksAndLabels(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
AxeBox.drawTicksAndLabelsX(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
AxeBox.drawTicksAndLabelsY(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
AxeBox.drawTicksAndLabelsZ(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
protected int |
AxeBox.findClosestXaxe(Camera cam)
Selects the closest displayable X axe from camera
|
protected int |
AxeBox.findClosestYaxe(Camera cam)
Selects the closest displayable Y axe from camera
|
protected int |
AxeBox.findClosestZaxe(Camera cam)
Selects the closest displayable Z axe from camera
|
protected boolean[] |
AxeBox.getHiddenQuads(com.jogamp.opengl.GL gl,
Camera cam)
Computes the visibility of each cube face.
|
Halign |
AxeBox.layoutHorizontal(int direction,
Camera cam,
Halign hal,
Coord3d tickPosition) |
void |
AxeBox.updateHiddenQuads(com.jogamp.opengl.GL gl,
Camera camera) |
Modifier and Type | Method and Description |
---|---|
void |
EnlightableSphere.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
EnlightablePolygon.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
EnlightableDisk.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
void |
AbstractDrawableGraph2d.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected abstract void |
AbstractDrawableGraph2d.drawEdges(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected abstract void |
AbstractDrawableGraph2d.drawVertexLabels(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected abstract void |
AbstractDrawableGraph2d.drawVertices(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
protected void |
DefaultDrawableGraph2d.drawEdge(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
E e,
Coord2d c1,
Coord2d c2,
Color color) |
protected void |
DefaultDrawableGraph2d.drawEdges(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected void |
DefaultDrawableGraph2d.drawVertexLabel(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
V v,
Coord2d coord,
Color color) |
protected void |
DefaultDrawableGraph2d.drawVertexLabels(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected void |
TextureGraph2d.drawVertexNode(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
V v,
Coord2d coord,
Color color) |
protected void |
PointGraph2d.drawVertexNode(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
V v,
Coord2d coord,
Color color) |
protected void |
DefaultDrawableGraph2d.drawVertexNode(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
V v,
Coord2d coord,
Color color) |
protected void |
TextureGraph2d.drawVertices(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected void |
PointGraph2d.drawVertices(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
protected void |
DefaultDrawableGraph2d.drawVertices(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
static List<PolygonProjection> |
ProjectionUtils.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
AbstractComposite c) |
static List<PolygonProjection> |
ProjectionUtils.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
ArrayList<AbstractDrawable> monotypes) |
static List<PolygonProjection> |
ProjectionUtils.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
Graph g) |
static List<PolygonProjection> |
ProjectionUtils.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
List<AbstractDrawable> list) |
Modifier and Type | Method and Description |
---|---|
void |
AxeTransformablePoint.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
void |
SelectableSphere.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
SelectableScatter.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
SelectableSphere.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
SelectableScatter.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
Selectable.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
void |
TranslucentQuad.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
DrawableTexture.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
TexturedCylinder.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
TexturedCube.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
void |
DrawableVBO.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
Modifier and Type | Field and Description |
---|---|
protected Camera |
PointOrderingStrategy.camera |
protected Camera |
AbstractOrderingStrategy.camera |
Modifier and Type | Method and Description |
---|---|
Camera |
AbstractOrderingStrategy.getCamera() |
Modifier and Type | Method and Description |
---|---|
void |
AbstractOrderingStrategy.setAll(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera,
Transform transform) |
void |
AbstractOrderingStrategy.setCamera(Camera camera) |
void |
AbstractOrderingStrategy.sort(List<AbstractDrawable> monotypes,
Camera cam) |
void |
PointOrderingStrategy.sort(List<Coord3d> points,
Camera cam) |
Modifier and Type | Method and Description |
---|---|
void |
Graph.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera)
Decompose all
AbstractComposite objects, and sort the extracted
monotype (i.e. non-AbstractComposite AbstractDrawable s)
in order to render them according to the default -or defined-
AbstractOrderingStrategy . |
protected void |
Graph.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera,
List<AbstractDrawable> components,
boolean sort) |
void |
Graph.drawDecomposition(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
void |
Graph.drawSimple(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera,
List<AbstractDrawable> components) |
void |
Graph.project(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera)
Update all interactive
AbstractDrawable projections |
Modifier and Type | Field and Description |
---|---|
protected Camera |
View.cam |
Modifier and Type | Method and Description |
---|---|
Camera |
View.getCamera() |
Modifier and Type | Method and Description |
---|---|
void |
CameraDistanceAnnotation.doDrawCamera(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
CameraPathAnnotation.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
CameraDistanceAnnotation.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
BarycenterAnnotation.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera camera) |
Modifier and Type | Method and Description |
---|---|
void |
DrawableTextWrapper.draw(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam) |
void |
ITextRenderer.drawSimpleText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color) |
BoundingBox3d |
ITextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color) |
BoundingBox3d |
AbstractTextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color) |
BoundingBox3d |
ITextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset) |
BoundingBox3d |
AbstractTextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset) |
BoundingBox3d |
ITextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset) |
BoundingBox3d |
ITextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord3d sceneOffset) |
BoundingBox3d |
AbstractTextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord3d sceneOffset) |
Modifier and Type | Method and Description |
---|---|
void |
TextOverlay.appendText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color) |
Modifier and Type | Method and Description |
---|---|
BoundingBox3d |
TextBitmapRenderer.computeTextBounds(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
Coord3d posScreenShifted,
float strlen) |
BoundingBox3d |
TextBillboardRenderer.computeTextBounds(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
Coord3d position,
org.jzy3d.plot3d.text.renderers.TextBillboardRenderer.BillBoardSize dims) |
void |
TextBitmapRenderer.drawSimpleText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color) |
void |
TextBillboardRenderer.drawSimpleText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color) |
BoundingBox3d |
TextBitmapRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String text,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset)
Draw a string at the specified position and compute the 3d volume
occupied by the string according to the current Camera configuration.
|
BoundingBox3d |
TextBillboardRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset)
Draw a string at the specified position and compute the 3d volume
occupied by the string according to the current Camera configuration.
|
Modifier and Type | Method and Description |
---|---|
void |
JOGLTextRenderer.drawSimpleText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color) |
BoundingBox3d |
JOGLTextRenderer.drawText(com.jogamp.opengl.GL gl,
com.jogamp.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset) |
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