Interface IPainter

  • All Known Implementing Classes:
    AbstractPainter, EmulGLPainter, NativeDesktopPainter, NativeEmbeddedPainter

    public interface IPainter
    An IPainter offers methods for drawing and viewing 3d objects. It draws things by providing a generalization of the OpenGL interface to allow any Drawable to be painted. The painter methods are named to both match the OpenGL function naming and also match the Jzy3d primitives (Coord3d, Color, etc)

    OpenGL naming conventions

    Traditional OpenGL methods mapping
    • GL.glBegin() -> IPainter#glBegin()
    • GLU.gluLookAt() -> IPainter#gluLookAt()
    • GLUT.glutBitmapString() -> IPainter#glutBitmapString()
    Traditional OpenGL constants mapping with "_" Traditional OpenGL constants mapping with enums, e.g.

    Jzy3d naming conventions

    NB : note that jzy3d model mapping comes in addition to the existing OpenGL methods : color(Color) and glColor4f(float, float, float, float) are both available.

    Native GL and Emulated GL

    Implementations of this interface may use native rendering (NativeDeskopPainter) or rely on pure java emulation of OpenGL1 (EmulGLPainter). They are instanciated by their factories (respectively AWTChartFactory and EmulGLChartFactory). The IPainter is initialized by a View which provides a Camera. The Camera allows drawing things based on the eye position and orientation. of the painter. Last, there are utility methods for Jzy3d for easily configuring multiple OpenGL settings with configureGL(Quality).
    Using the complete OpenGL interface Note that you may still access the "real" OpenGL interface in case the Painter does not adress your need. To get it, simply downcast the IPainter to the concrete type you are using, and call the accessors as follow. Emulated OpenGL interface Native OpenGL interface
    • GL gl = NativeDeskopPainter#getGL(); // JOGL GL interface
    • GLU glu = NativeDeskopPainter#getGLU(); // JOGL GLU interface
    • GLUT glut = NativeDeskopPainter#getGLUT(); // JOGL GLUT interface

    Text

    The drawText(Font, String, Coord3d, Color, float) and getTextLengthInPixels(Font, String) are not OpenGL related and specific to IPainter. They allows to draw 2D text easily and enabling rotation, which may not be supported by all IPainter implementations (currently only supported with EmulGL). Beside this, all implementation will provide support on glutBitmapString(int, String) and glutBitmapLength(int, String) which are the base OpenGL primitives for drawing strings. Note that the View.configureHiDPIListener(org.jzy3d.plot3d.rendering.canvas.ICanvas) will adapt the text size according to HiDPI to ensure text does not appear to small on high resolution screens.
    • Method Detail

      • acquireGL

        Object acquireGL()
        In the context of a multithreaded application, this method allows retrieving the GL context for the calling thread. Once work is done the caller should call releaseGL()
      • releaseGL

        void releaseGL()
        In the context of a multithreaded application, this method allows releasing the GL context by the calling thread to let other thread use it. acquireGL()
      • getCamera

        Camera getCamera()
      • setCamera

        void setCamera​(Camera camera)
      • getView

        View getView()
      • setView

        void setView​(View view)
      • setCanvas

        void setCanvas​(ICanvas canvas)
      • getQuality

        Quality getQuality()
        Return the Quality setting of the chart, which may be different from the one given at the configureGL(Quality) step.
      • configureGL

        void configureGL​(Quality quality)
        Apply quality settings as OpenGL commands
      • normal

        void normal​(Coord3d norm)
        A convenient shortcut to glNormal3f
      • vertex

        void vertex​(Coord3d coord)
        A convenient shortcut to glVertex3f
      • vertex

        void vertex​(Coord3d coord,
                    SpaceTransformer transform)
        A convenient shortcut to glVertex3f, able to apply a space transform in case it is not null
      • vertex

        void vertex​(float x,
                    float y,
                    float z,
                    SpaceTransformer transform)
        A convenient shortcut to glVertex3f, able to apply a space transform in case it is not null
      • color

        void color​(Color color)
        A convenient shortcut to glColor4f
      • clip

        void clip​(int plane,
                  ClipEq equation,
                  double value)
        A convenient shortcut to glClipPlane
      • clip

        void clip​(BoundingBox3d box)
        A convenient shortcut to glClipPlane that defines the 6 clipping planes according to the min/max values of the bounding box. Then requires to enable clipping with clipOn().
      • clipOn

        void clipOn()
        Enable all clipping planes
      • clipOff

        void clipOff()
        Disable all clipping planes
      • colorAlphaOverride

        void colorAlphaOverride​(Color color,
                                float alpha)
        A convenient shortcut to glColor4f which overrides the color's alpha channel
      • colorAlphaFactor

        void colorAlphaFactor​(Color color,
                              float alphaFactor)
        A convenient shortcut to glColor4f which multiplies the color's alpha channel by the given factor
      • transform

        void transform​(Transform transform,
                       boolean loadIdentity)
      • clearColor

        void clearColor​(Color color)
      • material

        void material​(int face,
                      int pname,
                      Color color)
      • glMaterial

        void glMaterial​(MaterialProperty material,
                        float[] value,
                        boolean b)
      • getViewPortAsInt

        int[] getViewPortAsInt()
      • getProjectionAsDouble

        double[] getProjectionAsDouble()
      • getProjectionAsFloat

        float[] getProjectionAsFloat()
      • getModelViewAsDouble

        double[] getModelViewAsDouble()
      • getModelViewAsFloat

        float[] getModelViewAsFloat()
      • glLoadIdentity

        void glLoadIdentity()
      • glPushMatrix

        void glPushMatrix()
      • glPopMatrix

        void glPopMatrix()
      • glMatrixMode

        void glMatrixMode​(int mode)
      • glScalef

        void glScalef​(float x,
                      float y,
                      float z)
      • glTranslatef

        void glTranslatef​(float x,
                          float y,
                          float z)
      • glRotatef

        void glRotatef​(float angle,
                       float x,
                       float y,
                       float z)
      • glDepthFunc

        void glDepthFunc​(int func)
      • glDepthRangef

        void glDepthRangef​(float near,
                           float far)
      • glBlendFunc

        void glBlendFunc​(int sfactor,
                         int dfactor)
      • glBegin

        void glBegin​(int type)
      • glEnd

        void glEnd()
      • glColor3f

        void glColor3f​(float r,
                       float g,
                       float b)
      • glColor4f

        void glColor4f​(float r,
                       float g,
                       float b,
                       float a)
      • glVertex3f

        void glVertex3f​(float x,
                        float y,
                        float z)
      • glVertex3d

        void glVertex3d​(double x,
                        double y,
                        double z)
      • glEnable

        void glEnable​(int type)
      • glDisable

        void glDisable​(int type)
      • glFrontFace

        void glFrontFace​(int mode)
      • glCullFace

        void glCullFace​(int mode)
      • glPolygonMode

        void glPolygonMode​(int frontOrBack,
                           int fill)
      • glPolygonOffset

        void glPolygonOffset​(float factor,
                             float units)
      • glLineStipple

        void glLineStipple​(int factor,
                           short pattern)
      • glLineWidth

        void glLineWidth​(float width)
      • glPointSize

        void glPointSize​(float width)
      • glTexCoord2f

        void glTexCoord2f​(float s,
                          float t)
      • glTexEnvf

        void glTexEnvf​(int target,
                       int pname,
                       float param)
      • glTexEnvi

        void glTexEnvi​(int target,
                       int pname,
                       int param)
      • glGenLists

        int glGenLists​(int range)
      • glNewList

        void glNewList​(int list,
                       int mode)
      • glNewList

        void glNewList​(int list,
                       ListMode compile)
      • glEndList

        void glEndList()
      • glCallList

        void glCallList​(int list)
      • glIsList

        boolean glIsList​(int list)
      • glDeleteLists

        void glDeleteLists​(int list,
                           int range)
      • glDrawPixels

        void glDrawPixels​(int width,
                          int height,
                          int format,
                          int type,
                          Buffer pixels)
      • glPixelZoom

        void glPixelZoom​(float xfactor,
                         float yfactor)
      • glPixelStorei

        void glPixelStorei​(int pname,
                           int param)
      • glPixelStore

        void glPixelStore​(PixelStore unpackAlignment,
                          int param)
      • glRasterPos3f

        void glRasterPos3f​(float x,
                           float y,
                           float z)
      • glBitmap

        void glBitmap​(int width,
                      int height,
                      float xorig,
                      float yorig,
                      float xmove,
                      float ymove,
                      byte[] bitmap,
                      int bitmap_offset)
      • drawImage

        void drawImage​(ByteBuffer imageBuffer,
                       int imageWidth,
                       int imageHeight,
                       Coord2d pixelZoom,
                       Coord3d imagePosition)
        A high level and easy way of drawing images (non OpenGL).
      • glutBitmapString

        void glutBitmapString​(int font,
                              String string)
      • glutBitmapLength

        int glutBitmapLength​(int font,
                             String string)
      • glutBitmapString

        void glutBitmapString​(Font axisFont,
                              String label,
                              Coord3d p,
                              Color c)
        An interface for AWT user, jGL only @since 2.0.0
      • getTextLengthInPixels

        int getTextLengthInPixels​(int font,
                                  String string)
      • getTextLengthInPixels

        int getTextLengthInPixels​(Font font,
                                  String string)
      • drawText

        void drawText​(Font font,
                      String label,
                      Coord3d position,
                      Color color,
                      float rotation)
        A high level and easy way of drawing texts (non OpenGL). Rotation may not be supported by all IPainter
      • glOrtho

        void glOrtho​(double left,
                     double right,
                     double bottom,
                     double top,
                     double near_val,
                     double far_val)
      • gluOrtho2D

        void gluOrtho2D​(double left,
                        double right,
                        double bottom,
                        double top)
      • gluPerspective

        void gluPerspective​(double fovy,
                            double aspect,
                            double zNear,
                            double zFar)
      • glFrustum

        void glFrustum​(double left,
                       double right,
                       double bottom,
                       double top,
                       double zNear,
                       double zFar)
      • gluLookAt

        void gluLookAt​(float eyeX,
                       float eyeY,
                       float eyeZ,
                       float centerX,
                       float centerY,
                       float centerZ,
                       float upX,
                       float upY,
                       float upZ)
      • glViewport

        void glViewport​(int x,
                        int y,
                        int width,
                        int height)
      • glClipPlane

        void glClipPlane​(int plane,
                         double[] equation)
      • glEnable_ClipPlane

        void glEnable_ClipPlane​(int plane)
      • glDisable_ClipPlane

        void glDisable_ClipPlane​(int plane)
      • clipPlaneId

        int clipPlaneId​(int id)
      • gluUnProject

        boolean gluUnProject​(float winX,
                             float winY,
                             float winZ,
                             float[] model,
                             int model_offset,
                             float[] proj,
                             int proj_offset,
                             int[] view,
                             int view_offset,
                             float[] objPos,
                             int objPos_offset)
      • gluProject

        boolean gluProject​(float objX,
                           float objY,
                           float objZ,
                           float[] model,
                           int model_offset,
                           float[] proj,
                           int proj_offset,
                           int[] view,
                           int view_offset,
                           float[] winPos,
                           int winPos_offset)
      • gluDisk

        void gluDisk​(double inner,
                     double outer,
                     int slices,
                     int loops)
      • gluSphere

        void gluSphere​(double radius,
                       int slices,
                       int stacks)
      • gluCylinder

        void gluCylinder​(double base,
                         double top,
                         double height,
                         int slices,
                         int stacks)
      • glutSolidSphere

        void glutSolidSphere​(double radius,
                             int slices,
                             int stacks)
      • glutSolidCube

        void glutSolidCube​(float size)
      • glutSolidTeapot

        void glutSolidTeapot​(float scale)
      • glutWireTeapot

        void glutWireTeapot​(float scale)
      • glFeedbackBuffer

        void glFeedbackBuffer​(int size,
                              int type,
                              FloatBuffer buffer)
      • glRenderMode

        int glRenderMode​(int mode)
      • glRenderMode

        int glRenderMode​(RenderMode mode)
      • glPassThrough

        void glPassThrough​(float token)
      • glGetIntegerv

        void glGetIntegerv​(int pname,
                           int[] data,
                           int data_offset)
      • glGetDoublev

        void glGetDoublev​(int pname,
                          double[] params,
                          int params_offset)
      • glGetFloatv

        void glGetFloatv​(int pname,
                         float[] data,
                         int data_offset)
      • glStencilFunc

        void glStencilFunc​(StencilFunc func,
                           int ref,
                           int mask)
        Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. Stencil planes are first drawn into using GL drawing primitives, then geometry and images are rendered using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering. The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the reference value and the value in the stencil buffer. To enable and disable the test, call glEnable and glDisable with argument GL_STENCIL_TEST. To specify actions based on the outcome of the stencil test, call glStencilOp or glStencilOpSeparate. There can be two separate sets of func, ref, and mask parameters; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilFunc sets both front and back stencil state to the same values. Use glStencilFuncSeparate to set front and back stencil state to different values. func is a symbolic constant that determines the stencil comparison function. It accepts one of eight values, shown in the following list. ref is an integer reference value that is used in the stencil comparison. It is clamped to the range 0 2 n - 1 , where n is the number of bitplanes in the stencil buffer. mask is bitwise ANDed with both the reference value and the stored stencil value, with the ANDed values participating in the comparison. If stencil represents the value stored in the corresponding stencil buffer location, the following list shows the effect of each comparison function that can be specified by func. Only if the comparison succeeds is the pixel passed through to the next stage in the rasterization process (see glStencilOp). All tests treat stencil values as unsigned integers in the range 0 2 n - 1 , where n is the number of bitplanes in the stencil buffer. The following values are accepted by func:
        • GL_NEVER Always fails.
        • GL_LESS Passes if ( ref & mask ) < ( stencil & mask ).
        • GL_LEQUAL Passes if ( ref & mask ) <= ( stencil & mask ).
        • GL_GREATER Passes if ( ref & mask ) > ( stencil & mask ).
        • GL_GEQUAL Passes if ( ref & mask ) >= ( stencil & mask ).
        • GL_EQUAL Passes if ( ref & mask ) = ( stencil & mask ).
        • GL_NOTEQUAL Passes if ( ref & mask ) != ( stencil & mask ).
        • GL_ALWAYS Always passes.
        Parameters:
        func - sets the stencil test function that determines whether a fragment passes or is discarded. This test function is applied to the stored stencil value and the glStencilFunc's ref value. Possible options are: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL and GL_ALWAYS. The semantic meaning of these is similar to the depth buffer's functions.
        ref - specifies the reference value for the stencil test. The stencil buffer's content is compared to this value.
        mask - specifies a mask that is ANDed with both the reference value and the stored stencil value before the test compares them. Initially set to all 1s.
      • glStencilMask

        void glStencilMask​(int mask)
        glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing. There can be two separate mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask sets both front and back stencil writemasks to the same values. Use glStencilMaskSeparate to set front and back stencil writemasks to different values.
        Parameters:
        mask -
      • glStencilMask_True

        void glStencilMask_True()
      • glStencilMask_False

        void glStencilMask_False()
      • glStencilOp

        void glStencilOp​(StencilOp fail,
                         StencilOp zfail,
                         StencilOp zpass)
        The glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) contains three options of which we can specify for each option what action to take:
        Parameters:
        fail - action to take if the stencil test fails.
        zfail - action to take if the stencil test passes, but the depth test fails.
        zpass - action to take if both the stencil and the depth test pass. Then for each of the options you can take any of the following actions:
        • Action : Description
        • GL_KEEP : The currently stored stencil value is kept.
        • GL_ZERO : The stencil value is set to 0.
        • GL_REPLACE : The stencil value is replaced with the reference value set with glStencilFunc.
        • GL_INCR : The stencil value is increased by 1 if it is lower than the maximum value.
        • GL_INCR_WRAP : Same as GL_INCR, but wraps it back to 0 as soon as the maximum value is exceeded.
        • GL_DECR : The stencil value is decreased by 1 if it is higher than the minimum value.
        • GL_DECR_WRAP : Same as GL_DECR, but wraps it to the maximum value if it ends up lower than 0.
        • GL_INVERT : Bitwise inverts the current stencil buffer value.
      • glClearStencil

        void glClearStencil​(int s)
        glClearStencil specifies the index used by glClear to clear the stencil buffer. s is masked with 2 m - 1 , where m is the number of bits in the stencil buffer.
        Parameters:
        s -
      • glNormal3f

        void glNormal3f​(float nx,
                        float ny,
                        float nz)
      • glShadeModel

        void glShadeModel​(int mode)
      • glShadeModel

        void glShadeModel​(ColorModel colorModel)
      • glShadeModel_Smooth

        void glShadeModel_Smooth()
      • glShadeModel_Flat

        void glShadeModel_Flat()
      • glLightf

        void glLightf​(int light,
                      int pname,
                      float value)
      • glLightfv

        void glLightfv​(int light,
                       int pname,
                       float[] params,
                       int params_offset)
      • glLightModeli

        void glLightModeli​(int mode,
                           int value)
      • glLightModelfv

        void glLightModelfv​(int mode,
                            float[] value)
      • glLightModel

        void glLightModel​(LightModel model,
                          boolean value)
      • glLight_Position

        void glLight_Position​(int lightId,
                              float[] positionZero)
      • glLight_Ambiant

        void glLight_Ambiant​(int lightId,
                             Color ambiantColor)
      • glLight_Diffuse

        void glLight_Diffuse​(int lightId,
                             Color diffuseColor)
      • glLight_Specular

        void glLight_Specular​(int lightId,
                              Color specularColor)
      • glLight_Shininess

        void glLight_Shininess​(int lightId,
                               float value)
      • glMaterialfv

        void glMaterialfv​(int face,
                          int pname,
                          float[] params,
                          int params_offset)
      • glHint

        void glHint​(int target,
                    int mode)
      • glClearColor

        void glClearColor​(float red,
                          float green,
                          float blue,
                          float alpha)
      • glClearDepth

        void glClearDepth​(double d)
      • glClear

        void glClear​(int mask)
      • glClearColorAndDepthBuffers

        void glClearColorAndDepthBuffers()
      • glInitNames

        void glInitNames()
      • glLoadName

        void glLoadName​(int name)
      • glPushName

        void glPushName​(int name)
      • glPopName

        void glPopName()
      • glSelectBuffer

        void glSelectBuffer​(int size,
                            IntBuffer buffer)
      • gluPickMatrix

        void gluPickMatrix​(double x,
                           double y,
                           double delX,
                           double delY,
                           int[] viewport,
                           int viewport_offset)
      • glFlush

        void glFlush()
      • glEvalCoord2f

        void glEvalCoord2f​(float u,
                           float v)
      • glMap2f

        void glMap2f​(int target,
                     float u1,
                     float u2,
                     int ustride,
                     int uorder,
                     float v1,
                     float v2,
                     int vstride,
                     int vorder,
                     FloatBuffer points)
      • glEnable_Blend

        void glEnable_Blend()
      • glDisable_Blend

        void glDisable_Blend()
      • glMatrixMode_ModelView

        void glMatrixMode_ModelView()
      • glMatrixMode_Projection

        void glMatrixMode_Projection()
      • glBegin_Polygon

        void glBegin_Polygon()
      • glBegin_Quad

        void glBegin_Quad()
      • glBegin_Triangle

        void glBegin_Triangle()
      • glBegin_Point

        void glBegin_Point()
      • glBegin_LineStrip

        void glBegin_LineStrip()
      • glBegin_LineLoop

        void glBegin_LineLoop()
      • glBegin_Line

        void glBegin_Line()
      • glEnable_LineStipple

        void glEnable_LineStipple()
      • glDisable_LineStipple

        void glDisable_LineStipple()
      • glEnable_PolygonOffsetFill

        void glEnable_PolygonOffsetFill()
      • glDisable_PolygonOffsetFill

        void glDisable_PolygonOffsetFill()
      • glEnable_PolygonOffsetLine

        void glEnable_PolygonOffsetLine()
      • glDisable_PolygonOffsetLine

        void glDisable_PolygonOffsetLine()
      • glEnable_CullFace

        void glEnable_CullFace()
      • glDisable_CullFace

        void glDisable_CullFace()
      • glFrontFace_ClockWise

        void glFrontFace_ClockWise()
      • glCullFace_Front

        void glCullFace_Front()
      • glDisable_Lighting

        void glDisable_Lighting()
      • glEnable_Lighting

        void glEnable_Lighting()
      • glEnable_Light

        void glEnable_Light​(int light)
      • glDisable_Light

        void glDisable_Light​(int light)
      • glEnable_ColorMaterial

        void glEnable_ColorMaterial()
      • glEnable_PointSmooth

        void glEnable_PointSmooth()
      • glHint_PointSmooth_Nicest

        void glHint_PointSmooth_Nicest()
      • glEnable_DepthTest

        void glEnable_DepthTest()
      • glDisable_DepthTest

        void glDisable_DepthTest()
      • glDepthFunc

        void glDepthFunc​(DepthFunc func)
      • glEnable_Stencil

        void glEnable_Stencil()
      • glDisable_Stencil

        void glDisable_Stencil()
      • isJVMScaleLargerThanNativeScale

        boolean isJVMScaleLargerThanNativeScale​(Coord2d scaleHardware,
                                                Coord2d scaleJVM)
      • isJVMScaleLargerThanNativeScale

        boolean isJVMScaleLargerThanNativeScale()
        Verify if pixel scale of JVM is different than the one return by the canvas