| Interface | Description |
|---|---|
| Croppable | |
| IGLBindedResource |
Defines an objects that uses resources that should be loaded
using an available GL context.
|
| IGLRenderer | |
| ISortableDraw |
| Class | Description |
|---|---|
| AbstractComposite |
A Composite gathers several Drawable and provides default methods
for rendering them all in one call.
|
| AbstractDrawable |
A
AbstractDrawable defines objects that may be rendered into an
OpenGL context provided by a ICanvas. |
| AbstractGeometry | |
| AbstractWireframeable |
An
AbstractWireframeable is a AbstractDrawable
that has a wireframe mode for display. |
| AWTScatterMultiColor | |
| AWTScatterMultiColorList |
A scatter plot supporting a List
|
| CompileableComposite |
A
CompileableComposite allows storage and subsequent faster execution
of individual contained instances drawing routines in an OpenGL display list. |
| ConcurrentLineStrip | |
| ConcurrentLineStripSplitted | |
| ConcurrentScatterMultiColor | |
| ConcurrentScatterMultiColorList | |
| ConcurrentScatterPoint | |
| CroppableLineStrip | |
| Cylinder | |
| Disk | |
| FlatLine2d | |
| HistogramBar | |
| LightPoint | |
| LineStrip |
Color works as follow:
If wireframe color is null (default), uses each point color and performs
color interpolation
Otherwise apply a uniform wireframe color.
|
| LineStripInterpolated | |
| Parallelepiped |
A Parallelepiped is a parallelepiped rectangle that is Drawable
and Wireframeable.
|
| ParallelepipedComposite |
A composite implementation of a parallelepiped, meaning it can be decomposed
into distinct primitive for polygon ordering.
|
| Point |
A Point3d is a storage for a Coord3d and a Color that represents a drawable
3d point.
|
| Polygon |
Supports additional settings
|
| Quad | |
| Scatter |
Experimental 3d object.
|
| ScatterMultiColor |
A scatter plot supporting a colormap for shading each dot color and alpha.
|
| ScatterMultiColorList |
A scatter plot supporting a List
|
| ScatterPoint |
Experimental 3d object.
|
| Shape | |
| SimplePolygon |
A
SimplePolygon makes the simplest possible GL rendering with
especially no:
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
gl.glEnable(GL2.GL_POLYGON_OFFSET_FILL);
|
| Sphere |
A Sphere allows rendering a sphere.
|
| TesselatedPolygon |
A polygon made of two triangles with no wireframe on their adjacent side.
|
| Tube |
A
Tube may be used to render cylinders or pyramids, according to its
input parameters. |
| Enum | Description |
|---|---|
| AbstractGeometry.PolygonMode | |
| ParallelepipedComposite.PolygonType |
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