public class AWTRenderer3d extends Renderer3d
Modifier and Type | Field and Description |
---|---|
protected BufferedImage |
bufferedImage |
debugGL, doScreenshotAtNextDisplay, glu, height, image, traceGL, view, width
Constructor and Description |
---|
AWTRenderer3d() |
AWTRenderer3d(View view) |
AWTRenderer3d(View view,
boolean traceGL,
boolean debugGL) |
AWTRenderer3d(View view,
boolean traceGL,
boolean debugGL,
com.jogamp.opengl.glu.GLU glu) |
Modifier and Type | Method and Description |
---|---|
void |
display(com.jogamp.opengl.GLAutoDrawable canvas)
Uses a dedicated
AWTGLReadBufferUtil to read a buffered image. |
BufferedImage |
getLastScreenshotImage() |
dispose, getHeight, getLastScreenshot, getWidth, init, nextDisplayUpdateScreenshot, reshape
protected BufferedImage bufferedImage
public AWTRenderer3d()
public AWTRenderer3d(View view, boolean traceGL, boolean debugGL, com.jogamp.opengl.glu.GLU glu)
public AWTRenderer3d(View view, boolean traceGL, boolean debugGL)
public AWTRenderer3d(View view)
public void display(com.jogamp.opengl.GLAutoDrawable canvas)
AWTGLReadBufferUtil
to read a buffered image.display
in interface com.jogamp.opengl.GLEventListener
display
in class Renderer3d
getLastScreenshotImage()} to retrieve the image
public BufferedImage getLastScreenshotImage()
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