Class Summary |
combiner |
This program renders a variety of quads showing different effects of texture
combiner functions. |
cubemap |
This program demonstrates cube map textures. |
fogcoord |
This program demonstrates the use of explicit fog coordinates. |
multisamp |
This program draws shows how to use multisampling to draw anti-aliased
geometric primitives. |
mvarray |
This program demonstrates multiple vertex arrays, specifically the OpenGL
routine glMultiDrawElements(), but it's a bitch to setup--so I use
DrawElements in a loop instead. |
pointp |
This program demonstrates point parameters and their effect on point
primitives. 250 points are randomly generated within a 10 by 10 by 40 region,
centered at the origin. |
shadowmap |
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