Package org.jzy3d.plot3d.rendering.view
Class View
java.lang.Object
org.jzy3d.plot3d.rendering.view.View
- Direct Known Subclasses:
ChartView
,SelectableView
A
s whose
implementation can define Java2d calls to render on top on OpenGL2.
Last, the
View
holds a Scene
, a LightSet
, an ICanvas
to render into. It
is the responsability to layout a set of concrete AbstractViewportManager
s such as the
rendering the scene or an AWTImageViewport
for displaying an image in the same
window. On can control the Camera
with a and get notifyed by a
IViewPointChangedListener
that the view point has changed. The control is relative to the
center of the Scene
and is defined using polar coordinates.
The View
supports post rendering through the addition of
invalid @link
Renderer2d
View
offers the ability to get an AxisBox
for embedding the
Scene
and getting values along axes.- Author:
- Martin Pernollet
-
Field Summary
Modifier and TypeFieldDescriptionprotected Scene
protected IAxis
protected boolean
static final float
static final float
static final float
static final float
protected Color
protected ViewBoundMode
protected Camera
protected CameraMode
protected float
protected ICanvas
protected Coord3d
protected Chart
protected boolean
protected boolean
display a magenta parallelepiped around the "whole bounds" of the axis (box + labels) for debugging purpose.static final float
static final float
static final float
static final float
protected float
Applies a factor to the default camera distance which is set to the radius of the scene bounds.protected boolean
protected boolean
protected HiDPI
protected boolean
static float
static float
protected static boolean
protected IViewportLayout
protected static org.apache.logging.log4j.Logger
protected boolean
force to have all object maintained in screen, meaning axebox won't always keep the same size.protected IPainter
static final float
static final float
protected Coord2d
protected Quality
protected Coord3d
protected Scene
protected boolean
A slave view won't clear its color and depth buffer before renderingprotected SpaceTransformer
protected boolean
static final Coord3d
static final Coord3d
static final Coord3d
protected Coord3d
protected View2DLayout
Settings for the layout of a 2D chartprotected View2DProcessing
protected BoundingBox3d
protected boolean
can be set to true by the Renderer3d so that the View knows it is rendering due to a canvas size changeprotected List<IViewEventListener>
protected List<IViewLifecycleEventListener>
protected ViewPositionMode
protected IViewOverlay
protected Coord3d
static final Coord3d
A viewpoint where two corners of the axis box touch top and bottom lines of the canvas.static final Coord3d
A nice viewpoint to start the chartstatic final Coord3d
A nice viewpoint to start the chartstatic final Coord3d
A viewpoint allowing to have min X and Y values near viewer, growing toward horizon.protected List<IViewPointChangedListener>
protected boolean
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Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionboolean
addViewEventListener
(IViewEventListener listener) boolean
boolean
void
clear()
Clear the color and depth buffer.protected void
computeCamera2D_RenderingSquare
(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Camera clipping planes configuration for a rendering plane (2D)protected void
computeCamera3D_RenderingSphere
(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Camera clipping planes configuration for a rendering sphere (3D) Assume that axis labels are positioned accordingly (invalid @link
AxisLabelProcessor#axisLabelPosition_3D()
protected Coord3d
computeCameraEye
(Coord3d target) protected Coord3d
computeCameraEye
(Coord3d target, ViewPositionMode viewmode, Coord3d viewpoint) Compute the camera's eye position in cartesian coordinates based on viewmode, target, and a viewpoint given in polar coordinates around the targetprotected Coord3d
computeCameraEyeFree
(Coord3d viewpoint, Coord3d target) protected Coord3d
computeCameraEyeProfile
(Coord3d viewpoint, Coord3d target) protected Coord3d
computeCameraEyeXY
(Coord3d viewpoint, Coord3d target) protected Coord3d
computeCameraEyeXZ
(Coord3d viewpoint, Coord3d target) protected Coord3d
computeCameraEyeYZ
(Coord3d viewpoint, Coord3d target) protected void
computeCameraRenderingVolume
(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Configure the camera so that it will capture a given volume in the scene.protected Coord3d
protected Coord3d
computeCameraTarget
(Coord3d center, Coord3d scaling) protected Coord3d
computeCameraUp
(Coord3d viewpoint) Compute the direction of the top of the camera relative to its center.computeSceneScaling
(Scene scene, boolean squared, ViewBoundMode boundmode, BoundingBox3d manualViewBounds, SpaceTransformer spaceTransformer) float
computeViewpointDistance
(BoundingBox3d bounds, float factorViewPointDistance) protected void
configureHiDPIListener
(ICanvas canvas) Upon pixel scale change, either at startup or during execution of the program, the listener will reconfigure the default font according to current HiDPI settings.void
dispose()
protected void
protected void
protected void
protected void
protected void
fireViewOnTopEvent
(boolean isOnTop) protected void
Return the configuration of a 2D layoutReturn the result of processing a 2D layout using the layout configured with the instance returned byget2DLayout()
getAxis()
Get theAxisBox
'sBoundingBox3d
Get the projection of this view, either CameraMode.ORTHOGONAL or CameraMode.PERSPECTIVE.float
Return the central point of the view scene, that is the last bounding box center set bylookToBox(org.jzy3d.maths.BoundingBox3d)
getChart()
float
getHiDPI()
Return HiDPI status as ACTUALLY possible by the ICanvas on the current screen and computer, regardless of theinvalid @link
{@link Quality#setHiDPIEnabled(true)
Return the last used view scaling that was set according to thesetSquared(boolean)
status.Return a copy of the currently known pixel scale as notified by the canvas.getScale()
Return the stretch ratio applied to the viewgetScene()
protected BoundingBox3d
getSceneGraphBounds
(Scene scene) boolean
Return theViewPositionMode
applied to this view.Get the viewpoint.void
init()
The initialization function: specifies general GL settings that impact the rendering quality and performance (computation speed).protected void
void
initInstance
(IChartFactory factory, Scene scene, ICanvas canvas, Quality quality) Initialize a view object.void
void
initLights
(Scene scene) void
void
boolean
is2D()
boolean
is2D_XY()
boolean
is2D_XZ()
boolean
is2D_YZ()
boolean
is3D()
boolean
boolean
boolean
boolean
boolean
boolean
isSlave()
void
lookToBox
(BoundingBox3d box) void
Might be invoked by aIScreenCanvas
to indicate that dimension changed and that elements should be reprocessed at next rendering, e.g. 2d projections.void
project()
Perform the 2d projection of allSelectable
objects of the scene.projectMouse
(int x, int y) Perform the 3d projection of a 2d coordinate.projectMouse
(Coord2d mouse) projectMouse
(Coord3d screen) Perform the 3d projection of a 2d coordinate.projectMouse
(IntegerCoord2d mouse) boolean
boolean
boolean
void
render()
Trigger layout rendering which in turns invoke thisrenderView()
void
renderAnnotations
(Camera camera) protected void
protected void
renderAxeBox
(IAxis axe, Scene scene, Camera camera, Coord3d scaling, boolean axeBoxDisplayed) void
renderBackground
(float left, float right) To be implemented (see AWTView)void
renderBackground
(ViewportConfiguration backgroundViewPort) To be implemented (see AWTView)void
void
renderOverlay
(ViewportConfiguration viewportConfiguration) void
void
renderScene
(float left, float right) void
renderScene
(ViewportConfiguration viewport) void
void
renderSceneGraph
(boolean light) void
renderSceneGraph
(boolean light, Camera camera, Scene scene, Coord3d scaling) void
Default view render implementation.void
GENERAL DISPLAY CONTROLSvoid
void
void
setAxisDisplayed
(boolean axisDisplayed) void
setBackgroundColor
(Color color) void
setBoundManual
(BoundingBox3d bounds) Deprecated.void
setBoundMode
(ViewBoundMode mode) Select between an automatic bounding (that allows fitting the entire scene graph), or a custom bounding.void
setBoundsManual
(BoundingBox3d bounds) Set bounds and immediately refresh the viewvoid
setBoundsManual
(BoundingBox3d bounds, boolean updateView) Set a manual bounding box and switch the bounding mode to {ViewBoundMode.MANUAL}, meaning that any call toupdateBounds()
will update view bounds to the current bounds.void
setCameraMode
(CameraMode mode) Set the projection of this view, either Camera.ORTHOGONAL or Camera.PERSPECTIVE.void
setCameraRenderingSphereRadiusFactor
(float cameraRenderingSphereRadiusFactor) This allows zooming the 3d scene by editing the camera rendering sphere.void
void
setDisplayAxisWholeBounds
(boolean displayAxisWholeBounds) void
setFactorViewPointDistance
(float factorViewPointDistance) void
setLayout
(IViewportLayout layout) void
setMaintainAllObjectsInView
(boolean maintainAllObjectsInView) void
setMaximized
(boolean status) void
Z scale.void
Z scale.void
void
void
void
void
void
void
setSlave
(boolean slave) void
setSpaceTransformer
(SpaceTransformer transformer) void
setSquared
(boolean status) void
setSquarifier
(ISquarifier squarifier) void
setUpVector
(Coord3d upVector) void
setUpVector
(Axis axis) void
setViewPoint
(double azimuth, double elevation) void
setViewPoint
(double azimuth, double elevation, boolean updateView) Set the viewpoint using polar coordinates relative to the target (i.e. the center of the scene).void
setViewPoint
(Coord3d polar) Set the viewpoint and query a view update.void
setViewPoint
(Coord3d polar, boolean updateView) Set the viewpoint using polar coordinates relative to the target (i.e. the center of the scene).void
Set theViewPositionMode
applied to this view.void
shift
(float factor) void
shift
(float factor, boolean updateView) void
shoot()
Current view selection into the mother Scene, and call to target canvas rendering.protected Coord3d
squarify()
protected Coord3d
squarify
(Scene scene, ViewBoundMode boundmode, BoundingBox3d manualViewBounds, SpaceTransformer spaceTransformer) Return a 3d scaling factor that allows scaling the scene into a square box, according to the current ViewBoundMode.protected Coord3d
protected void
triggerCameraUpEvents
(Coord3d viewpoint) void
Set the bounds of the view according to the currentViewBoundMode
, and orders ainvalid @link
{@link Camera.shoot()
void
updateBoundsForceUpdate
(boolean refresh) Update the bounds according to the scene graph whatever is the currentViewBoundMode
, and orders ainvalid @link
{@link Camera.shoot()
void
updateCamera
(ViewportConfiguration viewport, BoundingBox3d boundsScaled) void
updateCamera
(ViewportConfiguration viewport, BoundingBox3d bounds, ViewPositionMode viewmode, Coord3d viewpoint, Camera cam, CameraMode cameraMode, float factorViewPointDistance, Coord3d center, Coord3d scaling) void
updateCameraWithoutShooting
(ViewportConfiguration viewport, BoundingBox3d bounds, ViewPositionMode viewmode, Coord3d viewpoint, Camera cam, float factorViewPointDistance, Coord3d center, Coord3d scaling) Update the camera configuration without triggering theCamera.shoot(IPainter, CameraMode)
method.void
Deprecated.void
zoom
(float factor) void
zoom
(float factor, boolean updateView) void
zoomX
(float factor) void
zoomX
(float factor, boolean updateView) void
zoomY
(float factor) void
zoomY
(float factor, boolean updateView) void
zoomZ
(float factor) void
zoomZ
(float factor, boolean updateView)
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Field Details
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LOGGER
protected static org.apache.logging.log4j.Logger LOGGER -
cameraMode
-
viewMode
-
boundsMode
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backgroundColor
-
axisDisplayed
protected boolean axisDisplayed -
squared
protected boolean squared -
view2DLayout
Settings for the layout of a 2D chart -
view2DProcessing
-
cameraRenderingSphereRadiusFactor
protected float cameraRenderingSphereRadiusFactor -
maintainAllObjectsInView
protected boolean maintainAllObjectsInViewforce to have all object maintained in screen, meaning axebox won't always keep the same size. -
displayAxisWholeBounds
protected boolean displayAxisWholeBoundsdisplay a magenta parallelepiped around the "whole bounds" of the axis (box + labels) for debugging purpose. -
cam
-
axis
-
quality
-
scene
-
canvas
-
painter
-
annotations
-
viewpoint
-
center
-
scaling
-
upVector
-
hasViewpointLimits
protected boolean hasViewpointLimits -
viewBounds
-
chart
-
layout
-
viewPointChangedListeners
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viewLifecycleListeners
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viewEventListeners
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wasOnTopAtLastRendering
protected boolean wasOnTopAtLastRendering -
first
protected boolean first -
hidpi
-
pixelScale
-
initialized
protected boolean initialized -
PI
public static final float PI- See Also:
-
PI_div2
public static final float PI_div2- See Also:
-
DISTANCE_DEFAULT
public static final float DISTANCE_DEFAULT- See Also:
-
AZIMUTH_FACING_X_DECREASING
public static final float AZIMUTH_FACING_X_DECREASING- See Also:
-
AZIMUTH_FACING_X_INCREASING
public static final float AZIMUTH_FACING_X_INCREASING- See Also:
-
AZIMUTH_FACING_Y_DECREASING
public static final float AZIMUTH_FACING_Y_DECREASING- See Also:
-
AZIMUTH_FACING_Y_INCREASING
public static final float AZIMUTH_FACING_Y_INCREASING- See Also:
-
ELEVATION_ON_TOP
public static final float ELEVATION_ON_TOP- See Also:
-
ELEVATION_0
public static final float ELEVATION_0- See Also:
-
ELEVATION_ON_BOTTOM
public static final float ELEVATION_ON_BOTTOM- See Also:
-
UP_VECTOR_X
-
UP_VECTOR_Y
-
UP_VECTOR_Z
-
VIEWPOINT_X_Y_MIN_NEAR_VIEWER
A viewpoint allowing to have min X and Y values near viewer, growing toward horizon. -
VIEWPOINT_AXIS_CORNER_TOUCH_BORDER
A viewpoint where two corners of the axis box touch top and bottom lines of the canvas. -
VIEWPOINT_DEFAULT
A nice viewpoint to start the chart -
VIEWPOINT_DEFAULT_OLD
A nice viewpoint to start the chart -
dimensionDirty
protected boolean dimensionDirty -
viewDirty
protected boolean viewDirtycan be set to true by the Renderer3d so that the View knows it is rendering due to a canvas size change -
factorViewPointDistance
protected float factorViewPointDistanceApplies a factor to the default camera distance which is set to the radius of the scene bounds. Changing this value also change the camera clipping planes. -
slave
protected boolean slaveA slave view won't clear its color and depth buffer before rendering -
spaceTransformer
-
viewOverlay
-
JGL_CORRECT_YZ
public static float JGL_CORRECT_YZ -
JGL_CORRECT_XZ
public static float JGL_CORRECT_XZ -
JGL_INVERSE_MATRIX_WORKAROUND
protected static boolean JGL_INVERSE_MATRIX_WORKAROUND
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Constructor Details
-
View
Create a view attached to a Scene, with its own Camera and Axe. The initial view point is set atinvalid @link
View.DEFAULT_VIEW
Quality
allows setting the rendering capabilities that are set one time by the init() method. -
View
protected View()An empty constructor to allow creating spied mocks
-
-
Method Details
-
initInstance
Initialize a view object. Invoked by constructor Method name is made clear to avoid confusion withinit()
which initialize open GL context.- Parameters:
factory
-scene
-canvas
-quality
-
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configureHiDPIListener
Upon pixel scale change, either at startup or during execution of the program, the listener will reconfigure the default font according to current HiDPI settings. This will reconfigure anything that draws based onAxisLayout.getFont()
, hence:- the font of the axis text renderer
- the font of the colorbar
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dispose
public void dispose() -
shoot
public void shoot()Current view selection into the mother Scene, and call to target canvas rendering. -
project
public void project()Perform the 2d projection of allSelectable
objects of the scene. The result of the projection can be retrieved on the objects's instances. -
projectMouse
Perform the 3d projection of a 2d coordinate. -
projectMouse
Perform the 3d projection of a 2d coordinate. The z component of the screen coordinate should be between 0 and 1, representing the position in the depth range -
projectMouse
-
projectMouse
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markDimensionDirty
public void markDimensionDirty()Might be invoked by aIScreenCanvas
to indicate that dimension changed and that elements should be reprocessed at next rendering, e.g. 2d projections. -
rotate
GENERAL DISPLAY CONTROLS -
rotate
-
shift
public void shift(float factor) -
shift
public void shift(float factor, boolean updateView) -
zoom
public void zoom(float factor) -
zoom
public void zoom(float factor, boolean updateView) -
zoomX
public void zoomX(float factor) -
zoomX
public void zoomX(float factor, boolean updateView) -
zoomY
public void zoomY(float factor) -
zoomY
public void zoomY(float factor, boolean updateView) -
zoomZ
public void zoomZ(float factor) -
zoomZ
public void zoomZ(float factor, boolean updateView) -
setScale
Z scale. -
setScale
Z scale. -
setScaleX
-
setScaleX
-
setScaleY
-
setScaleY
-
setScaleZ
-
setScaleZ
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getScale
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lookToBox
-
setBoundMode
Select between an automatic bounding (that allows fitting the entire scene graph), or a custom bounding. -
updateBounds
public void updateBounds()Set the bounds of the view according to the currentViewBoundMode
, and orders ainvalid @link
{@link Camera.shoot()
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getSceneGraphBounds
-
getSceneGraphBounds
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updateBoundsForceUpdate
public void updateBoundsForceUpdate(boolean refresh) Update the bounds according to the scene graph whatever is the currentViewBoundMode
, and orders ainvalid @link
{@link Camera.shoot()
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setBoundsManual
Set a manual bounding box and switch the bounding mode to {ViewBoundMode.MANUAL}, meaning that any call toupdateBounds()
will update view bounds to the current bounds. -
setBoundsManual
Set bounds and immediately refresh the view -
setBoundManual
Deprecated. -
init
public void init()The initialization function:- specifies general GL settings that impact the rendering quality and performance (computation speed).
- enable light management
- load all required texture resources
- fix the current view bounds to the whole scene graph bounds
Quality
given in the constructor parameters. -
initBounds
protected void initBounds() -
initQuality
public void initQuality() -
initLights
public void initLights() -
initLights
-
initResources
public void initResources() -
clear
public void clear()Clear the color and depth buffer. -
render
public void render()Trigger layout rendering which in turns invoke thisrenderView()
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renderView
public void renderView()Default view render implementation. Triggering View rendering is performerIViewportLayout
. The layout implementation may either call renderView() or Render background, scene and overlay Mark dimension dirty false Trigger view events -
renderBackground
public void renderBackground(float left, float right) To be implemented (see AWTView) -
renderBackground
To be implemented (see AWTView) -
renderScene
public void renderScene() -
renderScene
public void renderScene(float left, float right) -
renderScene
-
updateQuality
Deprecated.Not called anymore as alpha and blending setting are not supposed to change during lifetime of a chart. If this should change, then the entireinitQuality()
method should be invoked -
squarify
-
squarify
protected Coord3d squarify(Scene scene, ViewBoundMode boundmode, BoundingBox3d manualViewBounds, SpaceTransformer spaceTransformer) Return a 3d scaling factor that allows scaling the scene into a square box, according to the current ViewBoundMode. If the scene bounds are Infinite, NaN or zero, for a given dimension, the scaler will be set to 1 on the given dimension.- Returns:
- a scaling factor for each dimension.
-
squarifyComputeBoundsRanges
-
computeScaledViewBounds
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computeSceneScaling
-
computeSceneScaling
public Coord3d computeSceneScaling(Scene scene, boolean squared, ViewBoundMode boundmode, BoundingBox3d manualViewBounds, SpaceTransformer spaceTransformer) -
updateCamera
-
updateCamera
public void updateCamera(ViewportConfiguration viewport, BoundingBox3d bounds, ViewPositionMode viewmode, Coord3d viewpoint, Camera cam, CameraMode cameraMode, float factorViewPointDistance, Coord3d center, Coord3d scaling) -
updateCameraWithoutShooting
public void updateCameraWithoutShooting(ViewportConfiguration viewport, BoundingBox3d bounds, ViewPositionMode viewmode, Coord3d viewpoint, Camera cam, float factorViewPointDistance, Coord3d center, Coord3d scaling) Update the camera configuration without triggering theCamera.shoot(IPainter, CameraMode)
method. This is useful in rare case where one need to manually invoke only a subset of OpenGL methods that are invoked by shoot method. -
computeViewpointDistance
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computeCameraTarget
-
computeCameraTarget
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computeCameraEye
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computeCameraEye
Compute the camera's eye position in cartesian coordinates based on viewmode, target, and a viewpoint given in polar coordinates around the target -
computeCameraEyeFree
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computeCameraEyeProfile
- Parameters:
viewpoint
-target
-
-
computeCameraEyeXY
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computeCameraEyeYZ
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computeCameraEyeXZ
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computeCameraUp
Compute the direction of the top of the camera relative to its center. Coord3d(0, 0, 1) means a vector parallel to Z axis, so camera is looking horizontally Coord3d(0, 1, 0) means a vector parallel to Y axis, so camera is looking vertically -
triggerCameraUpEvents
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computeCameraRenderingVolume
protected void computeCameraRenderingVolume(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Configure the camera so that it will capture a given volume in the scene. Rendering in 3D requires capturing a sphere defined by the bounding box radius. Rendering in 2D requires capturing a square defined by the bounding box with additional white space for labels and margins. -
computeCamera3D_RenderingSphere
protected void computeCamera3D_RenderingSphere(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Camera clipping planes configuration for a rendering sphere (3D) Assume that axis labels are positioned accordingly (invalid @link
AxisLabelProcessor#axisLabelPosition_3D()
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computeCamera2D_RenderingSquare
protected void computeCamera2D_RenderingSquare(Camera cam, ViewportConfiguration viewport, BoundingBox3d bounds) Camera clipping planes configuration for a rendering plane (2D) -
renderAxeBox
protected void renderAxeBox() -
renderAxeBox
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renderSceneGraph
public void renderSceneGraph() -
renderSceneGraph
public void renderSceneGraph(boolean light) -
renderSceneGraph
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renderOverlay
public void renderOverlay() -
renderOverlay
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renderAnnotations
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getPixelScale
Return a copy of the currently known pixel scale as notified by the canvas. If the View received no pixel scale change event, the pixel scale will be 0. -
getHiDPI
Return HiDPI status as ACTUALLY possible by the ICanvas on the current screen and computer, regardless of theinvalid @link
{@link Quality#setHiDPIEnabled(true)
invalid @link
HiDPI.OFF
invalid @link
{@link Quality#setHiDPIEnabled(false)
- Returns:
-
get2DLayout
Return the configuration of a 2D layout -
get2DProcessing
Return the result of processing a 2D layout using the layout configured with the instance returned byget2DLayout()
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getPainter
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getChart
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setChart
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isSlave
public boolean isSlave() -
setSlave
public void setSlave(boolean slave) -
getSpaceTransformer
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setSpaceTransformer
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setSquarifier
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getSquarifier
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isInitialized
public boolean isInitialized() -
getLayout
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setLayout
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getCenter
Return the central point of the view scene, that is the last bounding box center set bylookToBox(org.jzy3d.maths.BoundingBox3d)
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getBounds
Get theAxisBox
'sBoundingBox3d
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getBoundsMode
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setViewPositionMode
Set theViewPositionMode
applied to this view. -
getViewMode
Return theViewPositionMode
applied to this view. -
is2D
public boolean is2D() -
is2D_XY
public boolean is2D_XY() -
is2D_XZ
public boolean is2D_XZ() -
is2D_YZ
public boolean is2D_YZ() -
is3D
public boolean is3D() -
getScaling
Return the stretch ratio applied to the view -
setViewPoint
Set the viewpoint using polar coordinates relative to the target (i.e. the center of the scene). Only X and Y dimensions are required, as the distance to center will be computed automatically byinvalid @link
updateCamera()
- x is azimuth in [0;2xPI]
- y is elevation in [-PI/2;+PI/2]. Will be clamped if out of bounds
- z is range (distance to center) but ignored there as it is processed automatically
-
setViewPoint
Set the viewpoint and query a view update. -
setViewPoint
public void setViewPoint(double azimuth, double elevation, boolean updateView) Set the viewpoint using polar coordinates relative to the target (i.e. the center of the scene). Only X and Y dimensions are required, as the distance to center will be computed automatically byinvalid @link
updateCamera()
- azimuth in [0;2xPI]
- elevation in [-PI/2;+PI/2]. Will be clamped if out of bounds
-
setViewPoint
public void setViewPoint(double azimuth, double elevation) -
getViewPoint
Get the viewpoint. The Z dimension is the one defined byinvalid @link
updateCamera()
-
getLastViewScaling
Return the last used view scaling that was set according to thesetSquared(boolean)
status. -
setAxis
-
getAxis
-
getAxisLayout
-
getSquared
public boolean getSquared() -
setSquared
public void setSquared(boolean status) -
isAxisDisplayed
public boolean isAxisDisplayed() -
setAxisDisplayed
public void setAxisDisplayed(boolean axisDisplayed) -
setBackgroundColor
-
getBackgroundColor
-
getCamera
-
setCameraMode
Set the projection of this view, either Camera.ORTHOGONAL or Camera.PERSPECTIVE. -
getCameraMode
Get the projection of this view, either CameraMode.ORTHOGONAL or CameraMode.PERSPECTIVE. -
setMaximized
public void setMaximized(boolean status) -
isMaximized
public boolean isMaximized() -
getUpVector
-
setUpVector
-
setUpVector
-
getCameraRenderingSphereRadiusFactor
public float getCameraRenderingSphereRadiusFactor()- See Also:
-
-
invalid @see
setter
-
-
setCameraRenderingSphereRadiusFactor
public void setCameraRenderingSphereRadiusFactor(float cameraRenderingSphereRadiusFactor) This allows zooming the 3d scene by editing the camera rendering sphere.- A value of 1 allows having an AxisBox with corners touching the top/bottom part of the canvas.
- A value greater than 1 makes the rendering sphere bigger, hence the AxisBox appears smaller.
-
isMaintainAllObjectsInView
public boolean isMaintainAllObjectsInView() -
getFactorViewPointDistance
public float getFactorViewPointDistance() -
setFactorViewPointDistance
public void setFactorViewPointDistance(float factorViewPointDistance) -
setMaintainAllObjectsInView
public void setMaintainAllObjectsInView(boolean maintainAllObjectsInView) -
isDisplayAxisWholeBounds
public boolean isDisplayAxisWholeBounds() -
setDisplayAxisWholeBounds
public void setDisplayAxisWholeBounds(boolean displayAxisWholeBounds) -
getScene
-
getSceneViewportRectangle
-
getCanvas
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getAnnotations
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addViewEventListener
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removeViewOnTopEventListener
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fireViewOnTopEvent
protected void fireViewOnTopEvent(boolean isOnTop) -
fireViewFirstRenderStarts
protected void fireViewFirstRenderStarts() -
addViewPointChangedListener
-
removeViewPointChangedListener
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fireViewPointChangedEvent
-
addViewLifecycleChangedListener
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removeViewLifecycleChangedListener
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fireViewLifecycleHasInit
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fireViewLifecycleWillRender
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fireViewLifecycleHasRendered
-