Class DrawableVBO
java.lang.Object
org.jzy3d.plot3d.primitives.Drawable
org.jzy3d.plot3d.primitives.vbo.drawable.DrawableVBO
- All Implemented Interfaces:
IGLBindedResource
,IGLRenderer
,ISortableDraw
- Direct Known Subclasses:
BarVBO
,CubeVBO
,PolygonVBO
,ScatterVBO
,ShaderMeshDrawableVBO
,ShaderWaterfallDrawableVBO
,SphereVBO
,TriangleStripVBO
,TriangleVBO
A
DrawableVBO
is able to efficiently draw a large collection of geometries.
The user must provide a loader that will be later called when the GL context requires loading the
VBO data in GPU memory.
The loader might freely make settings on the drawable as it is called with a reference to the
DrawableVBO
is will be loading data into.
One can separate data and appearance by setting geometry settings out of loading process.
DrawableVBO shape1 = new DrawableVBO(new MemoryVBOLoader(getScatter(size)));
shape1.setGeometry(GL.GL_POINTS); shape1.setColor(Color.WHITE);- Author:
- Martin Pernollet
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Field Summary
Modifier and TypeFieldDescriptionprotected int[]
protected int
protected Color
protected int
protected int
protected int[]
protected int
protected boolean
protected IGLLoader<DrawableVBO>
protected int
protected int
protected PolygonMode
protected float
protected boolean
protected float
protected Quality
protected int
protected float
Fields inherited from class org.jzy3d.plot3d.primitives.Drawable
bbox, boundingBoxColor, boundingBoxDisplayed, displayed, hasListeners, legend, legendDisplayed, listeners, spaceTransformer, transform, transformBefore
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
applyGeometryTransform
(Transform transform) protected void
applyPolygonModeFillGL2
(com.jogamp.opengl.GL gl) protected void
applyQuality
(com.jogamp.opengl.GL gl) protected void
applyVertices
(com.jogamp.opengl.GL gl) protected void
applyWidth
(com.jogamp.opengl.GL gl) protected void
color
(com.jogamp.opengl.GL gl) protected void
protected void
disable
(com.jogamp.opengl.GL gl) protected void
disableColor
(com.jogamp.opengl.GL gl) protected void
doBindGL2
(com.jogamp.opengl.GL gl) void
doConfigure
(int pointer, int size) void
doConfigure
(int pointer, int size, int byteOffset, int normalOffset, int dimensions) protected void
doDrawElements
(com.jogamp.opengl.GL gl) void
doLoadArrayFloatBuffer
(com.jogamp.opengl.GL gl, int vertexSize, FloatBuffer vertices) void
doLoadArrayFloatBuffer
(com.jogamp.opengl.GL gl, FloatBuffer vertices) void
doLoadElementIntBuffer
(com.jogamp.opengl.GL gl, int indexSize, IntBuffer indices) void
doLoadElementIntBuffer
(com.jogamp.opengl.GL gl, IntBuffer indices) void
doSetBoundingBox
(BoundingBox3d bounds) void
Call OpenGL2 routines for rendering the object.protected void
enable
(com.jogamp.opengl.GL gl) getColor()
int
float
float
float
getWidth()
boolean
Return true if mount(...) has been called at least one timeboolean
boolean
void
Mount resources to gl contextprotected void
pointers
(com.jogamp.opengl.GL gl) protected void
polygonOffseFillEnable
(com.jogamp.opengl.GL gl) protected void
polygonOffsetFillDisable
(com.jogamp.opengl.GL gl) rotator()
rotator
(boolean start) Returns aRotator
that can let the VBO turn around Z axis centered at X=0,Y=0.void
void
setData
(com.jogamp.opengl.GL2 gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds, int pointer) void
setData
(com.jogamp.opengl.GL gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds) void
To be called by the VBOBuildervoid
setGeometry
(int geometry) Set geometry, use: GL.GL_TRIANGLES (default) ...void
setHasColorBuffer
(boolean hasColorBuffer) void
setPolygonMode
(PolygonMode polygonMode) A null polygonMode imply no any call to gl.glPolygonMode(...) at renderingvoid
setPolygonOffsetFactor
(float polygonOffsetFactor) void
setPolygonOffsetFillEnable
(boolean polygonOffsetFillEnable) void
setPolygonOffsetUnit
(float polygonOffsetUnit) void
setQuality
(Quality quality) void
setWidth
(float width) void
Methods inherited from class org.jzy3d.plot3d.primitives.Drawable
addDrawableListener, asWireframeable, dispose, doDrawBoundsIfDisplayed, doTransform, fireDrawableChanged, fireDrawableChanged, getBarycentre, getBoundingBoxColor, getBounds, getDistance, getLegend, getLongestDistance, getShortestDistance, getSpaceTransformer, getTransform, getTransformBefore, hasLegend, isBoundingBoxDisplayed, isDisplayed, isLegendDisplayed, removeDrawableListener, setBoundingBoxColor, setBoundingBoxDisplayed, setDisplayed, setLegend, setLegendDisplayed, setSpaceTransformer, setTransform, setTransformBefore, toString, toString
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Field Details
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geometry
protected int geometry -
width
protected float width -
quality
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colorChannelNumber
protected int colorChannelNumber -
polygonMode
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byteOffset
protected int byteOffset -
normalOffset
protected int normalOffset -
dimensions
protected int dimensions -
size
protected int size -
pointer
protected int pointer -
arrayName
protected int[] arrayName -
elementName
protected int[] elementName -
hasMountedOnce
protected boolean hasMountedOnce -
color
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polygonOffsetFillEnable
protected boolean polygonOffsetFillEnable -
polygonOffsetFactor
protected float polygonOffsetFactor -
polygonOffsetUnit
protected float polygonOffsetUnit -
loader
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Constructor Details
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DrawableVBO
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Method Details
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hasMountedOnce
public boolean hasMountedOnce()Description copied from interface:IGLBindedResource
Return true if mount(...) has been called at least one time- Specified by:
hasMountedOnce
in interfaceIGLBindedResource
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mount
Description copied from interface:IGLBindedResource
Mount resources to gl context- Specified by:
mount
in interfaceIGLBindedResource
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draw
Description copied from class:Drawable
Call OpenGL2 routines for rendering the object.- Specified by:
draw
in interfaceIGLRenderer
- Specified by:
draw
in classDrawable
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getWidth
public float getWidth() -
setWidth
public void setWidth(float width) -
getQuality
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setQuality
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doDrawElements
protected void doDrawElements(com.jogamp.opengl.GL gl) -
disableColor
protected void disableColor(com.jogamp.opengl.GL gl) -
pointers
protected void pointers(com.jogamp.opengl.GL gl) -
color
protected void color(com.jogamp.opengl.GL gl) -
enable
protected void enable(com.jogamp.opengl.GL gl) -
disable
protected void disable(com.jogamp.opengl.GL gl) -
applyVertices
protected void applyVertices(com.jogamp.opengl.GL gl) -
applyWidth
protected void applyWidth(com.jogamp.opengl.GL gl) -
applyQuality
protected void applyQuality(com.jogamp.opengl.GL gl) -
applyPolygonModeFillGL2
protected void applyPolygonModeFillGL2(com.jogamp.opengl.GL gl) -
polygonOffseFillEnable
protected void polygonOffseFillEnable(com.jogamp.opengl.GL gl) -
polygonOffsetFillDisable
protected void polygonOffsetFillDisable(com.jogamp.opengl.GL gl) -
doBindGL2
protected void doBindGL2(com.jogamp.opengl.GL gl) -
rotator
Returns aRotator
that can let the VBO turn around Z axis centered at X=0,Y=0. Must be started byinvalid @link
{@link Rotator.start()
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rotator
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rotator
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configure
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isHasColorBuffer
public boolean isHasColorBuffer() -
setHasColorBuffer
public void setHasColorBuffer(boolean hasColorBuffer) -
getGeometry
public int getGeometry() -
setGeometry
public void setGeometry(int geometry) Set geometry, use: GL.GL_TRIANGLES (default) ...- Parameters:
geometry
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applyGeometryTransform
- Specified by:
applyGeometryTransform
in classDrawable
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updateBounds
public void updateBounds()- Specified by:
updateBounds
in classDrawable
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setData
To be called by the VBOBuilder -
setData
public void setData(com.jogamp.opengl.GL gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds) -
setData
public void setData(com.jogamp.opengl.GL2 gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds, int pointer) -
doConfigure
public void doConfigure(int pointer, int size) -
doConfigure
public void doConfigure(int pointer, int size, int byteOffset, int normalOffset, int dimensions) -
doLoadArrayFloatBuffer
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doLoadArrayFloatBuffer
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doLoadElementIntBuffer
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doLoadElementIntBuffer
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doSetBoundingBox
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getPolygonMode
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setPolygonMode
A null polygonMode imply no any call to gl.glPolygonMode(...) at rendering -
isPolygonOffsetFillEnable
public boolean isPolygonOffsetFillEnable() -
setPolygonOffsetFillEnable
public void setPolygonOffsetFillEnable(boolean polygonOffsetFillEnable) -
getPolygonOffsetFactor
public float getPolygonOffsetFactor() -
setPolygonOffsetFactor
public void setPolygonOffsetFactor(float polygonOffsetFactor) -
getPolygonOffsetUnit
public float getPolygonOffsetUnit() -
setPolygonOffsetUnit
public void setPolygonOffsetUnit(float polygonOffsetUnit) -
getColor
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setColor
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