Class MultithreadedGraph


  • public class MultithreadedGraph
    extends Graph
    WORK IN PROGRESS ================= Split drawing tasks to multiple thread, and wait for termination of all drawing tasks before exiting the draw method, hence ensuring a consistent display. This prove to be hardly managed by opengl backends (emulgl and jogl) that require GL primitives being called consistently in order (glBegin->glVertex->glEnd) : multi thread make them interlaced in the current GL context. EmulGL : throws exception JOGL : AWT and NEWT are both crashing the JVM
    Author:
    martin