Class DrawableVBO
- java.lang.Object
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- org.jzy3d.plot3d.primitives.Drawable
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- org.jzy3d.plot3d.primitives.vbo.drawable.DrawableVBO
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- All Implemented Interfaces:
IGLBindedResource,IGLRenderer,ISortableDraw
- Direct Known Subclasses:
BarVBO,CubeVBO,PolygonVBO,ScatterVBO,ShaderMeshDrawableVBO,ShaderWaterfallDrawableVBO,SphereVBO,TriangleStripVBO,TriangleVBO
public class DrawableVBO extends Drawable implements IGLBindedResource
ADrawableVBOis able to efficiently draw a large collection of geometries. The user must provide a loader that will be later called when the GL context requires loading the VBO data in GPU memory. The loader might freely make settings on the drawable as it is called with a reference to theDrawableVBOis will be loading data into. One can separate data and appearance by setting geometry settings out of loading process. DrawableVBO shape1 = new DrawableVBO(new MemoryVBOLoader(getScatter(size))); shape1.setGeometry(GL.GL_POINTS); shape1.setColor(Color.WHITE);- Author:
- Martin Pernollet
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Field Summary
Fields Modifier and Type Field Description protected int[]arrayNameprotected intbyteOffsetprotected Colorcolorprotected intcolorChannelNumberprotected intdimensionsprotected int[]elementNameprotected intgeometryprotected booleanhasMountedOnceprotected IGLLoader<DrawableVBO>loaderprotected intnormalOffsetprotected intpointerprotected PolygonModepolygonModeprotected floatpolygonOffsetFactorprotected booleanpolygonOffsetFillEnableprotected floatpolygonOffsetUnitprotected Qualityqualityprotected intsizeprotected floatwidth-
Fields inherited from class org.jzy3d.plot3d.primitives.Drawable
bbox, boundingBoxColor, boundingBoxDisplayed, displayed, hasListeners, legend, legendDisplayed, listeners, spaceTransformer, transform, transformBefore
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Constructor Summary
Constructors Constructor Description DrawableVBO(IGLLoader<DrawableVBO> loader)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidapplyGeometryTransform(Transform transform)protected voidapplyPolygonModeFillGL2(com.jogamp.opengl.GL gl)protected voidapplyQuality(com.jogamp.opengl.GL gl)protected voidapplyVertices(com.jogamp.opengl.GL gl)protected voidapplyWidth(com.jogamp.opengl.GL gl)protected voidcolor(com.jogamp.opengl.GL gl)protected voidconfigure(IPainter painter, com.jogamp.opengl.GL gl)protected voiddisable(com.jogamp.opengl.GL gl)protected voiddisableColor(com.jogamp.opengl.GL gl)protected voiddoBindGL2(com.jogamp.opengl.GL gl)voiddoConfigure(int pointer, int size)voiddoConfigure(int pointer, int size, int byteOffset, int normalOffset, int dimensions)protected voiddoDrawElements(com.jogamp.opengl.GL gl)voiddoLoadArrayFloatBuffer(com.jogamp.opengl.GL gl, int vertexSize, FloatBuffer vertices)voiddoLoadArrayFloatBuffer(com.jogamp.opengl.GL gl, FloatBuffer vertices)voiddoLoadElementIntBuffer(com.jogamp.opengl.GL gl, int indexSize, IntBuffer indices)voiddoLoadElementIntBuffer(com.jogamp.opengl.GL gl, IntBuffer indices)voiddoSetBoundingBox(BoundingBox3d bounds)voiddraw(IPainter painter)Call OpenGL2 routines for rendering the object.protected voidenable(com.jogamp.opengl.GL gl)ColorgetColor()intgetGeometry()PolygonModegetPolygonMode()floatgetPolygonOffsetFactor()floatgetPolygonOffsetUnit()QualitygetQuality()floatgetWidth()booleanhasMountedOnce()Return true if mount(...) has been called at least one timebooleanisHasColorBuffer()booleanisPolygonOffsetFillEnable()voidmount(IPainter painter)Mount resources to gl contextprotected voidpointers(com.jogamp.opengl.GL gl)protected voidpolygonOffseFillEnable(com.jogamp.opengl.GL gl)protected voidpolygonOffsetFillDisable(com.jogamp.opengl.GL gl)Rotatorrotator()Rotatorrotator(boolean start)Returns aRotatorthat can let the VBO turn around Z axis centered at X=0,Y=0.Rotatorrotator(boolean start, Rotate r, int sleep)voidsetColor(Color color)voidsetData(com.jogamp.opengl.GL2 gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds, int pointer)voidsetData(com.jogamp.opengl.GL gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds)voidsetData(com.jogamp.opengl.GL gl, FloatVBO vbo)To be called by the VBOBuildervoidsetGeometry(int geometry)Set geometry, use: GL.GL_TRIANGLES (default) ...voidsetHasColorBuffer(boolean hasColorBuffer)voidsetPolygonMode(PolygonMode polygonMode)A null polygonMode imply no any call to gl.glPolygonMode(...) at renderingvoidsetPolygonOffsetFactor(float polygonOffsetFactor)voidsetPolygonOffsetFillEnable(boolean polygonOffsetFillEnable)voidsetPolygonOffsetUnit(float polygonOffsetUnit)voidsetQuality(Quality quality)voidsetWidth(float width)voidupdateBounds()-
Methods inherited from class org.jzy3d.plot3d.primitives.Drawable
addDrawableListener, dispose, doDrawBoundsIfDisplayed, doTransform, fireDrawableChanged, fireDrawableChanged, getBarycentre, getBoundingBoxColor, getBounds, getDistance, getLegend, getLongestDistance, getShortestDistance, getSpaceTransformer, getTransform, getTransformBefore, hasLegend, isBoundingBoxDisplayed, isDisplayed, isLegendDisplayed, negative, removeDrawableListener, setBoundingBoxColor, setBoundingBoxDisplayed, setDisplayed, setLegend, setLegendDisplayed, setSpaceTransformer, setTransform, setTransformBefore, toString, toString
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Field Detail
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geometry
protected int geometry
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width
protected float width
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quality
protected Quality quality
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colorChannelNumber
protected int colorChannelNumber
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polygonMode
protected PolygonMode polygonMode
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loader
protected IGLLoader<DrawableVBO> loader
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byteOffset
protected int byteOffset
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normalOffset
protected int normalOffset
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dimensions
protected int dimensions
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size
protected int size
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pointer
protected int pointer
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arrayName
protected int[] arrayName
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elementName
protected int[] elementName
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hasMountedOnce
protected boolean hasMountedOnce
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color
protected Color color
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polygonOffsetFillEnable
protected boolean polygonOffsetFillEnable
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polygonOffsetFactor
protected float polygonOffsetFactor
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polygonOffsetUnit
protected float polygonOffsetUnit
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Constructor Detail
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DrawableVBO
public DrawableVBO(IGLLoader<DrawableVBO> loader)
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Method Detail
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hasMountedOnce
public boolean hasMountedOnce()
Description copied from interface:IGLBindedResourceReturn true if mount(...) has been called at least one time- Specified by:
hasMountedOncein interfaceIGLBindedResource
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mount
public void mount(IPainter painter)
Description copied from interface:IGLBindedResourceMount resources to gl context- Specified by:
mountin interfaceIGLBindedResource
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draw
public void draw(IPainter painter)
Description copied from class:DrawableCall OpenGL2 routines for rendering the object.- Specified by:
drawin interfaceIGLRenderer- Specified by:
drawin classDrawable
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getWidth
public float getWidth()
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setWidth
public void setWidth(float width)
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getQuality
public Quality getQuality()
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setQuality
public void setQuality(Quality quality)
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doDrawElements
protected void doDrawElements(com.jogamp.opengl.GL gl)
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disableColor
protected void disableColor(com.jogamp.opengl.GL gl)
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pointers
protected void pointers(com.jogamp.opengl.GL gl)
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color
protected void color(com.jogamp.opengl.GL gl)
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enable
protected void enable(com.jogamp.opengl.GL gl)
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disable
protected void disable(com.jogamp.opengl.GL gl)
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applyVertices
protected void applyVertices(com.jogamp.opengl.GL gl)
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applyWidth
protected void applyWidth(com.jogamp.opengl.GL gl)
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applyQuality
protected void applyQuality(com.jogamp.opengl.GL gl)
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applyPolygonModeFillGL2
protected void applyPolygonModeFillGL2(com.jogamp.opengl.GL gl)
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polygonOffseFillEnable
protected void polygonOffseFillEnable(com.jogamp.opengl.GL gl)
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polygonOffsetFillDisable
protected void polygonOffsetFillDisable(com.jogamp.opengl.GL gl)
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doBindGL2
protected void doBindGL2(com.jogamp.opengl.GL gl)
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rotator
public Rotator rotator(boolean start)
Returns aRotatorthat can let the VBO turn around Z axis centered at X=0,Y=0. Must be started by {@link Rotator.start()} if not started explicitely.
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rotator
public Rotator rotator()
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configure
protected void configure(IPainter painter, com.jogamp.opengl.GL gl)
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isHasColorBuffer
public boolean isHasColorBuffer()
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setHasColorBuffer
public void setHasColorBuffer(boolean hasColorBuffer)
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getGeometry
public int getGeometry()
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setGeometry
public void setGeometry(int geometry)
Set geometry, use: GL.GL_TRIANGLES (default) ...- Parameters:
geometry-
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applyGeometryTransform
public void applyGeometryTransform(Transform transform)
- Specified by:
applyGeometryTransformin classDrawable
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updateBounds
public void updateBounds()
- Specified by:
updateBoundsin classDrawable
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setData
public void setData(com.jogamp.opengl.GL gl, FloatVBO vbo)To be called by the VBOBuilder
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setData
public void setData(com.jogamp.opengl.GL gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds)
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setData
public void setData(com.jogamp.opengl.GL2 gl, IntBuffer indices, FloatBuffer vertices, BoundingBox3d bounds, int pointer)
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doConfigure
public void doConfigure(int pointer, int size)
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doConfigure
public void doConfigure(int pointer, int size, int byteOffset, int normalOffset, int dimensions)
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doLoadArrayFloatBuffer
public void doLoadArrayFloatBuffer(com.jogamp.opengl.GL gl, FloatBuffer vertices)
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doLoadArrayFloatBuffer
public void doLoadArrayFloatBuffer(com.jogamp.opengl.GL gl, int vertexSize, FloatBuffer vertices)
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doLoadElementIntBuffer
public void doLoadElementIntBuffer(com.jogamp.opengl.GL gl, IntBuffer indices)
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doLoadElementIntBuffer
public void doLoadElementIntBuffer(com.jogamp.opengl.GL gl, int indexSize, IntBuffer indices)
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doSetBoundingBox
public void doSetBoundingBox(BoundingBox3d bounds)
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getPolygonMode
public PolygonMode getPolygonMode()
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setPolygonMode
public void setPolygonMode(PolygonMode polygonMode)
A null polygonMode imply no any call to gl.glPolygonMode(...) at rendering
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isPolygonOffsetFillEnable
public boolean isPolygonOffsetFillEnable()
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setPolygonOffsetFillEnable
public void setPolygonOffsetFillEnable(boolean polygonOffsetFillEnable)
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getPolygonOffsetFactor
public float getPolygonOffsetFactor()
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setPolygonOffsetFactor
public void setPolygonOffsetFactor(float polygonOffsetFactor)
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getPolygonOffsetUnit
public float getPolygonOffsetUnit()
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setPolygonOffsetUnit
public void setPolygonOffsetUnit(float polygonOffsetUnit)
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getColor
public Color getColor()
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setColor
public void setColor(Color color)
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