public abstract class AbstractAccumlationDepthPeeling extends AbstractDepthPeelingAlgorithm
| Modifier and Type | Field and Description |
|---|---|
int[] |
g_accumulationFboId |
int[] |
g_accumulationTexId |
g_backgroundColor, g_black, g_drawBuffers, g_numGeoPasses, g_numPasses, g_opacity, g_quadDisplayList, g_queryId, g_useOQ, g_white, MAX_DEPTH| Constructor and Description |
|---|
AbstractAccumlationDepthPeeling() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
deleteAccumulationRenderTargets(com.jogamp.opengl.GL2 gl) |
void |
init(com.jogamp.opengl.GL2 gl,
int width,
int height) |
protected void |
initAccumulationRenderTargets(com.jogamp.opengl.GL2 gl,
int g_imageWidth,
int g_imageHeight) |
void |
reshape(com.jogamp.opengl.GL2 gl,
int width,
int height) |
buildFinish, buildFullScreenQuad, buildShaders, destroyShaders, dispose, getTasksToRender, incrementGeoPasses, reloadShaders, resetNumPass, setTasksToRender, shader, tasksToRenderclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdisplaypublic int[] g_accumulationTexId
public int[] g_accumulationFboId
public void init(com.jogamp.opengl.GL2 gl,
int width,
int height)
public void reshape(com.jogamp.opengl.GL2 gl,
int width,
int height)
protected void initAccumulationRenderTargets(com.jogamp.opengl.GL2 gl,
int g_imageWidth,
int g_imageHeight)
protected void deleteAccumulationRenderTargets(com.jogamp.opengl.GL2 gl)
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