public class AWTRenderer3d extends Renderer3d
| Modifier and Type | Field and Description |
|---|---|
protected BufferedImage |
bufferedImage |
debugGL, doScreenshotAtNextDisplay, glu, height, image, traceGL, view, width| Constructor and Description |
|---|
AWTRenderer3d() |
AWTRenderer3d(View view) |
AWTRenderer3d(View view,
boolean traceGL,
boolean debugGL) |
AWTRenderer3d(View view,
boolean traceGL,
boolean debugGL,
com.jogamp.opengl.glu.GLU glu) |
| Modifier and Type | Method and Description |
|---|---|
void |
display(com.jogamp.opengl.GLAutoDrawable canvas)
Uses a dedicated
AWTGLReadBufferUtil to read a buffered image. |
BufferedImage |
getLastScreenshotImage() |
dispose, getHeight, getLastScreenshot, getWidth, init, nextDisplayUpdateScreenshot, reshapeprotected BufferedImage bufferedImage
public AWTRenderer3d()
public AWTRenderer3d(View view, boolean traceGL, boolean debugGL, com.jogamp.opengl.glu.GLU glu)
public AWTRenderer3d(View view, boolean traceGL, boolean debugGL)
public AWTRenderer3d(View view)
public void display(com.jogamp.opengl.GLAutoDrawable canvas)
AWTGLReadBufferUtil to read a buffered image.display in interface com.jogamp.opengl.GLEventListenerdisplay in class Renderer3dgetLastScreenshotImage()} to retrieve the imagepublic BufferedImage getLastScreenshotImage()
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