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| Interface Summary | |
|---|---|
| IGLBindedResource | Defines an objects that uses resources that should be loaded using an available GL context. |
| IGLRenderer | |
| ISortableDraw | |
| Class Summary | |
|---|---|
| AbstractComposite | A Composite gathers several Drawable and provides default methods for rendering them all in one call. |
| AbstractDrawable | A AbstractDrawable defines objects that may be rendered into an
OpenGL context provided by a ICanvas. |
| AbstractGeometry | |
| AbstractWireframeable | An AbstractWireframeable is a AbstractDrawable
that has a wireframe mode for display. |
| AWTScatterMultiColor | |
| AWTScatterMultiColorList | A scatter plot supporting a List |
| CompileableComposite | A CompileableComposite allows storage and subsequent faster execution
of individual contained instances drawing routines in an OpenGL display list. |
| Cylinder | |
| Disk | |
| FlatLine2d | |
| HistogramBar | |
| LineStrip | Color works as follow: If wireframe color is null (default), uses each point color and performs color interpolation Otherwise apply a uniform wireframe color. |
| LineStripInterpolated | |
| Parallelepiped | A Parallelepiped is a parallelepiped rectangle that is Drawable and Wireframeable. |
| ParallelepipedComposite | A composite implementation of a parallelepiped, meaning it can be decomposed into distinct primitive for polygon ordering. |
| Point | A Point3d is a storage for a Coord3d and a Color that represents a drawable 3d point. |
| Polygon | Supports additional settings |
| Quad | A Quad extends a Polygon in order to provide a specific
draw() method that relies on a dedicated GL2 call (GL_QUADS), and to
ensure the number of points is never greater than 4. |
| Scatter | Experimental 3d object. |
| ScatterMultiColor | A scatter plot supporting a colormap for shading each dot color and alpha. |
| ScatterMultiColorList | A scatter plot supporting a List |
| Shape | Allows building custom shapes defined by an ArrayList of Polygons. |
| SimplePolygon | A SimplePolygon makes the simplest possible GL rendering with
especially no:
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
gl.glEnable(GL2.GL_POLYGON_OFFSET_FILL);
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| Sphere | A Sphere allows rendering a sphere. |
| TesselatedPolygon | A polygon made of two triangles with no wireframe on their adjacent side. |
| Tube | A Tube may be used to render cylinders or pyramids, according to its
input parameters. |
| Enum Summary | |
|---|---|
| AbstractGeometry.PolygonMode | |
| ParallelepipedComposite.PolygonType | |
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