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Packages that use glskeleton | |
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net.letskit.redbook.first | |
net.letskit.redbook.fourth | |
net.letskit.redbook.second | |
net.letskit.redbook.third |
Uses of glskeleton in net.letskit.redbook.first |
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Subclasses of glskeleton in net.letskit.redbook.first | |
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accanti
Use the accumulation buffer to do full-scene antialiasing on a scene with orthographic parallel projection. |
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accnot
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accpersp
Use the accumulation buffer to do full-scene antialiasing on a scene with perspective projection. |
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accum
Do a sixteen pass |
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aim
This program calculates the fovy (field of view angle in the y direction), by using trigonometry, given the size of an object and its size. |
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alpha
This program draws several overlapping filled polygons to demonstrate the effect order has on alpha blending results. |
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alpha3D
This program demonstrates how to intermix opaque and alpha blended polygons in the same scene, by using glDepthMask. |
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anti
This program draws antialiased lines in RGBA mode. |
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antipoint
The program draws antialiased points, in RGBA mode. |
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antipoly
This program draws filled polygons with antialiased edges. |
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bezcurve
This program uses evaluators to draw a Bezier curve. |
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bezmesh
This program renders a wireframe (mesh) Bezier surface, using two-dimensional evaluators. |
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bezsurf
This program renders a wireframe (mesh) Bezier surface, using two-dimensional evaluators. |
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checker
This program texture maps a checkerboard image onto two rectangles. |
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checker2
This program texture maps a checkerboard image onto two rectangles. |
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chess
This program texture maps a checkerboard image onto two rectangles. |
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clip
This program demonstrates arbitrary clipping planes. |
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colormat
After initialization, the program will be in ColorMaterial mode. |
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cone
This program demonstrates the use of the GL lighting model. |
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cube
This program demonstrates a single modeling transformation, glScalef() and a single viewing transformation, gluLookAt(). |
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depthcue
This program draws a wireframe model, which uses intensity (brightness) to give clues to distance. |
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disk
This program demonstrates the use of the quadrics Utility Library routines to draw circles and arcs. |
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dof
This program demonstrates use of the accumulation buffer to create an out-of-focus depth-of-field effect. |
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dofnot
This program demonstrates the same scene as dof.c, but without use of the accumulation buffer, so everything is in focus. |
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doublebuf
This is a simple double buffered program. |
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drawf
Draws the bitmapped letter F on the screen (several times). |
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feedback
This program demonstrates use of OpenGL feedback. |
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fog
This program draws 5 red teapots, each at a different z distance from the eye, in different types of fog. |
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font
Draws some text in a bitmapped font. |
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jfont
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light
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linelist
This program demonstrates using display lists to call different line stipples. |
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lines
This program demonstrates geometric primitives and their attributes. |
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list
This program demonstrates how to make and execute a display list. |
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list2
This program demonstrates glGenList() and glPushAttrib(). |
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maplight
This program demonstrates the use of the GL lighting model. |
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material
This program demonstrates the use of the GL lighting model. |
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mipmap
This program demonstrates using mipmaps for texture maps. |
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model
This program demonstrates the use of OpenGL modeling transformations. |
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movelight
This program demonstrates when to issue lighting and transformation commands to render a model with a light which is moved by a modeling transformation (rotate or translate). |
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pickdepth
Picking is demonstrated in this program. |
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pickline
Picking is demonstrated in this program. |
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picksquare
Use of multiple names and picking are demonstrated. |
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plane
This program demonstrates the use of local versus infinite lighting on a flat plane. |
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planet
This program shows how to composite modeling transformations to draw translated and rotated models. |
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planetup
The planets (from planet.c) have been rotated so their polar regions are north/south. |
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polys
This program demonstrates polygon stippling. |
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robot
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sccolorlight
This program demonstrates the use of a colored (magenta, in this example) light source. |
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scene
This program demonstrates the use of the GL lighting model. |
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scenebamb
This program demonstrates use of a blue ambient light source. |
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sceneflat
This program draws lighted objects with flat shading. |
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select
This is an illustration of the selection mode and name stack, which detects whether objects which collide with a viewing volume. |
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smooth
This program demonstrates smooth shading. |
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sphere
This program draws a wire frame sphere. |
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stencil
This program demonstrates use of the stencil buffer for masking nonrectangular regions. |
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stroke
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tea
This program demonstrates two-sided lighting and compares it with one-sided lighting. |
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teaambient
This program renders three lighted, shaded teapots, with different ambient values. |
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teapots
This program demonstrates lots of material properties. |
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texgen
This program draws a texture mapped teapot with automatically generated texture coordinates. |
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texturesurf
This program uses evaluators to generate a curved surface and automatically generated texture coordinates. |
Uses of glskeleton in net.letskit.redbook.fourth |
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Subclasses of glskeleton in net.letskit.redbook.fourth | |
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combiner
This program renders a variety of quads showing different effects of texture combiner functions. |
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cubemap
This program demonstrates cube map textures. |
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fogcoord
This program demonstrates the use of explicit fog coordinates. |
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multisamp
This program draws shows how to use multisampling to draw anti-aliased geometric primitives. |
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mvarray
This program demonstrates multiple vertex arrays, specifically the OpenGL routine glMultiDrawElements(), but it's a bitch to setup--so I use DrawElements in a loop instead. |
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pointp
This program demonstrates point parameters and their effect on point primitives. 250 points are randomly generated within a 10 by 10 by 40 region, centered at the origin. |
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shadowmap
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Uses of glskeleton in net.letskit.redbook.second |
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Subclasses of glskeleton in net.letskit.redbook.second | |
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aargb
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hello
This is a simple, introductory OpenGL program in Java using the javax.media.opengl extension library. |
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image
This program demonstrates drawing pixels and shows the effect of glDrawPixels(), glCopyPixels(), and glPixelZoom(). |
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polyoff
This program demonstrates polygon offset to draw a shaded polygon and its wireframe counterpart without ugly visual artifacts ("stitching"). |
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tess
This program demonstrates polygon tessellation. |
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tesswind
This program demonstrates the winding rule polygon tessellation property. |
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texbind
This program demonstrates using glBindTexture() by creating and managing two textures. |
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texprox
The brief program illustrates use of texture proxies. |
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texsub
This program texture maps a checkerboard image onto two rectangles. |
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torus
This program demonstrates the creation of a display list. |
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unproject
When the left mouse button is pressed, this program reads the mouse position and determines two 3D points from which it was transformed. |
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varray
This program demonstrates vertex arrays. |
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wrap
This program texture maps a checkerboard image onto two rectangles. |
Uses of glskeleton in net.letskit.redbook.third |
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Subclasses of glskeleton in net.letskit.redbook.third | |
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blendeqn
Demonstrate the different blending functions available with the OpenGL imaging subset. |
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colormatrix
This program uses the color matrix to exchange the color channels of an image. |
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colortable
Invert a passed block of pixels. |
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convolution
Use various 2D convolutions filters to find edges in an image. |
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histogram
Compute the histogram of the image. |
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minmax
Determine the minimum and maximum values of a group of pixels. |
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multitex
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quadric
This program demonstrates the use of some of the gluQuadric* routines. |
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texture3d
This program demonstrates using a three-dimensional texture. |
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