Class Renderer3d

java.lang.Object
org.jzy3d.plot3d.rendering.view.Renderer3d
All Implemented Interfaces:
com.jogamp.opengl.GLEventListener, EventListener
Direct Known Subclasses:
AWTRenderer3d

public class Renderer3d extends Object implements com.jogamp.opengl.GLEventListener
The Renderer3d is a GLEventListener that handles init, display, reshape and screenshots of a Scene in a ICanvas. One can activate OpenGl errors in console by setting debugGL to true in the constructor. One can activate OpenGl feedback in console by setting traceGL to true in the constructor.
Author:
Martin Pernollet
  • Field Details

    • view

      protected View view
    • width

      protected int width
    • height

      protected int height
    • doScreenshotAtNextDisplay

      protected boolean doScreenshotAtNextDisplay
    • image

      protected com.jogamp.opengl.util.texture.TextureData image
    • traceGL

      protected boolean traceGL
    • debugGL

      protected boolean debugGL
    • profileDisplayTimer

      protected TicToc profileDisplayTimer
    • lastRenderingTimeMs

      protected double lastRenderingTimeMs
  • Constructor Details

    • Renderer3d

      public Renderer3d(View view)
      Initialize a Renderer attached to the given View.
    • Renderer3d

      public Renderer3d()
    • Renderer3d

      public Renderer3d(View view, boolean traceGL, boolean debugGL)
      Initialize a Renderer attached to the given View, and activate GL trace and errors to console.
  • Method Details

    • init

      public void init(com.jogamp.opengl.GLAutoDrawable canvas)
      Called when the GLAutoDrawable is rendered for the first time. When one calls Scene.init() function, this function is called and makes the OpenGL buffers initialization. Note: in this implementation, GL Exceptions are not triggered. To do so, make te following call at the beginning of the init() body: canvas.setGL( new DebugGL(canvas.getGL()) );
      Specified by:
      init in interface com.jogamp.opengl.GLEventListener
    • display

      public void display(com.jogamp.opengl.GLAutoDrawable canvas)
      Called when the GLAutoDrawable requires a rendering. All call to rendering methods should appear here.
      Specified by:
      display in interface com.jogamp.opengl.GLEventListener
    • reshape

      public void reshape(com.jogamp.opengl.GLAutoDrawable canvas, int x, int y, int width, int height)
      Called when the GLAutoDrawable is resized.
      Specified by:
      reshape in interface com.jogamp.opengl.GLEventListener
    • updatePainterWithGL

      protected void updatePainterWithGL(com.jogamp.opengl.GLAutoDrawable canvas)
      This method allows configuring the IPainter with the current GL context provided by the GLAutoDrawable. This may be usefull to override in case of a mocking GL (to avoid having the mock replaced by a real GL Context).
      Parameters:
      canvas -
    • dispose

      public void dispose(com.jogamp.opengl.GLAutoDrawable arg0)
      Specified by:
      dispose in interface com.jogamp.opengl.GLEventListener
    • nextDisplayUpdateScreenshot

      public void nextDisplayUpdateScreenshot()
      SCREENSHOTS
    • getLastScreenshot

      public com.jogamp.opengl.util.texture.TextureData getLastScreenshot()
    • renderScreenshotIfRequired

      protected void renderScreenshotIfRequired(com.jogamp.opengl.GL gl)
    • exportImageIfRequired

      protected void exportImageIfRequired(com.jogamp.opengl.GL gl)
    • getWidth

      public int getWidth()
      Return the width that was given after the last resize event.
    • getHeight

      public int getHeight()
      Return the height that was given after the last resize event.
    • getLastRenderingTimeMs

      public double getLastRenderingTimeMs()