Class NativeRenderer

java.lang.Object
org.jzy3d.plot3d.rendering.view.NativeRenderer
All Implemented Interfaces:
Renderer

public class NativeRenderer extends Object implements Renderer
The NativeRenderer object is a GLEventListener, that makes openGL calls necessary to initialize and render a Scene for an ICanvas. One can activate OpenGl errors in console by setting debugGL to true in the constructor One can activate OpenGl feedback in console by setting traceGL to true in the constructor
Author:
Martin Pernollet
  • Field Details

    • view

      protected View view
    • width

      protected int width
    • height

      protected int height
    • doScreenshotAtNextDisplay

      protected boolean doScreenshotAtNextDisplay
    • image

      protected com.jogamp.opengl.util.texture.TextureData image
    • traceGL

      protected boolean traceGL
    • debugGL

      protected boolean debugGL
  • Constructor Details

    • NativeRenderer

      public NativeRenderer(View view)
      Initialize a Renderer attached to the given View.
    • NativeRenderer

      public NativeRenderer()
    • NativeRenderer

      public NativeRenderer(View view, boolean traceGL, boolean debugGL)
      Initialize a Renderer attached to the given View, and activate GL trace and errors to console.
  • Method Details

    • init

      public void init(ICanvas canvas)
      Called when the GLAutoDrawable is rendered for the first time. When one calls Scene.init() function, this function is called and makes the OpenGL buffers initialization. Note: in this implementation, GL Exceptions are not triggered. To do so, make te following call at the beginning of the init() body: canvas.setGL( new DebugGL(canvas.getGL()) );
      Specified by:
      init in interface Renderer
    • display

      public void display(ICanvas canvas)
      Called when the GLAutoDrawable requires a rendering. All call to rendering methods should appear here.
      Specified by:
      display in interface Renderer
    • reshape

      public void reshape(ICanvas canvas, int x, int y, int width, int height)
      Called when the GLAutoDrawable is resized.
      Specified by:
      reshape in interface Renderer
    • updatePainterWithGL

      protected void updatePainterWithGL(com.jogamp.opengl.GLAutoDrawable canvas)
      This method allows configuring the IPainter with the current GL context provided by the GLAutoDrawable. This may be usefull to override in case of a mocking GL (to avoid having the mock replaced by a real GL Context).
      Parameters:
      canvas -
    • dispose

      public void dispose(ICanvas canvas)
      Specified by:
      dispose in interface Renderer
    • nextDisplayUpdateScreenshot

      public void nextDisplayUpdateScreenshot()
    • getLastScreenshot

      public com.jogamp.opengl.util.texture.TextureData getLastScreenshot()
    • getWidth

      public int getWidth()
      Return the width that was given after the last resize event.
    • getHeight

      public int getHeight()
      Return the height that was given after the last resize event.