Interface Selectable

All Known Implementing Classes:
SelectableScatter, SelectableSphere, TexturedCube, TexturedCylinder

public interface Selectable
An Selectable object is supposed to be able to compute its projection on the screen according to the Camera settings (viewport, viewpoint, etc). The View provides a mean to update the projection of all Selectable held by the scene's Graph. Indeed, interaction sources such as an
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AWTAbstractMouseSelector
are supposed to call
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{@link view.project()
} to query an update of all Selectable objects' projections. Projection implementation is rather fast but one should consider projecting only when required, i.e. when the actual scene's Graph projection changes, which is: - when view point changes - when view scaling changes - when the objects data (shape) changes So the user is responsible of handling appropriate calls to view.project()
Author:
Martin Pernollet