Class Spline3D
This is a generic 3D B-Spline class for curves of arbitrary length, control handles and patches are created and joined automatically as described here: ibiblio.org/e-notes/ Splines/Bint.htm
Thanks to a bug report by Aaron Meyers (http://universaloscillation.com) the computeVertices(int) method has a slightly changed behaviour from version 0014 onwards. In earlier versions erroneous duplicate points would be added near each given control point, which lead to various weird results.
The new behaviour of the curve interpolation/computation is described in the docs for the computeVertices(int) method below.
- Version:
- 0014 Added user adjustable curve tightness control, 0015 Added JAXB annotations and List support for dynamic building of spline
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Field Summary
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Constructor Summary
ConstructorDescriptionSpline3D()
Constructs an empty spline container with default curve tightness.Spline3D
(List<Coord3d> rawPoints, BernsteinPolynomial b, float tightness) Spline3D
(Coord3d[] pointArray, BernsteinPolynomial b, float tightness) -
Method Summary
Modifier and TypeMethodDescriptionadd
(float x, float y, float z) Adds the given point to the list of control points.computeVertices
(int res) Computes all curve vertices based on the resolution/number of subdivisions requested.protected void
getDecimatedVertices
(float step) int
Returns the number of key points.float
setPointList
(List<Coord3d> plist) setTightness
(float tightness) Sets the tightness for future curve interpolation calls.void
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Field Details
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DEFAULT_TIGHTNESS
public static final float DEFAULT_TIGHTNESS- See Also:
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points
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pointList
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vertices
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bernstein
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delta
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coeffA
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bi
public float[] bi -
tightness
protected float tightness -
invTightness
protected float invTightness -
numP
protected int numP
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Constructor Details
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Spline3D
public Spline3D()Constructs an empty spline container with default curve tightness. You need to populate the spline manually by usingadd(Coord3d)
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Spline3D
- Parameters:
rawPoints
- list of control point vectors
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Spline3D
- Parameters:
rawPoints
- list of control point vectorsb
- predefined Bernstein polynomial (good for reusing)tightness
- default curve tightness used for the interpolated vertices setTightness(float)
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Spline3D
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Spline3D
- Parameters:
pointArray
- array of control point vectorsb
- predefined Bernstein polynomial (good for reusing)tightness
- default curve tightness used for the interpolated vertices setTightness(float)
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Method Details
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add
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add
Adds the given point to the list of control points.- Parameters:
p
-- Returns:
- itself
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computeVertices
Computes all curve vertices based on the resolution/number of subdivisions requested. The higher, the more vertices are computed:
(number of control points - 1) * resolution + 1
Since version 0014 the automatic placement of the curve handles can also be manipulated via the setTightness(float) method.
- Parameters:
res
- the number of vertices to be computed per segment between original control points (incl. control point always at the start of each segment)- Returns:
- list of Coord3d vertices along the curve
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findCPoints
protected void findCPoints() -
getDecimatedVertices
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getNumPoints
public int getNumPoints()Returns the number of key points.- Returns:
- the numP
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getPointList
- Returns:
- the pointList
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getTightness
public float getTightness()- Returns:
- the spline3d tightness
- Since:
- 0014 (rev.216)
- See Also:
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setPointList
- Parameters:
pointList
- the pointList to set
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setTightness
Sets the tightness for future curve interpolation calls. Default value is 0.25. A value of 0.0 equals linear interpolation between the given curve input points. Curve behaviour for values outside the 0.0 .. 0.5 interval is unspecified and becomes increasingly less intuitive. Negative values are possible too and create interesting results (in some cases).- Parameters:
tightness
- the tightness value used for the next call tocomputeVertices(int)
- Since:
- 0014 (rev. 216)
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updateCoefficients
public void updateCoefficients()
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