public class GLES2CompatUtils extends Object
Constructor and Description |
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GLES2CompatUtils() |
Modifier and Type | Method and Description |
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static void |
glBegin(int glPoints) |
static void |
glBindBuffer(int glArrayBuffer,
int i) |
static void |
glBitmap(int charWidth,
int charHeight,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] nonascii,
int i) |
static void |
glColor3f(float r,
float g,
float b) |
static void |
glColor4f(float r,
float g,
float b,
float a) |
static void |
glDisable(int glPolygonOffsetFill) |
static void |
glDrawElements(int geometry,
int size,
int glUnsignedInt,
int pointer) |
static void |
glDrawPixels(int imageWidth,
int imageHeight,
int glRgba,
int glUnsignedByte,
ByteBuffer image) |
static void |
glEnable(int glPolygonOffsetFill) |
static void |
glEnableClientState(int glVertexArray) |
static void |
glEnd() |
static void |
glGetDoublev(int glProjectionMatrix,
double[] projection,
int i) |
static void |
glLightfv(int glLight0,
int glPosition,
float[] positionZero,
int i) |
static void |
glLineStipple(int i,
short s) |
static void |
glLineWidth(float f) |
static void |
glLoadIdentity() |
static void |
glMaterialfv(int glFront,
int glAmbient,
float[] array,
int i) |
static void |
glMatrixMode(int glModelview) |
static void |
glNormal3f(float x,
float y,
float z) |
static void |
glNormalPointer(int glFloat,
int byteOffset,
int normalOffset) |
static void |
glOrtho(float f,
float g,
float h,
float i,
float near,
float far) |
static void |
glPassThrough(float q) |
static void |
glPixelZoom(float xratio,
float yratio) |
static void |
glPointSize(float width) |
static void |
glPolygonMode(int glFrontAndBack,
int glLine) |
static void |
glPolygonOffset(float f,
float g) |
static void |
glPopMatrix() |
static void |
glPushMatrix() |
static void |
glRasterPos3f(float x,
float y,
float z) |
static void |
glRotatef(float angle,
float x,
float y,
float z) |
static void |
glScalef(float x,
float y,
float z) |
static void |
glShadeModel(int arg0) |
static void |
glTexCoord2f(float left,
float bottom) |
static void |
glTexEnvf(int glTexture2d,
int glTextureEnvMode,
int glReplace) |
static void |
glTranslatef(float arg0,
float arg1,
float arg2) |
static void |
glVertex3d(double d,
float f,
float g) |
static void |
glVertex3f(float x,
float y,
float z) |
static void |
glVertexPointer(int dimensions,
int glFloat,
int byteOffset,
int pointer) |
static void |
glViewport(int screenXoffset,
int screenYoffset,
int screenWidth,
int screenHeight) |
static void |
init(com.jogamp.opengl.GL gl,
int initialElementCount,
int vComps,
int vDataType,
int cComps,
int cDataType,
int nComps,
int nDataType,
int tComps,
int tDataType,
int glBufferUsage,
com.jogamp.opengl.util.glsl.ShaderState shaderState) |
public static void init(com.jogamp.opengl.GL gl, int initialElementCount, int vComps, int vDataType, int cComps, int cDataType, int nComps, int nDataType, int tComps, int tDataType, int glBufferUsage, com.jogamp.opengl.util.glsl.ShaderState shaderState)
public static void glTranslatef(float arg0, float arg1, float arg2)
public static void glLoadIdentity()
public static void glScalef(float x, float y, float z)
public static void glRotatef(float angle, float x, float y, float z)
public static void glColor3f(float r, float g, float b)
public static void glRasterPos3f(float x, float y, float z)
public static void glBitmap(int charWidth, int charHeight, float xorig, float yorig, float xmove, float ymove, byte[] nonascii, int i)
public static void glPointSize(float width)
public static void glBegin(int glPoints)
public static void glColor4f(float r, float g, float b, float a)
public static void glVertex3f(float x, float y, float z)
public static void glEnd()
public static void glShadeModel(int arg0)
public static void glMatrixMode(int glModelview)
public static void glLightfv(int glLight0, int glPosition, float[] positionZero, int i)
public static void glBindBuffer(int glArrayBuffer, int i)
public static void glVertexPointer(int dimensions, int glFloat, int byteOffset, int pointer)
public static void glNormalPointer(int glFloat, int byteOffset, int normalOffset)
public static void glEnableClientState(int glVertexArray)
public static void glDrawElements(int geometry, int size, int glUnsignedInt, int pointer)
public static void glGetDoublev(int glProjectionMatrix, double[] projection, int i)
public static void glPushMatrix()
public static void glPopMatrix()
public static void glOrtho(float f, float g, float h, float i, float near, float far)
public static void glViewport(int screenXoffset, int screenYoffset, int screenWidth, int screenHeight)
public static void glLineWidth(float f)
public static void glTexCoord2f(float left, float bottom)
public static void glTexEnvf(int glTexture2d, int glTextureEnvMode, int glReplace)
public static void glEnable(int glPolygonOffsetFill)
public static void glPolygonOffset(float f, float g)
public static void glDisable(int glPolygonOffsetFill)
public static void glMaterialfv(int glFront, int glAmbient, float[] array, int i)
public static void glNormal3f(float x, float y, float z)
public static void glPolygonMode(int glFrontAndBack, int glLine)
public static void glPixelZoom(float xratio, float yratio)
public static void glDrawPixels(int imageWidth, int imageHeight, int glRgba, int glUnsignedByte, ByteBuffer image)
public static void glPassThrough(float q)
public static void glVertex3d(double d, float f, float g)
public static void glLineStipple(int i, short s)
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