protected int |
VBOBuilder.computeGeometrySize(DrawableVBO drawable) |
protected void |
VBOBuilder.fillWithCollection(DrawableVBO drawable,
Collection<Coord3d> coordinates,
ColorMapper colors,
FloatBuffer vertices,
IntBuffer indices,
BoundingBox3d bounds) |
protected void |
VBOBuilder.fillWithCollection(DrawableVBO drawable,
Collection<Coord3d> coordinates,
FloatBuffer vertices,
IntBuffer indices,
BoundingBox3d bounds) |
protected void |
VBOBuilder.fillWithCollection(DrawableVBO drawable,
List<Coord3d> coordinates,
FloatVBO vbo) |
protected void |
VBOBuilder.fillWithCollection(DrawableVBO drawable,
List<Coord3d> coordinates,
FloatVBO vbo,
ColorMapper coloring) |
protected void |
VBOBuilder.fillWithRandomBar(int n,
DrawableVBO drawable,
FloatBuffer vertices,
IntBuffer indices,
BoundingBox3d bounds,
ColorMapper colors) |
protected void |
VBOBuilder.fillWithRandomBar(int n,
DrawableVBO drawable,
FloatVBO vbo,
ColorMapper colors) |
protected FloatVBO |
VBOBuilder.initFloatVBO(DrawableVBO drawable,
boolean hasNormal,
boolean hasColor,
int n)
Setup buffers dimensions according to various parameters:
target drawable representation type (point, line, etc),
having color per vertex or not,
having normals defined (default to false)
3 dimensions
|
protected FloatVBO |
VBOBuilder.initFloatVBO(DrawableVBO drawable,
boolean hasNormal,
boolean hasColor,
int n,
int dimension)
Setup buffers dimensions according to various parameters:
target drawable representation type (point, line, etc),
having color per vertex or not,
having normals defined (default to false)
number of dimensions (default to 3)
|
protected FloatVBO |
VBOBuilder.initFloatVBO(DrawableVBO drawable,
boolean hasColor,
int n)
Setup buffers dimensions according to various parameters:
target drawable representation type (point, line, etc),
having color per vertex or not,
no normals defined
3 dimensions
|
void |
VBOBuilderListCoord3d.load(com.jogamp.opengl.GL gl,
DrawableVBO drawable) |