public class CameraThreadController extends AbstractCameraController implements Runnable
CameraThreadController provides a Thread for controlling
the Camera and make it turn around the view point along
its the azimuth dimension.| Modifier and Type | Field and Description |
|---|---|
protected Coord2d |
move |
protected Thread |
process |
protected int |
sleep |
protected float |
step |
DEFAULT_UPDATE_VIEW, prevMouse, threadControllercontrollerListeners, targets| Constructor and Description |
|---|
CameraThreadController() |
CameraThreadController(Chart chart) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
protected void |
doRun() |
float |
getStep() |
void |
run()
Run the animation.
|
void |
setStep(float step) |
void |
start()
Start the animation.
|
void |
stop()
Stop the animation.
|
addSlaveThreadController, removeSlaveThreadController, rotate, rotate, shift, shift, startThreadController, stopThreadController, zoomX, zoomX, zoomY, zoomY, zoomZ, zoomZaddControllerEventListener, chart, fireControllerEvent, register, removeControllerEventListener, unregisterprotected Coord2d move
protected Thread process
protected int sleep
protected float step
public CameraThreadController()
public CameraThreadController(Chart chart)
public void dispose()
dispose in class AbstractCameraControllerpublic void start()
public void stop()
protected void doRun()
public float getStep()
public void setStep(float step)
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