org.jzy3d.plot3d.text.renderers
Class TextBillboardRenderer
java.lang.Object
org.jzy3d.plot3d.text.AbstractTextRenderer
org.jzy3d.plot3d.text.renderers.TextBillboardRenderer
- All Implemented Interfaces:
- ITextRenderer
public class TextBillboardRenderer
- extends AbstractTextRenderer
- implements ITextRenderer
A TextBillboardRenderer
allows writing 2d text always facing the
Camera of a 3d Scene.
TextBillboard provides the pixel definition of all characters of the ASCII
alphabet. A default bitmap (plain rectangle) is provided for unrecognized
characters (those that do not have an ASCII code). The bitmap library is
static, and thus no overhead is generated by the use of several instances of
TextBillboard.
It is however not necessary to have an instance of TextBillboard for each
drawn string.
String s = new String("2d text in 3d Scene");
TextBillboard txt = new TextBillboard();
BoundingBox3d box;
txt.drawText(gl, s, Coord3d.ORIGIN, Halign.LEFT, Valign.GROUND, Color.BLACK);
box = txt.drawText(gl, glu, cam, s, Coord3d.ORIGIN, Halign.LEFT, Valign.GROUND, Color.BLACK);
Layout constants
As demonstrated in the previous example, the TextBillboardRenderer
handles vertical and horizontal layout of text according to the given text
coordinate.
The following picture illustrates the text layout when using the various
layout constants
- Author:
- Martin Pernollet
Constructor Summary |
TextBillboardRenderer()
The TextBillboard class provides support for drawing ASCII characters Any
non ascii caracter will be replaced by a square. |
Method Summary |
void |
drawSimpleText(javax.media.opengl.GL gl,
javax.media.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color)
|
BoundingBox3d |
drawText(javax.media.opengl.GL gl,
javax.media.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset)
Draw a string at the specified position and compute the 3d volume
occupied by the string according to the current Camera configuration. |
void |
drawText(javax.media.opengl.GL gl,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color)
Draw a string at the specified position. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TextBillboardRenderer
public TextBillboardRenderer()
- The TextBillboard class provides support for drawing ASCII characters Any
non ascii caracter will be replaced by a square.
drawSimpleText
public void drawSimpleText(javax.media.opengl.GL gl,
javax.media.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Color color)
- Specified by:
drawSimpleText
in interface ITextRenderer
drawText
public void drawText(javax.media.opengl.GL gl,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color)
- Draw a string at the specified position.
drawText
public BoundingBox3d drawText(javax.media.opengl.GL gl,
javax.media.opengl.glu.GLU glu,
Camera cam,
String s,
Coord3d position,
Halign halign,
Valign valign,
Color color,
Coord2d screenOffset,
Coord3d sceneOffset)
- Draw a string at the specified position and compute the 3d volume
occupied by the string according to the current Camera configuration.
- Specified by:
drawText
in interface ITextRenderer
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