org.jzy3d.io.obj
Class OBJFile
java.lang.Object
org.jzy3d.io.obj.OBJFile
public class OBJFile
- extends Object
Translated from C++ Version: nvModel.h - Model support class
The nvModel class implements an interface for a multipurpose model object.
This class is useful for loading and formatting meshes for use by OpenGL. It
can compute face normals, tangents, and adjacency information. The class
supports the obj file format.
Author: Evan Hart Email: sdkfeedback@nvidia.com
Copyright (c) NVIDIA Corporation. All rights reserved.
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NumPrimTypes
public static final int NumPrimTypes
- See Also:
- Constant Field Values
positions_
protected List<Float> positions_
normals_
protected List<Float> normals_
posSize_
protected int posSize_
pIndex_
protected List<Integer> pIndex_
nIndex_
protected List<Integer> nIndex_
indices_
protected IntBuffer indices_
vertices_
protected FloatBuffer vertices_
pOffset_
protected int pOffset_
nOffset_
protected int nOffset_
vtxSize_
protected int vtxSize_
openEdges_
protected int openEdges_
OBJFile
public OBJFile()
loadModelFromFile
public boolean loadModelFromFile(String file)
- This function attempts to determine the type of the filename passed as a
parameter. If it understands that file type, it attempts to parse and
load the file into its raw data structures. If the file type is
recognized and successfully parsed, the function returns true, otherwise
it returns false.
compileModel
public void compileModel()
- This function takes the raw model data in the internal
structures, and attempts to bring it to a format directly
accepted for vertex array style rendering. This means that
a unique compiled vertex will exist for each unique
combination of position, normal, tex coords, etc that are
used in the model. The prim parameter, tells the model
what type of index list to compile. By default it compiles
a simple triangle mesh with no connectivity.
computeBoundingBox
public BoundingBox3d computeBoundingBox()
- Returns the points defining the axis-aligned bounding box containing the model.
clearNormals
public void clearNormals()
hasNormals
public boolean hasNormals()
getPositionSize
public int getPositionSize()
getNormalSize
public int getNormalSize()
getPositions
public List<Float> getPositions()
getNormals
public List<Float> getNormals()
getPositionIndices
public List<Integer> getPositionIndices()
getNormalIndices
public List<Integer> getNormalIndices()
getPositionCount
public int getPositionCount()
getNormalCount
public int getNormalCount()
getIndexCount
public int getIndexCount()
getCompiledVertices
public FloatBuffer getCompiledVertices()
getCompiledIndices
public IntBuffer getCompiledIndices()
getCompiledPositionOffset
public int getCompiledPositionOffset()
getCompiledNormalOffset
public int getCompiledNormalOffset()
getCompiledVertexSize
public int getCompiledVertexSize()
getCompiledVertexCount
public int getCompiledVertexCount()
getOpenEdgeCount
public int getOpenEdgeCount()
Copyright © 2013. All rights reserved.