org.jzy3d.plot3d.text
Class TextRenderer
java.lang.Object
org.jzy3d.plot3d.text.TextRenderer
- All Implemented Interfaces:
- Renderer2d
public class TextRenderer
- extends java.lang.Object
- implements Renderer2d
Highly experimental text renderer.
The TextRenderer
allows computing the 2d position of a text in the window, according to its required position
in the 3d environment (using appenText method).
As a 2nd pass, it might be rendered into a java Graphics
context. The interesting thing, compared to the
currently used TextBitmap
, is that the user may select any java Font, whereas the TextBitmap
only relies on Helvetica font provided by opengl.
Actually no need to urgently correct these following todo: due to the problems related to post/pre rendering (blinking),
this text Renderer is not used. An alternative would be to render the java text could be renderer into a Java Image
that could in turn be rendered by opengl.
// TODO: Verify alignement constants
// TODO: Complete text renderer: select font, size, zoom
// TODO: there may be a bug of non-rendering without resizing at init -> check that
// TODO: the 1<->N relation TextRenderer<->Canvas won't work because TextRenderer has only one target Component.
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TextRenderer
public TextRenderer(ICanvas canvas)
dispose
public void dispose()
appendText
public void appendText(javax.media.opengl.GL gl,
javax.media.opengl.glu.GLU glu,
Camera cam,
java.lang.String s,
Coord3d position,
Halign halign,
Valign valign,
Color color)
paint
public void paint(java.awt.Graphics g)
- Specified by:
paint
in interface Renderer2d