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java.lang.Objectnet.letskit.redbook.glskeleton
public abstract class glskeleton
Abstract skeleton class for the red book examples.
| Constructor Summary | |
|---|---|
glskeleton()
Construct a default instance without specifying a type of canvas reference. |
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| Method Summary | |
|---|---|
void |
animate()
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static void |
main(java.lang.String[] args)
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void |
pause()
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void |
refresh()
Call the reference canvas's display methods. |
void |
runExit()
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void |
setCanvas(javax.media.opengl.GLCanvas canvas)
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void |
setCanvas(javax.media.opengl.GLJPanel jcanvas)
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com.sun.opengl.util.FPSAnimator |
setDefaultAnimator(int fps)
Set or reset the canvas's animator. |
void |
setDefaultListeners(java.lang.Object demo)
to be called from decendant to add listeners (key, mouse*, action) with one call |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public glskeleton()
setCanvas() later to reference the canvas. Otherwise, a
GLException is thrown.
| Method Detail |
|---|
public final void setCanvas(javax.media.opengl.GLJPanel jcanvas)
public final void setCanvas(javax.media.opengl.GLCanvas canvas)
public void setDefaultListeners(java.lang.Object demo)
public final void refresh()
public final com.sun.opengl.util.FPSAnimator setDefaultAnimator(int fps)
fps - public void animate()
public void pause()
public final void runExit()
public static void main(java.lang.String[] args)
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