Package panamagl.opengl
Interface GL_4
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Field Summary
Fields inherited from interface panamagl.opengl.GL_4_0
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Fields inherited from interface panamagl.opengl.GL_4_1
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
Fields inherited from interface panamagl.opengl.GL_4_2
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
Fields inherited from interface panamagl.opengl.GL_4_3
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ARRAY, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS
Fields inherited from interface panamagl.opengl.GL_4_4
GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_DYNAMIC_STORAGE_BIT, GL_LOCATION_COMPONENT, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MIRROR_CLAMP_TO_EDGE, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_RESULT_NO_WAIT, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_TEXTURE_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_UNSIGNED_INT_10F_11F_11F_REV
Fields inherited from interface panamagl.opengl.GL_4_5
GL_BACK, GL_CLIP_DEPTH_MODE, GL_CLIP_ORIGIN, GL_COLOR_TABLE, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_LOST, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_GUILTY_CONTEXT_RESET, GL_HISTOGRAM, GL_INNOCENT_CONTEXT_RESET, GL_LOSE_CONTEXT_ON_RESET, GL_LOWER_LEFT, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_CULL_DISTANCES, GL_MINMAX, GL_NEGATIVE_ONE_TO_ONE, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_TARGET, GL_QUERY_WAIT_INVERTED, GL_RESET_NOTIFICATION_STRATEGY, GL_SEPARABLE_2D, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_TARGET, GL_UNKNOWN_CONTEXT_RESET, GL_UPPER_LEFT, GL_ZERO_TO_ONE
Fields inherited from interface panamagl.opengl.GL_4_6
GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COMPUTE_SHADER_INVOCATIONS, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_FRAGMENT_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_NONE, GL_NUM_SPIR_V_EXTENSIONS, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_POLYGON_OFFSET_CLAMP, GL_PRIMITIVES_SUBMITTED, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TEXTURE_MAX_ANISOTROPY, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTICES_SUBMITTED
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Method Summary
Methods inherited from interface panamagl.opengl.GL_4_0
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetProgramStageiv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform2d, glUniform2dv, glUniform3d, glUniform3dv, glUniform4d, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformSubroutinesuiv
Methods inherited from interface panamagl.opengl.GL_4_1
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGetDoublei_v, glGetFloati_v, glGetProgramBinary, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv
Methods inherited from interface panamagl.opengl.GL_4_2
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferiv, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3D
Methods inherited from interface panamagl.opengl.GL_4_3
glBindVertexBuffer, glClearBufferData, glClearBufferSubData, glCopyImageSubData, glDebugMessageCallback, glDebugMessageControl, glDebugMessageInsert, glDispatchCompute, glDispatchComputeIndirect, glFramebufferParameteri, glGetDebugMessageLog, glGetFramebufferParameteriv, glGetInternalformati64v, glGetObjectLabel, glGetObjectPtrLabel, glGetPointerv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocationIndex, glGetProgramResourceName, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateTexImage, glInvalidateTexSubImage, glMultiDrawArraysIndirect, glMultiDrawElementsIndirect, glObjectLabel, glObjectPtrLabel, glPopDebugGroup, glPushDebugGroup, glShaderStorageBlockBinding, glTexBufferRange, glTexStorage2DMultisample, glTexStorage3DMultisample, glTextureView, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexAttribLFormat, glVertexBindingDivisor
Methods inherited from interface panamagl.opengl.GL_4_4
glBindBuffersBase, glBindBuffersRange, glBindImageTextures, glBindSamplers, glBindTextures, glBindVertexBuffers, glBufferStorage, glClearTexImage, glClearTexSubImage
Methods inherited from interface panamagl.opengl.GL_4_5
glBindTextureUnit, glBlitNamedFramebuffer, glCheckNamedFramebufferStatus, glClearNamedBufferData, glClearNamedBufferSubData, glClearNamedFramebufferfi, glClearNamedFramebufferfv, glClearNamedFramebufferiv, glClearNamedFramebufferuiv, glClipControl, glCompressedTextureSubImage1D, glCompressedTextureSubImage2D, glCompressedTextureSubImage3D, glCopyNamedBufferSubData, glCopyTextureSubImage1D, glCopyTextureSubImage2D, glCopyTextureSubImage3D, glCreateBuffers, glCreateFramebuffers, glCreateProgramPipelines, glCreateQueries, glCreateRenderbuffers, glCreateSamplers, glCreateTextures, glCreateTransformFeedbacks, glCreateVertexArrays, glDisableVertexArrayAttrib, glEnableVertexArrayAttrib, glFlushMappedNamedBufferRange, glGenerateTextureMipmap, glGetCompressedTextureImage, glGetCompressedTextureSubImage, glGetGraphicsResetStatus, glGetNamedBufferParameteri64v, glGetNamedBufferParameteriv, glGetNamedBufferPointerv, glGetNamedBufferSubData, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferParameteriv, glGetNamedRenderbufferParameteriv, glGetnColorTable, glGetnCompressedTexImage, glGetnConvolutionFilter, glGetnHistogram, glGetnMapdv, glGetnMapfv, glGetnMapiv, glGetnMinmax, glGetnPixelMapfv, glGetnPixelMapuiv, glGetnPixelMapusv, glGetnPolygonStipple, glGetnSeparableFilter, glGetnTexImage, glGetnUniformdv, glGetnUniformfv, glGetnUniformiv, glGetnUniformuiv, glGetQueryBufferObjecti64v, glGetQueryBufferObjectiv, glGetQueryBufferObjectui64v, glGetQueryBufferObjectuiv, glGetTextureImage, glGetTextureLevelParameterfv, glGetTextureLevelParameteriv, glGetTextureParameterfv, glGetTextureParameterIiv, glGetTextureParameterIuiv, glGetTextureParameteriv, glGetTextureSubImage, glGetTransformFeedbacki_v, glGetTransformFeedbacki64_v, glGetTransformFeedbackiv, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexediv, glGetVertexArrayiv, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferSubData, glMapNamedBuffer, glMapNamedBufferRange, glMemoryBarrierByRegion, glNamedBufferData, glNamedBufferStorage, glNamedBufferSubData, glNamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffers, glNamedFramebufferParameteri, glNamedFramebufferReadBuffer, glNamedFramebufferRenderbuffer, glNamedFramebufferTexture, glNamedFramebufferTextureLayer, glNamedRenderbufferStorage, glNamedRenderbufferStorageMultisample, glReadnPixels, glTextureBarrier, glTextureBuffer, glTextureBufferRange, glTextureParameterf, glTextureParameterfv, glTextureParameteri, glTextureParameterIiv, glTextureParameterIuiv, glTextureParameteriv, glTextureStorage1D, glTextureStorage2D, glTextureStorage2DMultisample, glTextureStorage3D, glTextureStorage3DMultisample, glTextureSubImage1D, glTextureSubImage2D, glTextureSubImage3D, glTransformFeedbackBufferBase, glTransformFeedbackBufferRange, glUnmapNamedBuffer, glVertexArrayAttribBinding, glVertexArrayAttribFormat, glVertexArrayAttribIFormat, glVertexArrayAttribLFormat, glVertexArrayBindingDivisor, glVertexArrayElementBuffer, glVertexArrayVertexBuffer, glVertexArrayVertexBuffers
Methods inherited from interface panamagl.opengl.GL_4_6
glMultiDrawArraysIndirectCount, glMultiDrawElementsIndirectCount, glPolygonOffsetClamp, glSpecializeShader