Package panamagl.opengl
Interface GL_3_0
public interface GL_3_0
GL_3_0
relies on preview features of the Java platform:
GL_3_0
refers to one or more preview APIs:Addressable
,MemoryAddress
.
Preview features may be removed in a future release, or upgraded to permanent features of the Java platform.
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionvoid
glBeginConditionalRender
(int id, int mode) void
glBeginTransformFeedback
(int primitiveMode) void
glBindBufferBase
(int target, int index, int buffer) void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) void
glBindFragDataLocation
(int program, int color, AddressablePREVIEW name) void
glBindFramebuffer
(int target, int framebuffer) void
glBindRenderbuffer
(int target, int renderbuffer) void
glBindVertexArray
(int array) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) int
glCheckFramebufferStatus
(int target) void
glClampColor
(int target, int clamp) void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(int buffer, int drawbuffer, AddressablePREVIEW value) void
glClearBufferiv
(int buffer, int drawbuffer, AddressablePREVIEW value) void
glClearBufferuiv
(int buffer, int drawbuffer, AddressablePREVIEW value) void
glColorMaski
(int index, byte r, byte g, byte b, byte a) void
glDeleteFramebuffers
(int n, AddressablePREVIEW framebuffers) void
glDeleteRenderbuffers
(int n, AddressablePREVIEW renderbuffers) void
glDeleteVertexArrays
(int n, AddressablePREVIEW arrays) void
glDisablei
(int target, int index) void
glEnablei
(int target, int index) void
void
void
glFlushMappedBufferRange
(int target, long offset, long length) void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void
glGenerateMipmap
(int target) void
glGenFramebuffers
(int n, AddressablePREVIEW framebuffers) void
glGenRenderbuffers
(int n, AddressablePREVIEW renderbuffers) void
glGenVertexArrays
(int n, AddressablePREVIEW arrays) void
glGetBooleani_v
(int target, int index, AddressablePREVIEW data) int
glGetFragDataLocation
(int program, AddressablePREVIEW name) void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, AddressablePREVIEW params) void
glGetIntegeri_v
(int target, int index, AddressablePREVIEW data) void
glGetRenderbufferParameteriv
(int target, int pname, AddressablePREVIEW params) glGetStringi
(int name, int index) void
glGetTexParameterIiv
(int target, int pname, AddressablePREVIEW params) void
glGetTexParameterIuiv
(int target, int pname, AddressablePREVIEW params) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, AddressablePREVIEW length, AddressablePREVIEW size, AddressablePREVIEW type, AddressablePREVIEW name) void
glGetUniformuiv
(int program, int location, AddressablePREVIEW params) void
glGetVertexAttribIiv
(int index, int pname, AddressablePREVIEW params) void
glGetVertexAttribIuiv
(int index, int pname, AddressablePREVIEW params) byte
glIsEnabledi
(int target, int index) byte
glIsFramebuffer
(int framebuffer) byte
glIsRenderbuffer
(int renderbuffer) byte
glIsVertexArray
(int array) glMapBufferRange
(int target, long offset, long length, int access) void
glRenderbufferStorage
(int target, int internalformat, int width, int height) void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) void
glTexParameterIiv
(int target, int pname, AddressablePREVIEW params) void
glTexParameterIuiv
(int target, int pname, AddressablePREVIEW params) void
glTransformFeedbackVaryings
(int program, int count, AddressablePREVIEW varyings, int bufferMode) void
glUniform1ui
(int location, int v0) void
glUniform1uiv
(int location, int count, AddressablePREVIEW value) void
glUniform2ui
(int location, int v0, int v1) void
glUniform2uiv
(int location, int count, AddressablePREVIEW value) void
glUniform3ui
(int location, int v0, int v1, int v2) void
glUniform3uiv
(int location, int count, AddressablePREVIEW value) void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) void
glUniform4uiv
(int location, int count, AddressablePREVIEW value) void
glVertexAttribI1i
(int index, int x) void
glVertexAttribI1iv
(int index, AddressablePREVIEW v) void
glVertexAttribI1ui
(int index, int x) void
glVertexAttribI1uiv
(int index, AddressablePREVIEW v) void
glVertexAttribI2i
(int index, int x, int y) void
glVertexAttribI2iv
(int index, AddressablePREVIEW v) void
glVertexAttribI2ui
(int index, int x, int y) void
glVertexAttribI2uiv
(int index, AddressablePREVIEW v) void
glVertexAttribI3i
(int index, int x, int y, int z) void
glVertexAttribI3iv
(int index, AddressablePREVIEW v) void
glVertexAttribI3ui
(int index, int x, int y, int z) void
glVertexAttribI3uiv
(int index, AddressablePREVIEW v) void
glVertexAttribI4bv
(int index, AddressablePREVIEW v) void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void
glVertexAttribI4iv
(int index, AddressablePREVIEW v) void
glVertexAttribI4sv
(int index, AddressablePREVIEW v) void
glVertexAttribI4ubv
(int index, AddressablePREVIEW v) void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void
glVertexAttribI4uiv
(int index, AddressablePREVIEW v) void
glVertexAttribI4usv
(int index, AddressablePREVIEW v) void
glVertexAttribIPointer
(int index, int size, int type, int stride, AddressablePREVIEW pointer)
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Field Details
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GL_COMPARE_REF_TO_TEXTURE
static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
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GL_CLIP_DISTANCE0
static final int GL_CLIP_DISTANCE0- See Also:
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GL_CLIP_DISTANCE1
static final int GL_CLIP_DISTANCE1- See Also:
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GL_CLIP_DISTANCE2
static final int GL_CLIP_DISTANCE2- See Also:
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GL_CLIP_DISTANCE3
static final int GL_CLIP_DISTANCE3- See Also:
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GL_CLIP_DISTANCE4
static final int GL_CLIP_DISTANCE4- See Also:
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GL_CLIP_DISTANCE5
static final int GL_CLIP_DISTANCE5- See Also:
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GL_CLIP_DISTANCE6
static final int GL_CLIP_DISTANCE6- See Also:
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GL_CLIP_DISTANCE7
static final int GL_CLIP_DISTANCE7- See Also:
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GL_MAX_CLIP_DISTANCES
static final int GL_MAX_CLIP_DISTANCES- See Also:
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GL_MAJOR_VERSION
static final int GL_MAJOR_VERSION- See Also:
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GL_MINOR_VERSION
static final int GL_MINOR_VERSION- See Also:
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GL_NUM_EXTENSIONS
static final int GL_NUM_EXTENSIONS- See Also:
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GL_CONTEXT_FLAGS
static final int GL_CONTEXT_FLAGS- See Also:
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GL_COMPRESSED_RED
static final int GL_COMPRESSED_RED- See Also:
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GL_COMPRESSED_RG
static final int GL_COMPRESSED_RG- See Also:
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT- See Also:
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GL_RGBA32F
static final int GL_RGBA32F- See Also:
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GL_RGB32F
static final int GL_RGB32F- See Also:
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GL_RGBA16F
static final int GL_RGBA16F- See Also:
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GL_RGB16F
static final int GL_RGB16F- See Also:
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GL_VERTEX_ATTRIB_ARRAY_INTEGER
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
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GL_MAX_ARRAY_TEXTURE_LAYERS
static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
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GL_MIN_PROGRAM_TEXEL_OFFSET
static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
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GL_MAX_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
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GL_CLAMP_READ_COLOR
static final int GL_CLAMP_READ_COLOR- See Also:
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GL_FIXED_ONLY
static final int GL_FIXED_ONLY- See Also:
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GL_MAX_VARYING_COMPONENTS
static final int GL_MAX_VARYING_COMPONENTS- See Also:
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GL_TEXTURE_1D_ARRAY
static final int GL_TEXTURE_1D_ARRAY- See Also:
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GL_PROXY_TEXTURE_1D_ARRAY
static final int GL_PROXY_TEXTURE_1D_ARRAY- See Also:
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GL_TEXTURE_2D_ARRAY
static final int GL_TEXTURE_2D_ARRAY- See Also:
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GL_PROXY_TEXTURE_2D_ARRAY
static final int GL_PROXY_TEXTURE_2D_ARRAY- See Also:
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GL_TEXTURE_BINDING_1D_ARRAY
static final int GL_TEXTURE_BINDING_1D_ARRAY- See Also:
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GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
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GL_R11F_G11F_B10F
static final int GL_R11F_G11F_B10F- See Also:
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GL_UNSIGNED_INT_10F_11F_11F_REV
static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
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GL_RGB9_E5
static final int GL_RGB9_E5- See Also:
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GL_UNSIGNED_INT_5_9_9_9_REV
static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
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GL_TEXTURE_SHARED_SIZE
static final int GL_TEXTURE_SHARED_SIZE- See Also:
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
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GL_TRANSFORM_FEEDBACK_VARYINGS
static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_START
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
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GL_PRIMITIVES_GENERATED
static final int GL_PRIMITIVES_GENERATED- See Also:
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
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GL_RASTERIZER_DISCARD
static final int GL_RASTERIZER_DISCARD- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
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GL_INTERLEAVED_ATTRIBS
static final int GL_INTERLEAVED_ATTRIBS- See Also:
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GL_SEPARATE_ATTRIBS
static final int GL_SEPARATE_ATTRIBS- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER
static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
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GL_RGBA32UI
static final int GL_RGBA32UI- See Also:
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GL_RGB32UI
static final int GL_RGB32UI- See Also:
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GL_RGBA16UI
static final int GL_RGBA16UI- See Also:
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GL_RGB16UI
static final int GL_RGB16UI- See Also:
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GL_RGBA8UI
static final int GL_RGBA8UI- See Also:
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GL_RGB8UI
static final int GL_RGB8UI- See Also:
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GL_RGBA32I
static final int GL_RGBA32I- See Also:
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GL_RGB32I
static final int GL_RGB32I- See Also:
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GL_RGBA16I
static final int GL_RGBA16I- See Also:
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GL_RGB16I
static final int GL_RGB16I- See Also:
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GL_RGBA8I
static final int GL_RGBA8I- See Also:
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GL_RGB8I
static final int GL_RGB8I- See Also:
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GL_RED_INTEGER
static final int GL_RED_INTEGER- See Also:
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GL_GREEN_INTEGER
static final int GL_GREEN_INTEGER- See Also:
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GL_BLUE_INTEGER
static final int GL_BLUE_INTEGER- See Also:
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GL_RGB_INTEGER
static final int GL_RGB_INTEGER- See Also:
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GL_RGBA_INTEGER
static final int GL_RGBA_INTEGER- See Also:
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GL_BGR_INTEGER
static final int GL_BGR_INTEGER- See Also:
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GL_BGRA_INTEGER
static final int GL_BGRA_INTEGER- See Also:
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GL_SAMPLER_1D_ARRAY
static final int GL_SAMPLER_1D_ARRAY- See Also:
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GL_SAMPLER_2D_ARRAY
static final int GL_SAMPLER_2D_ARRAY- See Also:
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GL_SAMPLER_1D_ARRAY_SHADOW
static final int GL_SAMPLER_1D_ARRAY_SHADOW- See Also:
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GL_SAMPLER_2D_ARRAY_SHADOW
static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
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GL_SAMPLER_CUBE_SHADOW
static final int GL_SAMPLER_CUBE_SHADOW- See Also:
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GL_UNSIGNED_INT_VEC2
static final int GL_UNSIGNED_INT_VEC2- See Also:
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GL_UNSIGNED_INT_VEC3
static final int GL_UNSIGNED_INT_VEC3- See Also:
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GL_UNSIGNED_INT_VEC4
static final int GL_UNSIGNED_INT_VEC4- See Also:
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GL_INT_SAMPLER_1D
static final int GL_INT_SAMPLER_1D- See Also:
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GL_INT_SAMPLER_2D
static final int GL_INT_SAMPLER_2D- See Also:
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GL_INT_SAMPLER_3D
static final int GL_INT_SAMPLER_3D- See Also:
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GL_INT_SAMPLER_CUBE
static final int GL_INT_SAMPLER_CUBE- See Also:
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GL_INT_SAMPLER_1D_ARRAY
static final int GL_INT_SAMPLER_1D_ARRAY- See Also:
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GL_INT_SAMPLER_2D_ARRAY
static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_1D
static final int GL_UNSIGNED_INT_SAMPLER_1D- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D
static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
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GL_UNSIGNED_INT_SAMPLER_3D
static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
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GL_UNSIGNED_INT_SAMPLER_CUBE
static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
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GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
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GL_QUERY_WAIT
static final int GL_QUERY_WAIT- See Also:
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GL_QUERY_NO_WAIT
static final int GL_QUERY_NO_WAIT- See Also:
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GL_QUERY_BY_REGION_WAIT
static final int GL_QUERY_BY_REGION_WAIT- See Also:
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GL_QUERY_BY_REGION_NO_WAIT
static final int GL_QUERY_BY_REGION_NO_WAIT- See Also:
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GL_BUFFER_ACCESS_FLAGS
static final int GL_BUFFER_ACCESS_FLAGS- See Also:
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GL_BUFFER_MAP_LENGTH
static final int GL_BUFFER_MAP_LENGTH- See Also:
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GL_BUFFER_MAP_OFFSET
static final int GL_BUFFER_MAP_OFFSET- See Also:
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GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENT32F- See Also:
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GL_DEPTH32F_STENCIL8
static final int GL_DEPTH32F_STENCIL8- See Also:
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
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GL_INVALID_FRAMEBUFFER_OPERATION
static final int GL_INVALID_FRAMEBUFFER_OPERATION- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
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GL_FRAMEBUFFER_DEFAULT
static final int GL_FRAMEBUFFER_DEFAULT- See Also:
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GL_FRAMEBUFFER_UNDEFINED
static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
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GL_DEPTH_STENCIL_ATTACHMENT
static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
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GL_MAX_RENDERBUFFER_SIZE
static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
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GL_DEPTH_STENCIL
static final int GL_DEPTH_STENCIL- See Also:
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GL_UNSIGNED_INT_24_8
static final int GL_UNSIGNED_INT_24_8- See Also:
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GL_DEPTH24_STENCIL8
static final int GL_DEPTH24_STENCIL8- See Also:
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GL_TEXTURE_STENCIL_SIZE
static final int GL_TEXTURE_STENCIL_SIZE- See Also:
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GL_TEXTURE_RED_TYPE
static final int GL_TEXTURE_RED_TYPE- See Also:
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GL_TEXTURE_GREEN_TYPE
static final int GL_TEXTURE_GREEN_TYPE- See Also:
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GL_TEXTURE_BLUE_TYPE
static final int GL_TEXTURE_BLUE_TYPE- See Also:
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GL_TEXTURE_ALPHA_TYPE
static final int GL_TEXTURE_ALPHA_TYPE- See Also:
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GL_TEXTURE_DEPTH_TYPE
static final int GL_TEXTURE_DEPTH_TYPE- See Also:
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GL_UNSIGNED_NORMALIZED
static final int GL_UNSIGNED_NORMALIZED- See Also:
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GL_FRAMEBUFFER_BINDING
static final int GL_FRAMEBUFFER_BINDING- See Also:
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GL_DRAW_FRAMEBUFFER_BINDING
static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
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GL_RENDERBUFFER_BINDING
static final int GL_RENDERBUFFER_BINDING- See Also:
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GL_READ_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER- See Also:
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GL_DRAW_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER- See Also:
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GL_READ_FRAMEBUFFER_BINDING
static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
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GL_RENDERBUFFER_SAMPLES
static final int GL_RENDERBUFFER_SAMPLES- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
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GL_FRAMEBUFFER_COMPLETE
static final int GL_FRAMEBUFFER_COMPLETE- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER- See Also:
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GL_FRAMEBUFFER_UNSUPPORTED
static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
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GL_MAX_COLOR_ATTACHMENTS
static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
-
GL_COLOR_ATTACHMENT0
static final int GL_COLOR_ATTACHMENT0- See Also:
-
GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_ATTACHMENT7
static final int GL_COLOR_ATTACHMENT7- See Also:
-
GL_COLOR_ATTACHMENT8
static final int GL_COLOR_ATTACHMENT8- See Also:
-
GL_COLOR_ATTACHMENT9
static final int GL_COLOR_ATTACHMENT9- See Also:
-
GL_COLOR_ATTACHMENT10
static final int GL_COLOR_ATTACHMENT10- See Also:
-
GL_COLOR_ATTACHMENT11
static final int GL_COLOR_ATTACHMENT11- See Also:
-
GL_COLOR_ATTACHMENT12
static final int GL_COLOR_ATTACHMENT12- See Also:
-
GL_COLOR_ATTACHMENT13
static final int GL_COLOR_ATTACHMENT13- See Also:
-
GL_COLOR_ATTACHMENT14
static final int GL_COLOR_ATTACHMENT14- See Also:
-
GL_COLOR_ATTACHMENT15
static final int GL_COLOR_ATTACHMENT15- See Also:
-
GL_COLOR_ATTACHMENT16
static final int GL_COLOR_ATTACHMENT16- See Also:
-
GL_COLOR_ATTACHMENT17
static final int GL_COLOR_ATTACHMENT17- See Also:
-
GL_COLOR_ATTACHMENT18
static final int GL_COLOR_ATTACHMENT18- See Also:
-
GL_COLOR_ATTACHMENT19
static final int GL_COLOR_ATTACHMENT19- See Also:
-
GL_COLOR_ATTACHMENT20
static final int GL_COLOR_ATTACHMENT20- See Also:
-
GL_COLOR_ATTACHMENT21
static final int GL_COLOR_ATTACHMENT21- See Also:
-
GL_COLOR_ATTACHMENT22
static final int GL_COLOR_ATTACHMENT22- See Also:
-
GL_COLOR_ATTACHMENT23
static final int GL_COLOR_ATTACHMENT23- See Also:
-
GL_COLOR_ATTACHMENT24
static final int GL_COLOR_ATTACHMENT24- See Also:
-
GL_COLOR_ATTACHMENT25
static final int GL_COLOR_ATTACHMENT25- See Also:
-
GL_COLOR_ATTACHMENT26
static final int GL_COLOR_ATTACHMENT26- See Also:
-
GL_COLOR_ATTACHMENT27
static final int GL_COLOR_ATTACHMENT27- See Also:
-
GL_COLOR_ATTACHMENT28
static final int GL_COLOR_ATTACHMENT28- See Also:
-
GL_COLOR_ATTACHMENT29
static final int GL_COLOR_ATTACHMENT29- See Also:
-
GL_COLOR_ATTACHMENT30
static final int GL_COLOR_ATTACHMENT30- See Also:
-
GL_COLOR_ATTACHMENT31
static final int GL_COLOR_ATTACHMENT31- See Also:
-
GL_DEPTH_ATTACHMENT
static final int GL_DEPTH_ATTACHMENT- See Also:
-
GL_STENCIL_ATTACHMENT
static final int GL_STENCIL_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER
static final int GL_FRAMEBUFFER- See Also:
-
GL_RENDERBUFFER
static final int GL_RENDERBUFFER- See Also:
-
GL_RENDERBUFFER_WIDTH
static final int GL_RENDERBUFFER_WIDTH- See Also:
-
GL_RENDERBUFFER_HEIGHT
static final int GL_RENDERBUFFER_HEIGHT- See Also:
-
GL_RENDERBUFFER_INTERNAL_FORMAT
static final int GL_RENDERBUFFER_INTERNAL_FORMAT- See Also:
-
GL_STENCIL_INDEX1
static final int GL_STENCIL_INDEX1- See Also:
-
GL_STENCIL_INDEX4
static final int GL_STENCIL_INDEX4- See Also:
-
GL_STENCIL_INDEX8
static final int GL_STENCIL_INDEX8- See Also:
-
GL_STENCIL_INDEX16
static final int GL_STENCIL_INDEX16- See Also:
-
GL_RENDERBUFFER_RED_SIZE
static final int GL_RENDERBUFFER_RED_SIZE- See Also:
-
GL_RENDERBUFFER_GREEN_SIZE
static final int GL_RENDERBUFFER_GREEN_SIZE- See Also:
-
GL_RENDERBUFFER_BLUE_SIZE
static final int GL_RENDERBUFFER_BLUE_SIZE- See Also:
-
GL_RENDERBUFFER_ALPHA_SIZE
static final int GL_RENDERBUFFER_ALPHA_SIZE- See Also:
-
GL_RENDERBUFFER_DEPTH_SIZE
static final int GL_RENDERBUFFER_DEPTH_SIZE- See Also:
-
GL_RENDERBUFFER_STENCIL_SIZE
static final int GL_RENDERBUFFER_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
-
GL_MAX_SAMPLES
static final int GL_MAX_SAMPLES- See Also:
-
GL_INDEX
static final int GL_INDEX- See Also:
-
GL_TEXTURE_LUMINANCE_TYPE
static final int GL_TEXTURE_LUMINANCE_TYPE- See Also:
-
GL_TEXTURE_INTENSITY_TYPE
static final int GL_TEXTURE_INTENSITY_TYPE- See Also:
-
GL_FRAMEBUFFER_SRGB
static final int GL_FRAMEBUFFER_SRGB- See Also:
-
GL_HALF_FLOAT
static final int GL_HALF_FLOAT- See Also:
-
GL_MAP_READ_BIT
static final int GL_MAP_READ_BIT- See Also:
-
GL_MAP_WRITE_BIT
static final int GL_MAP_WRITE_BIT- See Also:
-
GL_MAP_INVALIDATE_RANGE_BIT
static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
-
GL_MAP_INVALIDATE_BUFFER_BIT
static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
-
GL_MAP_FLUSH_EXPLICIT_BIT
static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
-
GL_MAP_UNSYNCHRONIZED_BIT
static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
-
GL_COMPRESSED_RED_RGTC1
static final int GL_COMPRESSED_RED_RGTC1- See Also:
-
GL_COMPRESSED_SIGNED_RED_RGTC1
static final int GL_COMPRESSED_SIGNED_RED_RGTC1- See Also:
-
GL_COMPRESSED_RG_RGTC2
static final int GL_COMPRESSED_RG_RGTC2- See Also:
-
GL_COMPRESSED_SIGNED_RG_RGTC2
static final int GL_COMPRESSED_SIGNED_RG_RGTC2- See Also:
-
GL_RG
static final int GL_RG- See Also:
-
GL_RG_INTEGER
static final int GL_RG_INTEGER- See Also:
-
GL_R8
static final int GL_R8- See Also:
-
GL_R16
static final int GL_R16- See Also:
-
GL_RG8
static final int GL_RG8- See Also:
-
GL_RG16
static final int GL_RG16- See Also:
-
GL_R16F
static final int GL_R16F- See Also:
-
GL_R32F
static final int GL_R32F- See Also:
-
GL_RG16F
static final int GL_RG16F- See Also:
-
GL_RG32F
static final int GL_RG32F- See Also:
-
GL_R8I
static final int GL_R8I- See Also:
-
GL_R8UI
static final int GL_R8UI- See Also:
-
GL_R16I
static final int GL_R16I- See Also:
-
GL_R16UI
static final int GL_R16UI- See Also:
-
GL_R32I
static final int GL_R32I- See Also:
-
GL_R32UI
static final int GL_R32UI- See Also:
-
GL_RG8I
static final int GL_RG8I- See Also:
-
GL_RG8UI
static final int GL_RG8UI- See Also:
-
GL_RG16I
static final int GL_RG16I- See Also:
-
GL_RG16UI
static final int GL_RG16UI- See Also:
-
GL_RG32I
static final int GL_RG32I- See Also:
-
GL_RG32UI
static final int GL_RG32UI- See Also:
-
GL_VERTEX_ARRAY_BINDING
static final int GL_VERTEX_ARRAY_BINDING- See Also:
-
GL_CLAMP_VERTEX_COLOR
static final int GL_CLAMP_VERTEX_COLOR- See Also:
-
GL_CLAMP_FRAGMENT_COLOR
static final int GL_CLAMP_FRAGMENT_COLOR- See Also:
-
GL_ALPHA_INTEGER
static final int GL_ALPHA_INTEGER- See Also:
-
-
Method Details
-
glColorMaski
void glColorMaski(int index, byte r, byte g, byte b, byte a) -
glGetBooleani_v
-
glGetIntegeri_v
-
glEnablei
void glEnablei(int target, int index) -
glDisablei
void glDisablei(int target, int index) -
glIsEnabledi
byte glIsEnabledi(int target, int index) -
glBeginTransformFeedback
void glBeginTransformFeedback(int primitiveMode) -
glEndTransformFeedback
void glEndTransformFeedback() -
glBindBufferRange
void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindBufferBase
void glBindBufferBase(int target, int index, int buffer) -
glTransformFeedbackVaryings
void glTransformFeedbackVaryings(int program, int count, AddressablePREVIEW varyings, int bufferMode) -
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying(int program, int index, int bufSize, AddressablePREVIEW length, AddressablePREVIEW size, AddressablePREVIEW type, AddressablePREVIEW name) -
glClampColor
void glClampColor(int target, int clamp) -
glBeginConditionalRender
void glBeginConditionalRender(int id, int mode) -
glEndConditionalRender
void glEndConditionalRender() -
glVertexAttribIPointer
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glVertexAttribI1i
void glVertexAttribI1i(int index, int x) -
glVertexAttribI2i
void glVertexAttribI2i(int index, int x, int y) -
glVertexAttribI3i
void glVertexAttribI3i(int index, int x, int y, int z) -
glVertexAttribI4i
void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI1ui
void glVertexAttribI1ui(int index, int x) -
glVertexAttribI2ui
void glVertexAttribI2ui(int index, int x, int y) -
glVertexAttribI3ui
void glVertexAttribI3ui(int index, int x, int y, int z) -
glVertexAttribI4ui
void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
glVertexAttribI1iv
-
glVertexAttribI2iv
-
glVertexAttribI3iv
-
glVertexAttribI4iv
-
glVertexAttribI1uiv
-
glVertexAttribI2uiv
-
glVertexAttribI3uiv
-
glVertexAttribI4uiv
-
glVertexAttribI4bv
-
glVertexAttribI4sv
-
glVertexAttribI4ubv
-
glVertexAttribI4usv
-
glGetUniformuiv
-
glBindFragDataLocation
-
glGetFragDataLocation
-
glUniform1ui
void glUniform1ui(int location, int v0) -
glUniform2ui
void glUniform2ui(int location, int v0, int v1) -
glUniform3ui
void glUniform3ui(int location, int v0, int v1, int v2) -
glUniform4ui
void glUniform4ui(int location, int v0, int v1, int v2, int v3) -
glUniform1uiv
-
glUniform2uiv
-
glUniform3uiv
-
glUniform4uiv
-
glTexParameterIiv
-
glTexParameterIuiv
-
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glClearBufferiv
-
glClearBufferuiv
-
glClearBufferfv
-
glClearBufferfi
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glGetStringi
-
glIsRenderbuffer
byte glIsRenderbuffer(int renderbuffer) -
glBindRenderbuffer
void glBindRenderbuffer(int target, int renderbuffer) -
glDeleteRenderbuffers
-
glGenRenderbuffers
-
glRenderbufferStorage
void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glGetRenderbufferParameteriv
-
glIsFramebuffer
byte glIsFramebuffer(int framebuffer) -
glBindFramebuffer
void glBindFramebuffer(int target, int framebuffer) -
glDeleteFramebuffers
-
glGenFramebuffers
-
glCheckFramebufferStatus
int glCheckFramebufferStatus(int target) -
glFramebufferTexture1D
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferRenderbuffer
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, AddressablePREVIEW params) -
glGenerateMipmap
void glGenerateMipmap(int target) -
glBlitFramebuffer
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glFramebufferTextureLayer
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glMapBufferRange
-
glFlushMappedBufferRange
void glFlushMappedBufferRange(int target, long offset, long length) -
glBindVertexArray
void glBindVertexArray(int array) -
glDeleteVertexArrays
-
glGenVertexArrays
-
glIsVertexArray
byte glIsVertexArray(int array)
-
GL_3_0
when preview features are enabled.