Interface GLES2_3_2

All Superinterfaces:
GLES2_3_0, GLES2_3_1

public interface GLES2_3_2 extends GLES2_3_1
GLES2_3_2 relies on preview features of the Java platform:
  • GLES2_3_2 refers to one or more preview APIs: Addressable.
Programs can only use GLES2_3_2 when preview features are enabled.
Preview features may be removed in a future release, or upgraded to permanent features of the Java platform.
  • Field Details

    • GL_MULTISAMPLE_LINE_WIDTH_RANGE

      static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE
      See Also:
    • GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY

      static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
      See Also:
    • GL_MULTIPLY

      static final int GL_MULTIPLY
      See Also:
    • GL_SCREEN

      static final int GL_SCREEN
      See Also:
    • GL_OVERLAY

      static final int GL_OVERLAY
      See Also:
    • GL_DARKEN

      static final int GL_DARKEN
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    • GL_LIGHTEN

      static final int GL_LIGHTEN
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    • GL_COLORDODGE

      static final int GL_COLORDODGE
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    • GL_COLORBURN

      static final int GL_COLORBURN
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    • GL_HARDLIGHT

      static final int GL_HARDLIGHT
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    • GL_SOFTLIGHT

      static final int GL_SOFTLIGHT
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    • GL_DIFFERENCE

      static final int GL_DIFFERENCE
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    • GL_EXCLUSION

      static final int GL_EXCLUSION
      See Also:
    • GL_HSL_HUE

      static final int GL_HSL_HUE
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    • GL_HSL_SATURATION

      static final int GL_HSL_SATURATION
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    • GL_HSL_COLOR

      static final int GL_HSL_COLOR
      See Also:
    • GL_HSL_LUMINOSITY

      static final int GL_HSL_LUMINOSITY
      See Also:
    • GL_DEBUG_OUTPUT_SYNCHRONOUS

      static final int GL_DEBUG_OUTPUT_SYNCHRONOUS
      See Also:
    • GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

      static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
      See Also:
    • GL_DEBUG_CALLBACK_FUNCTION

      static final int GL_DEBUG_CALLBACK_FUNCTION
      See Also:
    • GL_DEBUG_CALLBACK_USER_PARAM

      static final int GL_DEBUG_CALLBACK_USER_PARAM
      See Also:
    • GL_DEBUG_SOURCE_API

      static final int GL_DEBUG_SOURCE_API
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    • GL_DEBUG_SOURCE_WINDOW_SYSTEM

      static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM
      See Also:
    • GL_DEBUG_SOURCE_SHADER_COMPILER

      static final int GL_DEBUG_SOURCE_SHADER_COMPILER
      See Also:
    • GL_DEBUG_SOURCE_THIRD_PARTY

      static final int GL_DEBUG_SOURCE_THIRD_PARTY
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    • GL_DEBUG_SOURCE_APPLICATION

      static final int GL_DEBUG_SOURCE_APPLICATION
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    • GL_DEBUG_SOURCE_OTHER

      static final int GL_DEBUG_SOURCE_OTHER
      See Also:
    • GL_DEBUG_TYPE_ERROR

      static final int GL_DEBUG_TYPE_ERROR
      See Also:
    • GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

      static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
      See Also:
    • GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

      static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
      See Also:
    • GL_DEBUG_TYPE_PORTABILITY

      static final int GL_DEBUG_TYPE_PORTABILITY
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    • GL_DEBUG_TYPE_PERFORMANCE

      static final int GL_DEBUG_TYPE_PERFORMANCE
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    • GL_DEBUG_TYPE_OTHER

      static final int GL_DEBUG_TYPE_OTHER
      See Also:
    • GL_DEBUG_TYPE_MARKER

      static final int GL_DEBUG_TYPE_MARKER
      See Also:
    • GL_DEBUG_TYPE_PUSH_GROUP

      static final int GL_DEBUG_TYPE_PUSH_GROUP
      See Also:
    • GL_DEBUG_TYPE_POP_GROUP

      static final int GL_DEBUG_TYPE_POP_GROUP
      See Also:
    • GL_DEBUG_SEVERITY_NOTIFICATION

      static final int GL_DEBUG_SEVERITY_NOTIFICATION
      See Also:
    • GL_MAX_DEBUG_GROUP_STACK_DEPTH

      static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH
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    • GL_DEBUG_GROUP_STACK_DEPTH

      static final int GL_DEBUG_GROUP_STACK_DEPTH
      See Also:
    • GL_BUFFER

      static final int GL_BUFFER
      See Also:
    • GL_SHADER

      static final int GL_SHADER
      See Also:
    • GL_PROGRAM

      static final int GL_PROGRAM
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    • GL_VERTEX_ARRAY

      static final int GL_VERTEX_ARRAY
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    • GL_QUERY

      static final int GL_QUERY
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    • GL_PROGRAM_PIPELINE

      static final int GL_PROGRAM_PIPELINE
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    • GL_SAMPLER

      static final int GL_SAMPLER
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    • GL_MAX_LABEL_LENGTH

      static final int GL_MAX_LABEL_LENGTH
      See Also:
    • GL_MAX_DEBUG_MESSAGE_LENGTH

      static final int GL_MAX_DEBUG_MESSAGE_LENGTH
      See Also:
    • GL_MAX_DEBUG_LOGGED_MESSAGES

      static final int GL_MAX_DEBUG_LOGGED_MESSAGES
      See Also:
    • GL_DEBUG_LOGGED_MESSAGES

      static final int GL_DEBUG_LOGGED_MESSAGES
      See Also:
    • GL_DEBUG_SEVERITY_HIGH

      static final int GL_DEBUG_SEVERITY_HIGH
      See Also:
    • GL_DEBUG_SEVERITY_MEDIUM

      static final int GL_DEBUG_SEVERITY_MEDIUM
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    • GL_DEBUG_SEVERITY_LOW

      static final int GL_DEBUG_SEVERITY_LOW
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    • GL_DEBUG_OUTPUT

      static final int GL_DEBUG_OUTPUT
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    • GL_CONTEXT_FLAG_DEBUG_BIT

      static final int GL_CONTEXT_FLAG_DEBUG_BIT
      See Also:
    • GL_STACK_OVERFLOW

      static final int GL_STACK_OVERFLOW
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    • GL_STACK_UNDERFLOW

      static final int GL_STACK_UNDERFLOW
      See Also:
    • GL_GEOMETRY_SHADER

      static final int GL_GEOMETRY_SHADER
      See Also:
    • GL_GEOMETRY_SHADER_BIT

      static final int GL_GEOMETRY_SHADER_BIT
      See Also:
    • GL_GEOMETRY_VERTICES_OUT

      static final int GL_GEOMETRY_VERTICES_OUT
      See Also:
    • GL_GEOMETRY_INPUT_TYPE

      static final int GL_GEOMETRY_INPUT_TYPE
      See Also:
    • GL_GEOMETRY_OUTPUT_TYPE

      static final int GL_GEOMETRY_OUTPUT_TYPE
      See Also:
    • GL_GEOMETRY_SHADER_INVOCATIONS

      static final int GL_GEOMETRY_SHADER_INVOCATIONS
      See Also:
    • GL_LAYER_PROVOKING_VERTEX

      static final int GL_LAYER_PROVOKING_VERTEX
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    • GL_LINES_ADJACENCY

      static final int GL_LINES_ADJACENCY
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    • GL_LINE_STRIP_ADJACENCY

      static final int GL_LINE_STRIP_ADJACENCY
      See Also:
    • GL_TRIANGLES_ADJACENCY

      static final int GL_TRIANGLES_ADJACENCY
      See Also:
    • GL_TRIANGLE_STRIP_ADJACENCY

      static final int GL_TRIANGLE_STRIP_ADJACENCY
      See Also:
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

      static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS

      static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

      static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_INPUT_COMPONENTS

      static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

      static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES

      static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
      See Also:
    • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

      static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_GEOMETRY_SHADER_INVOCATIONS

      static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
      See Also:
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

      static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

      static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS

      static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS

      static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

      static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_FIRST_VERTEX_CONVENTION

      static final int GL_FIRST_VERTEX_CONVENTION
      See Also:
    • GL_LAST_VERTEX_CONVENTION

      static final int GL_LAST_VERTEX_CONVENTION
      See Also:
    • GL_UNDEFINED_VERTEX

      static final int GL_UNDEFINED_VERTEX
      See Also:
    • GL_PRIMITIVES_GENERATED

      static final int GL_PRIMITIVES_GENERATED
      See Also:
    • GL_FRAMEBUFFER_DEFAULT_LAYERS

      static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
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    • GL_MAX_FRAMEBUFFER_LAYERS

      static final int GL_MAX_FRAMEBUFFER_LAYERS
      See Also:
    • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

      static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
      See Also:
    • GL_FRAMEBUFFER_ATTACHMENT_LAYERED

      static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
      See Also:
    • GL_REFERENCED_BY_GEOMETRY_SHADER

      static final int GL_REFERENCED_BY_GEOMETRY_SHADER
      See Also:
    • GL_PRIMITIVE_BOUNDING_BOX

      static final int GL_PRIMITIVE_BOUNDING_BOX
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    • GL_NO_ERROR

      static final int GL_NO_ERROR
      See Also:
    • GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

      static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
      See Also:
    • GL_CONTEXT_FLAGS

      static final int GL_CONTEXT_FLAGS
      See Also:
    • GL_LOSE_CONTEXT_ON_RESET

      static final int GL_LOSE_CONTEXT_ON_RESET
      See Also:
    • GL_GUILTY_CONTEXT_RESET

      static final int GL_GUILTY_CONTEXT_RESET
      See Also:
    • GL_INNOCENT_CONTEXT_RESET

      static final int GL_INNOCENT_CONTEXT_RESET
      See Also:
    • GL_UNKNOWN_CONTEXT_RESET

      static final int GL_UNKNOWN_CONTEXT_RESET
      See Also:
    • GL_RESET_NOTIFICATION_STRATEGY

      static final int GL_RESET_NOTIFICATION_STRATEGY
      See Also:
    • GL_NO_RESET_NOTIFICATION

      static final int GL_NO_RESET_NOTIFICATION
      See Also:
    • GL_CONTEXT_LOST

      static final int GL_CONTEXT_LOST
      See Also:
    • GL_SAMPLE_SHADING

      static final int GL_SAMPLE_SHADING
      See Also:
    • GL_MIN_SAMPLE_SHADING_VALUE

      static final int GL_MIN_SAMPLE_SHADING_VALUE
      See Also:
    • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

      static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
      See Also:
    • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

      static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
      See Also:
    • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

      static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
      See Also:
    • GL_PATCHES

      static final int GL_PATCHES
      See Also:
    • GL_PATCH_VERTICES

      static final int GL_PATCH_VERTICES
      See Also:
    • GL_TESS_CONTROL_OUTPUT_VERTICES

      static final int GL_TESS_CONTROL_OUTPUT_VERTICES
      See Also:
    • GL_TESS_GEN_MODE

      static final int GL_TESS_GEN_MODE
      See Also:
    • GL_TESS_GEN_SPACING

      static final int GL_TESS_GEN_SPACING
      See Also:
    • GL_TESS_GEN_VERTEX_ORDER

      static final int GL_TESS_GEN_VERTEX_ORDER
      See Also:
    • GL_TESS_GEN_POINT_MODE

      static final int GL_TESS_GEN_POINT_MODE
      See Also:
    • GL_TRIANGLES

      static final int GL_TRIANGLES
      See Also:
    • GL_ISOLINES

      static final int GL_ISOLINES
      See Also:
    • GL_QUADS

      static final int GL_QUADS
      See Also:
    • GL_EQUAL

      static final int GL_EQUAL
      See Also:
    • GL_FRACTIONAL_ODD

      static final int GL_FRACTIONAL_ODD
      See Also:
    • GL_FRACTIONAL_EVEN

      static final int GL_FRACTIONAL_EVEN
      See Also:
    • GL_CCW

      static final int GL_CCW
      See Also:
    • GL_CW

      static final int GL_CW
      See Also:
    • GL_MAX_PATCH_VERTICES

      static final int GL_MAX_PATCH_VERTICES
      See Also:
    • GL_MAX_TESS_GEN_LEVEL

      static final int GL_MAX_TESS_GEN_LEVEL
      See Also:
    • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

      static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

      static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

      static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

      static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
      See Also:
    • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

      static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_PATCH_COMPONENTS

      static final int GL_MAX_TESS_PATCH_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

      static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

      static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

      static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

      static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
      See Also:
    • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

      static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
      See Also:
    • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

      static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
      See Also:
    • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

      static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

      static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
      See Also:
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

      static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

      static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
      See Also:
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

      static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

      static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
      See Also:
    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

      static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

      static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
      See Also:
    • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

      static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

      static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
      See Also:
    • GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

      static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
      See Also:
    • GL_IS_PER_PATCH

      static final int GL_IS_PER_PATCH
      See Also:
    • GL_REFERENCED_BY_TESS_CONTROL_SHADER

      static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER
      See Also:
    • GL_REFERENCED_BY_TESS_EVALUATION_SHADER

      static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER
      See Also:
    • GL_TESS_CONTROL_SHADER

      static final int GL_TESS_CONTROL_SHADER
      See Also:
    • GL_TESS_EVALUATION_SHADER

      static final int GL_TESS_EVALUATION_SHADER
      See Also:
    • GL_TESS_CONTROL_SHADER_BIT

      static final int GL_TESS_CONTROL_SHADER_BIT
      See Also:
    • GL_TESS_EVALUATION_SHADER_BIT

      static final int GL_TESS_EVALUATION_SHADER_BIT
      See Also:
    • GL_TEXTURE_BORDER_COLOR

      static final int GL_TEXTURE_BORDER_COLOR
      See Also:
    • GL_CLAMP_TO_BORDER

      static final int GL_CLAMP_TO_BORDER
      See Also:
    • GL_TEXTURE_BUFFER

      static final int GL_TEXTURE_BUFFER
      See Also:
    • GL_TEXTURE_BUFFER_BINDING

      static final int GL_TEXTURE_BUFFER_BINDING
      See Also:
    • GL_MAX_TEXTURE_BUFFER_SIZE

      static final int GL_MAX_TEXTURE_BUFFER_SIZE
      See Also:
    • GL_TEXTURE_BINDING_BUFFER

      static final int GL_TEXTURE_BINDING_BUFFER
      See Also:
    • GL_TEXTURE_BUFFER_DATA_STORE_BINDING

      static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
      See Also:
    • GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

      static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
      See Also:
    • GL_SAMPLER_BUFFER

      static final int GL_SAMPLER_BUFFER
      See Also:
    • GL_INT_SAMPLER_BUFFER

      static final int GL_INT_SAMPLER_BUFFER
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_BUFFER

      static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
      See Also:
    • GL_IMAGE_BUFFER

      static final int GL_IMAGE_BUFFER
      See Also:
    • GL_INT_IMAGE_BUFFER

      static final int GL_INT_IMAGE_BUFFER
      See Also:
    • GL_UNSIGNED_INT_IMAGE_BUFFER

      static final int GL_UNSIGNED_INT_IMAGE_BUFFER
      See Also:
    • GL_TEXTURE_BUFFER_OFFSET

      static final int GL_TEXTURE_BUFFER_OFFSET
      See Also:
    • GL_TEXTURE_BUFFER_SIZE

      static final int GL_TEXTURE_BUFFER_SIZE
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_4x4

      static final int GL_COMPRESSED_RGBA_ASTC_4x4
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_5x4

      static final int GL_COMPRESSED_RGBA_ASTC_5x4
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_5x5

      static final int GL_COMPRESSED_RGBA_ASTC_5x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_6x5

      static final int GL_COMPRESSED_RGBA_ASTC_6x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_6x6

      static final int GL_COMPRESSED_RGBA_ASTC_6x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x5

      static final int GL_COMPRESSED_RGBA_ASTC_8x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x6

      static final int GL_COMPRESSED_RGBA_ASTC_8x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_8x8

      static final int GL_COMPRESSED_RGBA_ASTC_8x8
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x5

      static final int GL_COMPRESSED_RGBA_ASTC_10x5
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x6

      static final int GL_COMPRESSED_RGBA_ASTC_10x6
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x8

      static final int GL_COMPRESSED_RGBA_ASTC_10x8
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_10x10

      static final int GL_COMPRESSED_RGBA_ASTC_10x10
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_12x10

      static final int GL_COMPRESSED_RGBA_ASTC_12x10
      See Also:
    • GL_COMPRESSED_RGBA_ASTC_12x12

      static final int GL_COMPRESSED_RGBA_ASTC_12x12
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
      See Also:
    • GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

      static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
      See Also:
    • GL_TEXTURE_CUBE_MAP_ARRAY

      static final int GL_TEXTURE_CUBE_MAP_ARRAY
      See Also:
    • GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

      static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
      See Also:
    • GL_SAMPLER_CUBE_MAP_ARRAY

      static final int GL_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

      static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
      See Also:
    • GL_INT_SAMPLER_CUBE_MAP_ARRAY

      static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

      static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
      See Also:
    • GL_IMAGE_CUBE_MAP_ARRAY

      static final int GL_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_INT_IMAGE_CUBE_MAP_ARRAY

      static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

      static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
      See Also:
    • GL_STENCIL_INDEX

      static final int GL_STENCIL_INDEX
      See Also:
    • GL_STENCIL_INDEX8

      static final int GL_STENCIL_INDEX8
      See Also:
    • GL_TEXTURE_2D_MULTISAMPLE_ARRAY

      static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

      static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_SAMPLER_2D_MULTISAMPLE_ARRAY

      static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
    • GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
      See Also:
  • Method Details

    • glBlendBarrier

      void glBlendBarrier()
    • glCopyImageSubData

      void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
    • glDebugMessageControl

      void glDebugMessageControl(int source, int type, int severity, int count, AddressablePREVIEW ids, byte enabled)
    • glDebugMessageInsert

      void glDebugMessageInsert(int source, int type, int id, int severity, int length, AddressablePREVIEW buf)
    • glDebugMessageCallback

      void glDebugMessageCallback(AddressablePREVIEW callback, AddressablePREVIEW userParam)
    • glGetDebugMessageLog

      int glGetDebugMessageLog(int count, int bufSize, AddressablePREVIEW sources, AddressablePREVIEW types, AddressablePREVIEW ids, AddressablePREVIEW severities, AddressablePREVIEW lengths, AddressablePREVIEW messageLog)
    • glPushDebugGroup

      void glPushDebugGroup(int source, int id, int length, AddressablePREVIEW message)
    • glPopDebugGroup

      void glPopDebugGroup()
    • glObjectLabel

      void glObjectLabel(int identifier, int name, int length, AddressablePREVIEW label)
    • glGetObjectLabel

      void glGetObjectLabel(int identifier, int name, int bufSize, AddressablePREVIEW length, AddressablePREVIEW label)
    • glObjectPtrLabel

      void glObjectPtrLabel(AddressablePREVIEW ptr, int length, AddressablePREVIEW label)
    • glGetObjectPtrLabel

      void glGetObjectPtrLabel(AddressablePREVIEW ptr, int bufSize, AddressablePREVIEW length, AddressablePREVIEW label)
    • glGetPointerv

      void glGetPointerv(int pname, AddressablePREVIEW params)
    • glEnablei

      void glEnablei(int target, int index)
    • glDisablei

      void glDisablei(int target, int index)
    • glBlendEquationi

      void glBlendEquationi(int buf, int mode)
    • glBlendEquationSeparatei

      void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendFunci

      void glBlendFunci(int buf, int src, int dst)
    • glBlendFuncSeparatei

      void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glColorMaski

      void glColorMaski(int index, byte r, byte g, byte b, byte a)
    • glIsEnabledi

      byte glIsEnabledi(int target, int index)
    • glDrawElementsBaseVertex

      void glDrawElementsBaseVertex(int mode, int count, int type, AddressablePREVIEW indices, int basevertex)
    • glDrawRangeElementsBaseVertex

      void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, AddressablePREVIEW indices, int basevertex)
    • glDrawElementsInstancedBaseVertex

      void glDrawElementsInstancedBaseVertex(int mode, int count, int type, AddressablePREVIEW indices, int instancecount, int basevertex)
    • glFramebufferTexture

      void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glPrimitiveBoundingBox

      void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
    • glGetGraphicsResetStatus

      int glGetGraphicsResetStatus()
    • glReadnPixels

      void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, AddressablePREVIEW data)
    • glGetnUniformfv

      void glGetnUniformfv(int program, int location, int bufSize, AddressablePREVIEW params)
    • glGetnUniformiv

      void glGetnUniformiv(int program, int location, int bufSize, AddressablePREVIEW params)
    • glGetnUniformuiv

      void glGetnUniformuiv(int program, int location, int bufSize, AddressablePREVIEW params)
    • glMinSampleShading

      void glMinSampleShading(float value)
    • glPatchParameteri

      void glPatchParameteri(int pname, int value)
    • glTexParameterIiv

      void glTexParameterIiv(int target, int pname, AddressablePREVIEW params)
    • glTexParameterIuiv

      void glTexParameterIuiv(int target, int pname, AddressablePREVIEW params)
    • glGetTexParameterIiv

      void glGetTexParameterIiv(int target, int pname, AddressablePREVIEW params)
    • glGetTexParameterIuiv

      void glGetTexParameterIuiv(int target, int pname, AddressablePREVIEW params)
    • glSamplerParameterIiv

      void glSamplerParameterIiv(int sampler, int pname, AddressablePREVIEW param)
    • glSamplerParameterIuiv

      void glSamplerParameterIuiv(int sampler, int pname, AddressablePREVIEW param)
    • glGetSamplerParameterIiv

      void glGetSamplerParameterIiv(int sampler, int pname, AddressablePREVIEW params)
    • glGetSamplerParameterIuiv

      void glGetSamplerParameterIuiv(int sampler, int pname, AddressablePREVIEW params)
    • glTexBuffer

      void glTexBuffer(int target, int internalformat, int buffer)
    • glTexBufferRange

      void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
    • glTexStorage3DMultisample

      void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations)