Class MultithreadedGraph

java.lang.Object
org.jzy3d.plot3d.rendering.scene.Graph
org.jzy3d.plot3d.rendering.scene.MultithreadedGraph

public class MultithreadedGraph extends Graph
WORK IN PROGRESS ================= Split drawing tasks to multiple thread, and wait for termination of all drawing tasks before exiting the draw method, hence ensuring a consistent display. This prove to be hardly managed by opengl backends (emulgl and jogl) that require GL primitives being called consistently in order (glBegin->glVertex->glEnd) : multi thread make them interlaced in the current GL context. EmulGL : throws exception JOGL : AWT and NEWT are both crashing the JVM
Author:
martin