-
Adds light to a scene which allows shading the
Geometry
's colors according to the angle
between the light and the
Geometry
, which is required to perceive the volume of an
object.
-
Adds light to a scene which allows shading the
Geometry
's colors according to the angle
between the light and the
Geometry
, which is required to perceive the volume of an
object.
-
A simple enum to define light models, as documented in the
Light
javadoc.
A simple enum to define material property names, as documented in the
Light
javadoc.
-
A simple setting class to define the attenuation of a light w.r.t. to the distance of the vertex
to the light source, as defined in the
Light
javadoc.
Adds light to a scene which allows shading the
Geometry
's colors according to the angle
between the light and the
Geometry
, which is required to perceive the volume of an
object.
A simple enum to define light models, as documented in the
Light
javadoc.
A simple enum to define material property names, as documented in the
Light
javadoc.
-
Adds light to a scene which allows shading the
Geometry
's colors according to the angle
between the light and the
Geometry
, which is required to perceive the volume of an
object.
-
Adds light to a scene which allows shading the
Geometry
's colors according to the angle
between the light and the
Geometry
, which is required to perceive the volume of an
object.