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Coord3D.add(double x,
double y,
double z)
Add a value to all components of the current Coord and return the result in a new Coord3d.
Add a Coord3d to the current one and return the result in a new Coord3d.
Coord3D.addSelf(float x,
float y,
float z)
Coord3D.div(double value)
Divise all components of the current Coord by the same value and return the result in a new
Coord3d.
Divise a Coord3d to the current one and return the result in a new Coord3d.
Coord3D.mul(double value)
Multiply all components of the current Coord and return the result in a new Coord3d.
Coord3D.mul(double x,
double y,
double z)
Multiply a Coord3d to the current one and return the result in a new Coord3d.
Converts the current Coord3d into polar coordinates and return the result in a new Coord3d.
Coord3D.sub(double value)
Substract a value to all components of the current Coord and return the result in a new
Coord3d.
Substract a Coord3d to the current one and return the result in a new Coord3d.
Add a Coord3d to the current one and return the result in a new Coord3d.
Divise a Coord3d to the current one and return the result in a new Coord3d.
void
Multiply a Coord3d to the current one and return the result in a new Coord3d.
void
Substract a Coord3d to the current one and return the result in a new Coord3d.