Package org.jzy3d.maths
Class Angle3d
java.lang.Object
org.jzy3d.maths.Angle3d
An Angle3d stores three 3d points, considering the angle is on the second one. An instance may
return angle(), cos() and sin().
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
static final double
static final float
static final double
protected float
protected float
protected float
protected float
protected float
protected float
protected float
protected float
protected float
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfloat
angle()
Computes the angle at vertex p2 between rays p1,p2 and p3,p2.double
angleD()
Computes the angle at vertex p2 between rays p1,p2 and p3,p2.static double
Compute the sum of all angles in the input coordinate list.static double
angleSumFromPoints
(List<Point> coords) static boolean
static double
Returns the expected sum of all angles of a polygon given its number of points.static double
float
cos()
Computes cosinus of the anglefloat
sin()
Computes the sinus of the angle, by creating a fourth point on an orthogonal direction.
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Field Details
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DEGREE_90_D
public static final double DEGREE_90_D- See Also:
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DEGREE_90
public static final float DEGREE_90- See Also:
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DEGREE_45_D
public static final double DEGREE_45_D- See Also:
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DEGREE_45
public static final float DEGREE_45- See Also:
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x1
protected float x1 -
x2
protected float x2 -
x3
protected float x3 -
y1
protected float y1 -
y2
protected float y2 -
y3
protected float y3 -
z1
protected float z1 -
z2
protected float z2 -
z3
protected float z3
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Constructor Details
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Angle3d
public Angle3d(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) Create an angle, described by three points. The angle is supposed to be on p2 -
Angle3d
Create an angle, described by three coordinates. The angle is supposed to be on p2
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Method Details
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sin
public float sin()Computes the sinus of the angle, by creating a fourth point on an orthogonal direction. -
cos
public float cos()Computes cosinus of the angle -
angle
public float angle()Computes the angle at vertex p2 between rays p1,p2 and p3,p2. Returns 0 to PI radians. -
angleD
public double angleD()Computes the angle at vertex p2 between rays p1,p2 and p3,p2. Returns 0 to PI radians. -
angleSum
Compute the sum of all angles in the input coordinate list. If input contains point A, B, C, this method will compute angles ABC, BCA, CAB. An error is thrown if there are less than 3 points. -
angleSumFromPoints
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angleSumOfNonIntersectingPolygon
public static double angleSumOfNonIntersectingPolygon(int n) Returns the expected sum of all angles of a polygon given its number of points. The polygon is supposed to not have any edge crossing another edge.- Parameters:
n
-- Returns:
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angleSumOfNonIntersectingPolygonRad
public static double angleSumOfNonIntersectingPolygonRad(int n) -
angleSumFromPointsOfNonIntersectingPolygon
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