void
GLvoid gluCylinder (GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble
height, GLint slices, GLint stacks)
void
void gluDeleteQuadric (GLUquadricObj *state)
void
GLvoid gluDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices,
GLint loops)
void
GLU.gluPartialDisk(GLUquadricObj qobj,
double innerRadius,
double outerRadius,
int slices,
int loops,
double startAngle,
double sweepAngle)
GLvoid gluPartialDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint
slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)
void
GLvoid gluQuadricCallback (GLUquadricObj *qobj, GLenum which, void (GLCALLBACK * fn) ())
void
GLvoid gluQuadricDrawStyle (GLUquadricObj *quadObject, GLenum drawStyle)
void
GLvoid gluQuadricNormals (GLUquadricObj *quadObject, GLenum normals)
void
GLvoid gluQuadricOrientation (GLUquadricObj *quadObject, GLenum orientation)
void
GLvoid gluQuadricTexture (GLUquadricObj *quadObject, GLboolean textureCoords)
void
GLvoid gluSphere (GLUquadricObj *qobj, GLdouble radius, GLint slices, GLint stacks)