Package org.jzy3d.painters
Class GLES2CompatUtils
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- org.jzy3d.painters.GLES2CompatUtils
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public class GLES2CompatUtils extends Object
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Constructor Summary
Constructors Constructor Description GLES2CompatUtils()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glBegin(int glPoints)
static void
glBindBuffer(int glArrayBuffer, int i)
static void
glBitmap(int charWidth, int charHeight, float xorig, float yorig, float xmove, float ymove, byte[] nonascii, int i)
static void
glColor3f(float r, float g, float b)
static void
glColor4f(float r, float g, float b, float a)
static void
glDisable(int glPolygonOffsetFill)
static void
glDrawElements(int geometry, int size, int glUnsignedInt, int pointer)
static void
glDrawPixels(int imageWidth, int imageHeight, int glRgba, int glUnsignedByte, Buffer image)
static void
glEnable(int glPolygonOffsetFill)
static void
glEnableClientState(int glVertexArray)
static void
glEnd()
static void
glGetDoublev(int glProjectionMatrix, double[] projection, int i)
static void
glLightfv(int glLight0, int glPosition, float[] positionZero, int i)
static void
glLineStipple(int i, short s)
static void
glLineWidth(float f)
static void
glLoadIdentity()
static void
glMaterialfv(int glFront, int glAmbient, float[] array, int i)
static void
glMatrixMode(int glModelview)
static void
glNormal3f(float x, float y, float z)
static void
glNormalPointer(int glFloat, int byteOffset, int normalOffset)
static void
glOrtho(float f, float g, float h, float i, float near, float far)
static void
glPassThrough(float q)
static void
glPixelZoom(float xratio, float yratio)
static void
glPointSize(float width)
static void
glPolygonMode(int glFrontAndBack, int glLine)
static void
glPolygonOffset(float f, float g)
static void
glPopMatrix()
static void
glPushMatrix()
static void
glRasterPos3f(float x, float y, float z)
static void
glRotatef(float angle, float x, float y, float z)
static void
glScalef(float x, float y, float z)
static void
glShadeModel(int arg0)
static void
glTexCoord2f(float left, float bottom)
static void
glTexEnvi(int glTexture2d, int glTextureEnvMode, int glReplace)
static void
glTranslatef(float arg0, float arg1, float arg2)
static void
glVertex3d(double d, float f, float g)
static void
glVertex3f(float x, float y, float z)
static void
glVertexPointer(int dimensions, int glFloat, int byteOffset, int pointer)
static void
glViewport(int screenXoffset, int screenYoffset, int screenWidth, int screenHeight)
static void
init(com.jogamp.opengl.GL gl, int initialElementCount, int vComps, int vDataType, int cComps, int cDataType, int nComps, int nDataType, int tComps, int tDataType, int glBufferUsage, com.jogamp.opengl.util.glsl.ShaderState shaderState)
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Method Detail
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init
public static void init(com.jogamp.opengl.GL gl, int initialElementCount, int vComps, int vDataType, int cComps, int cDataType, int nComps, int nDataType, int tComps, int tDataType, int glBufferUsage, com.jogamp.opengl.util.glsl.ShaderState shaderState)
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glTranslatef
public static void glTranslatef(float arg0, float arg1, float arg2)
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glLoadIdentity
public static void glLoadIdentity()
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glScalef
public static void glScalef(float x, float y, float z)
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glRotatef
public static void glRotatef(float angle, float x, float y, float z)
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glColor3f
public static void glColor3f(float r, float g, float b)
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glRasterPos3f
public static void glRasterPos3f(float x, float y, float z)
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glBitmap
public static void glBitmap(int charWidth, int charHeight, float xorig, float yorig, float xmove, float ymove, byte[] nonascii, int i)
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glPointSize
public static void glPointSize(float width)
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glBegin
public static void glBegin(int glPoints)
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glColor4f
public static void glColor4f(float r, float g, float b, float a)
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glVertex3f
public static void glVertex3f(float x, float y, float z)
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glEnd
public static void glEnd()
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glShadeModel
public static void glShadeModel(int arg0)
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glMatrixMode
public static void glMatrixMode(int glModelview)
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glLightfv
public static void glLightfv(int glLight0, int glPosition, float[] positionZero, int i)
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glBindBuffer
public static void glBindBuffer(int glArrayBuffer, int i)
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glVertexPointer
public static void glVertexPointer(int dimensions, int glFloat, int byteOffset, int pointer)
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glNormalPointer
public static void glNormalPointer(int glFloat, int byteOffset, int normalOffset)
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glEnableClientState
public static void glEnableClientState(int glVertexArray)
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glDrawElements
public static void glDrawElements(int geometry, int size, int glUnsignedInt, int pointer)
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glGetDoublev
public static void glGetDoublev(int glProjectionMatrix, double[] projection, int i)
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glPushMatrix
public static void glPushMatrix()
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glPopMatrix
public static void glPopMatrix()
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glOrtho
public static void glOrtho(float f, float g, float h, float i, float near, float far)
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glViewport
public static void glViewport(int screenXoffset, int screenYoffset, int screenWidth, int screenHeight)
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glLineWidth
public static void glLineWidth(float f)
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glTexCoord2f
public static void glTexCoord2f(float left, float bottom)
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glTexEnvi
public static void glTexEnvi(int glTexture2d, int glTextureEnvMode, int glReplace)
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glEnable
public static void glEnable(int glPolygonOffsetFill)
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glPolygonOffset
public static void glPolygonOffset(float f, float g)
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glDisable
public static void glDisable(int glPolygonOffsetFill)
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glMaterialfv
public static void glMaterialfv(int glFront, int glAmbient, float[] array, int i)
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glNormal3f
public static void glNormal3f(float x, float y, float z)
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glPolygonMode
public static void glPolygonMode(int glFrontAndBack, int glLine)
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glPixelZoom
public static void glPixelZoom(float xratio, float yratio)
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glDrawPixels
public static void glDrawPixels(int imageWidth, int imageHeight, int glRgba, int glUnsignedByte, Buffer image)
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glPassThrough
public static void glPassThrough(float q)
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glVertex3d
public static void glVertex3d(double d, float f, float g)
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glLineStipple
public static void glLineStipple(int i, short s)
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