Coord3D |
Coord3D.add(double x,
double y,
double z) |
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Coord3D |
Coord3D.add(float value) |
Add a value to all components of the current Coord and return the result in a new Coord3d.
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Coord3D |
Coord3D.add(Coord3D c2) |
Add a Coord3d to the current one and return the result in a new Coord3d.
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Coord3D |
Coord3D.addSelf(float value) |
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Coord3D |
Coord3D.addSelf(float x,
float y,
float z) |
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Coord3D |
Coord3D.addSelf(Coord3d c2) |
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Coord3D |
Coord3D.cartesian() |
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Coord3D |
Coord3D.cartesianSelf() |
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Coord3D |
Coord3D.div(double value) |
Divise all components of the current Coord by the same value and return the result in a new
Coord3d.
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Coord3D |
Coord3D.div(Coord3D c2) |
Divise a Coord3d to the current one and return the result in a new Coord3d.
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Coord3D |
Coord3D.mul(double value) |
Multiply all components of the current Coord and return the result in a new Coord3d.
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Coord3D |
Coord3D.mul(double x,
double y,
double z) |
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Coord3D |
Coord3D.mul(Coord3D c2) |
Multiply a Coord3d to the current one and return the result in a new Coord3d.
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Coord3D |
Coord3D.polar() |
Converts the current Coord3d into polar coordinates and return the result in a new Coord3d.
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Coord3D |
Coord3D.polarSelf() |
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Coord3D |
Coord3D.sub(double value) |
Substract a value to all components of the current Coord and return the result in a new
Coord3d.
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Coord3D |
Coord3D.sub(Coord3D c2) |
Substract a Coord3d to the current one and return the result in a new Coord3d.
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Coord3D |
Coord3D.subSelf(double value) |
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Coord3D |
Coord3D.subSelf(Coord3D c2) |
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