void |
GLU.gluCylinder(GLUquadricObj qobj,
double baseRadius,
double topRadius,
double height,
int slices,
int stacks) |
GLvoid gluCylinder (GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble
height, GLint slices, GLint stacks)
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void |
GLU.gluDeleteQuadric(GLUquadricObj state) |
void gluDeleteQuadric (GLUquadricObj *state)
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void |
GLU.gluDisk(GLUquadricObj qobj,
double innerRadius,
double outerRadius,
int slices,
int loops) |
GLvoid gluDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices,
GLint loops)
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void |
GLU.gluPartialDisk(GLUquadricObj qobj,
double innerRadius,
double outerRadius,
int slices,
int loops,
double startAngle,
double sweepAngle) |
GLvoid gluPartialDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint
slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)
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void |
GLU.gluQuadricCallback(GLUquadricObj qobj,
int which,
String fn) |
GLvoid gluQuadricCallback (GLUquadricObj *qobj, GLenum which, void (GLCALLBACK * fn) ())
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void |
GLU.gluQuadricDrawStyle(GLUquadricObj quadObject,
int drawStyle) |
GLvoid gluQuadricDrawStyle (GLUquadricObj *quadObject, GLenum drawStyle)
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void |
GLU.gluQuadricNormals(GLUquadricObj quadObject,
int normals) |
GLvoid gluQuadricNormals (GLUquadricObj *quadObject, GLenum normals)
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void |
GLU.gluQuadricOrientation(GLUquadricObj quadObject,
int orientation) |
GLvoid gluQuadricOrientation (GLUquadricObj *quadObject, GLenum orientation)
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void |
GLU.gluQuadricTexture(GLUquadricObj quadObject,
boolean textureCoords) |
GLvoid gluQuadricTexture (GLUquadricObj *quadObject, GLboolean textureCoords)
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void |
GLU.gluSphere(GLUquadricObj qobj,
double radius,
int slices,
int stacks) |
GLvoid gluSphere (GLUquadricObj *qobj, GLdouble radius, GLint slices, GLint stacks)
|