void |
GLU.gluBeginCurve(GLUnurbsObj nobj) |
GLvoid gluBeginCurve (GLUnurbsObj *nobj)
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void |
GLU.gluBeginSurface(GLUnurbsObj nobj) |
GLvoid gluBeginSurface (GLUnurbsObj *nobj)
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void |
GLU.gluDeleteNurbsRenderer(GLUnurbsObj nobj) |
GLvoid gluDeleteNurbsRenderer (GLUnurbsObj *nobj)
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void |
GLU.gluEndCurve(GLUnurbsObj nobj) |
GLvoid gluEndCurve (GLUnurbsObj *nobj)
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void |
GLU.gluEndSurface(GLUnurbsObj nobj) |
GLvoid gluEndSurface (GLUnurbsObj *nobj)
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void |
GLU.gluGetNurbsProperty(GLUnurbsObj nobj,
int property,
float[] value) |
GLvoid gluGetNurbsProperty (GLUnurbsObj *nobj, GLenum property, GLfloat *value)
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void |
GLU.gluLoadSamplingMatrices(GLUnurbsObj nobj,
float[] modelMatrix,
float[] projMatrix,
int[] viewport) |
GLvoid gluLoadSamplingMatrices (GLUnurbsObj *nobj, const GLfloat modelMatrix [16], const
GLfloat projMatrix [16], const GLint viewport [4])
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void |
GLU.gluNurbsCurve(GLUnurbsObj nobj,
int knot_count,
float[] knot,
int stride,
float[][] ctlarray,
int order,
int type) |
GLvoid gluNurbsCurve (GLUnurbsObj *nobj, GLint knot_count, GLfloat *knot, GLint stride, GLfloat
*ctlarray, GLint order, GLenum type)
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void |
GLU.gluNurbsProperty(GLUnurbsObj nobj,
int property,
float value) |
GLvoid gluNurbsProperty (GLUnurbsObj *nobj, GLenum property, GLfloat value)
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void |
GLU.gluNurbsSurface(GLUnurbsObj nobj,
int sknot_count,
float[] sknot,
int tknot_count,
float[] tknot,
int s_stride,
int t_stride,
float[][][] ctlarray,
int sorder,
int torder,
int type) |
GLvoid gluNurbsSurface (GLUnurbsObj *nobj, GLint sknot_count, GLfloat *sknot, GLint
tknot_count, GLfloat *tknot, GLint s_stride, GLint t_stride, GLfloat *ctlarray, GLint sorder,
GLint torder, GLenum type)
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