Coord3D | 
Coord3D.add(double x,
   double y,
   double z) | 
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Coord3D | 
Coord3D.add(float value) | 
 Add a value to all components of the current Coord and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.add(Coord3D c2) | 
 Add a Coord3d to the current one and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.addSelf(float value) | 
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Coord3D | 
Coord3D.addSelf(float x,
       float y,
       float z) | 
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Coord3D | 
Coord3D.addSelf(Coord3d c2) | 
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Coord3D | 
Coord3D.cartesian() | 
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Coord3D | 
Coord3D.cartesianSelf() | 
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Coord3D | 
Coord3D.div(double value) | 
 Divise all components of the current Coord by the same value and return the result in a new
 Coord3d. 
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Coord3D | 
Coord3D.div(Coord3D c2) | 
 Divise a Coord3d to the current one and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.mul(double value) | 
 Multiply all components of the current Coord and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.mul(double x,
   double y,
   double z) | 
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Coord3D | 
Coord3D.mul(Coord3D c2) | 
 Multiply a Coord3d to the current one and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.polar() | 
 Converts the current Coord3d into polar coordinates and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.polarSelf() | 
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Coord3D | 
Coord3D.sub(double value) | 
 Substract a value to all components of the current Coord and return the result in a new
 Coord3d. 
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Coord3D | 
Coord3D.sub(Coord3D c2) | 
 Substract a Coord3d to the current one and return the result in a new Coord3d. 
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Coord3D | 
Coord3D.subSelf(double value) | 
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Coord3D | 
Coord3D.subSelf(Coord3D c2) | 
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