void | 
GLU.gluCylinder(GLUquadricObj qobj,
           double baseRadius,
           double topRadius,
           double height,
           int slices,
           int stacks) | 
 GLvoid gluCylinder (GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble
 height, GLint slices, GLint stacks) 
 | 
void | 
GLU.gluDeleteQuadric(GLUquadricObj state) | 
 void gluDeleteQuadric (GLUquadricObj *state) 
 | 
void | 
GLU.gluDisk(GLUquadricObj qobj,
       double innerRadius,
       double outerRadius,
       int slices,
       int loops) | 
 GLvoid gluDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices,
 GLint loops) 
 | 
void | 
GLU.gluPartialDisk(GLUquadricObj qobj,
              double innerRadius,
              double outerRadius,
              int slices,
              int loops,
              double startAngle,
              double sweepAngle) | 
 GLvoid gluPartialDisk (GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint
 slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle) 
 | 
void | 
GLU.gluQuadricCallback(GLUquadricObj qobj,
                  int which,
                  String fn) | 
 GLvoid gluQuadricCallback (GLUquadricObj *qobj, GLenum which, void (GLCALLBACK * fn) ()) 
 | 
void | 
GLU.gluQuadricDrawStyle(GLUquadricObj quadObject,
                   int drawStyle) | 
 GLvoid gluQuadricDrawStyle (GLUquadricObj *quadObject, GLenum drawStyle) 
 | 
void | 
GLU.gluQuadricNormals(GLUquadricObj quadObject,
                 int normals) | 
 GLvoid gluQuadricNormals (GLUquadricObj *quadObject, GLenum normals) 
 | 
void | 
GLU.gluQuadricOrientation(GLUquadricObj quadObject,
                     int orientation) | 
 GLvoid gluQuadricOrientation (GLUquadricObj *quadObject, GLenum orientation) 
 | 
void | 
GLU.gluQuadricTexture(GLUquadricObj quadObject,
                 boolean textureCoords) | 
 GLvoid gluQuadricTexture (GLUquadricObj *quadObject, GLboolean textureCoords) 
 | 
void | 
GLU.gluSphere(GLUquadricObj qobj,
         double radius,
         int slices,
         int stacks) | 
 GLvoid gluSphere (GLUquadricObj *qobj, GLdouble radius, GLint slices, GLint stacks) 
 |