Uses of Package
org.jzy3d.plot3d.rendering.ddp.algorithms

  • Class
    Description
    Status of peeling methods on {macOS 10.12 + NVidia GPU} {Ubuntu 20.04 + Intel Iris GPU} OK - F2B_PEELING_MODE OK - DUAL_PEELING_MODE OK - WEIGHTED_AVERAGE_MODE KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black Status of peeling methods on macOS 11.4 + M1 (Silicon) OK - DUAL_PEELING_MODE KO - WEIGHTED_AVERAGE_MODE : renders correctly BUT make opaque object appear translucent (e.g. the blue cube of this demo) KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black KO - F2B_PEELING_MODE : Hangs before display (reproduce with chart.get
  • Class
    Description
    A IDepthPeelingAlgorithm has a GLEventListener-like interface to act as a delegate for a depth peeling renderer.
    Status of peeling methods on {macOS 10.12 + NVidia GPU} {Ubuntu 20.04 + Intel Iris GPU} OK - F2B_PEELING_MODE OK - DUAL_PEELING_MODE OK - WEIGHTED_AVERAGE_MODE KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black Status of peeling methods on macOS 11.4 + M1 (Silicon) OK - DUAL_PEELING_MODE KO - WEIGHTED_AVERAGE_MODE : renders correctly BUT make opaque object appear translucent (e.g. the blue cube of this demo) KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black KO - F2B_PEELING_MODE : Hangs before display (reproduce with chart.get
  • Class
    Description
     
     
    A IDepthPeelingAlgorithm has a GLEventListener-like interface to act as a delegate for a depth peeling renderer.
    Status of peeling methods on {macOS 10.12 + NVidia GPU} {Ubuntu 20.04 + Intel Iris GPU} OK - F2B_PEELING_MODE OK - DUAL_PEELING_MODE OK - WEIGHTED_AVERAGE_MODE KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black Status of peeling methods on macOS 11.4 + M1 (Silicon) OK - DUAL_PEELING_MODE KO - WEIGHTED_AVERAGE_MODE : renders correctly BUT make opaque object appear translucent (e.g. the blue cube of this demo) KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black KO - F2B_PEELING_MODE : Hangs before display (reproduce with chart.get