Class NativeEmbeddedPainter

java.lang.Object
org.jzy3d.painters.AbstractPainter
org.jzy3d.painters.NativeEmbeddedPainter
All Implemented Interfaces:
IPainter

public class NativeEmbeddedPainter extends AbstractPainter implements IPainter
  • Field Details

    • gl

      protected com.jogamp.opengl.GL gl
    • glu

      protected com.jogamp.opengl.glu.GLU glu
    • glut

      protected com.jogamp.opengl.util.gl2.GLUT glut
    • camera

      protected Camera camera
  • Constructor Details

    • NativeEmbeddedPainter

      public NativeEmbeddedPainter()
  • Method Details

    • configureGL

      public void configureGL(Quality quality)
      Description copied from interface: IPainter
      Apply quality settings as OpenGL commands
      Specified by:
      configureGL in interface IPainter
    • acquireGL

      public Object acquireGL()
      Description copied from interface: IPainter
      In the context of a multithreaded application, this method allows retrieving the GL context for the calling thread. Once work is done the caller should call IPainter.releaseGL()
      Specified by:
      acquireGL in interface IPainter
    • releaseGL

      public void releaseGL()
      Description copied from interface: IPainter
      In the context of a multithreaded application, this method allows releasing the GL context by the calling thread to let other thread use it. IPainter.acquireGL()
      Specified by:
      releaseGL in interface IPainter
    • getView

      public View getView()
      Specified by:
      getView in interface IPainter
      Overrides:
      getView in class AbstractPainter
    • getCamera

      public Camera getCamera()
      Specified by:
      getCamera in interface IPainter
      Overrides:
      getCamera in class AbstractPainter
    • setCamera

      public void setCamera(Camera camera)
      Specified by:
      setCamera in interface IPainter
      Overrides:
      setCamera in class AbstractPainter
    • getViewPortAsInt

      public int[] getViewPortAsInt()
      Specified by:
      getViewPortAsInt in interface IPainter
    • getProjectionAsDouble

      public double[] getProjectionAsDouble()
      Specified by:
      getProjectionAsDouble in interface IPainter
    • getProjectionAsFloat

      public float[] getProjectionAsFloat()
      Specified by:
      getProjectionAsFloat in interface IPainter
    • getModelViewAsDouble

      public double[] getModelViewAsDouble()
      Specified by:
      getModelViewAsDouble in interface IPainter
    • getModelViewAsFloat

      public float[] getModelViewAsFloat()
      Specified by:
      getModelViewAsFloat in interface IPainter
    • glLoadIdentity

      public void glLoadIdentity()
      OPEN GL Interface
      Specified by:
      glLoadIdentity in interface IPainter
    • glMatrixMode

      public void glMatrixMode(int mode)
      Specified by:
      glMatrixMode in interface IPainter
    • glPushMatrix

      public void glPushMatrix()
      Specified by:
      glPushMatrix in interface IPainter
    • glPopMatrix

      public void glPopMatrix()
      Specified by:
      glPopMatrix in interface IPainter
    • glScalef

      public void glScalef(float x, float y, float z)
      Specified by:
      glScalef in interface IPainter
    • glTranslatef

      public void glTranslatef(float x, float y, float z)
      Specified by:
      glTranslatef in interface IPainter
    • glRotatef

      public void glRotatef(float angle, float x, float y, float z)
      Specified by:
      glRotatef in interface IPainter
    • glLineWidth

      public void glLineWidth(float width)
      Specified by:
      glLineWidth in interface IPainter
    • glBegin

      public void glBegin(int type)
      Specified by:
      glBegin in interface IPainter
    • glColor3f

      public void glColor3f(float r, float g, float b)
      Specified by:
      glColor3f in interface IPainter
    • glVertex3f

      public void glVertex3f(float x, float y, float z)
      Specified by:
      glVertex3f in interface IPainter
    • glVertex3d

      public void glVertex3d(double x, double y, double z)
      Specified by:
      glVertex3d in interface IPainter
    • glEnd

      public void glEnd()
      Specified by:
      glEnd in interface IPainter
    • glPolygonMode

      public void glPolygonMode(PolygonMode mode, PolygonFill fill)
      Specified by:
      glPolygonMode in interface IPainter
    • polygonModeValue

      protected int polygonModeValue(PolygonMode mode)
    • polygonFillValue

      protected int polygonFillValue(PolygonFill mode)
    • glPolygonMode

      public void glPolygonMode(int frontOrBack, int fill)
      Specified by:
      glPolygonMode in interface IPainter
    • glColor4f

      public void glColor4f(float r, float g, float b, float a)
      Specified by:
      glColor4f in interface IPainter
    • glEnable

      public void glEnable(int type)
      Specified by:
      glEnable in interface IPainter
    • glPolygonOffset

      public void glPolygonOffset(float factor, float units)
      Specified by:
      glPolygonOffset in interface IPainter
    • glFrontFace

      public void glFrontFace(int mode)
      Specified by:
      glFrontFace in interface IPainter
    • glCullFace

      public void glCullFace(int mode)
      Specified by:
      glCullFace in interface IPainter
    • glDisable

      public void glDisable(int type)
      Specified by:
      glDisable in interface IPainter
    • glLineStipple

      public void glLineStipple(int factor, short pattern)
      Specified by:
      glLineStipple in interface IPainter
    • glPointSize

      public void glPointSize(float width)
      Specified by:
      glPointSize in interface IPainter
    • glTexCoord2f

      public void glTexCoord2f(float s, float t)
      Specified by:
      glTexCoord2f in interface IPainter
    • glTexEnvf

      public void glTexEnvf(int target, int pname, float param)
      Specified by:
      glTexEnvf in interface IPainter
    • glTexEnvi

      public void glTexEnvi(int target, int pname, int param)
      Specified by:
      glTexEnvi in interface IPainter
    • glRasterPos3f

      public void glRasterPos3f(float x, float y, float z)
      Specified by:
      glRasterPos3f in interface IPainter
    • glDrawPixels

      public void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
      Specified by:
      glDrawPixels in interface IPainter
    • glPixelZoom

      public void glPixelZoom(float xfactor, float yfactor)
      Specified by:
      glPixelZoom in interface IPainter
    • glPixelStorei

      public void glPixelStorei(int pname, int param)
      Specified by:
      glPixelStorei in interface IPainter
    • glPixelStore

      public void glPixelStore(PixelStore store, int param)
      Specified by:
      glPixelStore in interface IPainter
    • glBitmap

      public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
      Specified by:
      glBitmap in interface IPainter
    • glutBitmapString

      public void glutBitmapString(int font, String string)
      Specified by:
      glutBitmapString in interface IPainter
    • glutBitmapString

      public void glutBitmapString(Font axisFont, String label, Coord3d p, Color c)
      JGL only
      Specified by:
      glutBitmapString in interface IPainter
    • drawText

      public void drawText(Font font, String label, Coord3d position, Color color, float rotation)
      Description copied from interface: IPainter
      A high level and easy way of drawing texts (non OpenGL). Rotation may not be supported by all IPainter
      Specified by:
      drawText in interface IPainter
    • glutBitmapLength

      public int glutBitmapLength(int font, String string)
      Specified by:
      glutBitmapLength in interface IPainter
    • glGenLists

      public int glGenLists(int range)
      Specified by:
      glGenLists in interface IPainter
    • glNewList

      public void glNewList(int list, int mode)
      Specified by:
      glNewList in interface IPainter
    • glNewList

      public void glNewList(int list, ListMode mode)
      Specified by:
      glNewList in interface IPainter
    • glEndList

      public void glEndList()
      Specified by:
      glEndList in interface IPainter
    • glCallList

      public void glCallList(int list)
      Specified by:
      glCallList in interface IPainter
    • glIsList

      public boolean glIsList(int list)
      Specified by:
      glIsList in interface IPainter
    • glDeleteLists

      public void glDeleteLists(int list, int range)
      Specified by:
      glDeleteLists in interface IPainter
    • gluDisk

      public void gluDisk(double inner, double outer, int slices, int loops)
      Specified by:
      gluDisk in interface IPainter
    • gluSphere

      public void gluSphere(double radius, int slices, int stacks)
      Specified by:
      gluSphere in interface IPainter
    • gluCylinder

      public void gluCylinder(double base, double top, double height, int slices, int stacks)
      Specified by:
      gluCylinder in interface IPainter
    • glutSolidSphere

      public void glutSolidSphere(double radius, int slices, int stacks)
      Specified by:
      glutSolidSphere in interface IPainter
    • glutSolidCube

      public void glutSolidCube(float size)
      Specified by:
      glutSolidCube in interface IPainter
    • glutSolidTeapot

      public void glutSolidTeapot(float scale)
      Specified by:
      glutSolidTeapot in interface IPainter
    • glutWireTeapot

      public void glutWireTeapot(float scale)
      Specified by:
      glutWireTeapot in interface IPainter
    • glFeedbackBuffer

      public void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
      Specified by:
      glFeedbackBuffer in interface IPainter
    • glRenderMode

      public int glRenderMode(int mode)
      Specified by:
      glRenderMode in interface IPainter
    • glRenderMode

      public int glRenderMode(RenderMode mode)
      Specified by:
      glRenderMode in interface IPainter
    • glPassThrough

      public void glPassThrough(float token)
      Specified by:
      glPassThrough in interface IPainter
    • glStencilFunc

      public void glStencilFunc(StencilFunc func, int ref, int mask)
      Description copied from interface: IPainter
      Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. Stencil planes are first drawn into using GL drawing primitives, then geometry and images are rendered using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering. The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the reference value and the value in the stencil buffer. To enable and disable the test, call glEnable and glDisable with argument GL_STENCIL_TEST. To specify actions based on the outcome of the stencil test, call glStencilOp or glStencilOpSeparate. There can be two separate sets of func, ref, and mask parameters; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilFunc sets both front and back stencil state to the same values. Use glStencilFuncSeparate to set front and back stencil state to different values. func is a symbolic constant that determines the stencil comparison function. It accepts one of eight values, shown in the following list. ref is an integer reference value that is used in the stencil comparison. It is clamped to the range 0 2 n - 1 , where n is the number of bitplanes in the stencil buffer. mask is bitwise ANDed with both the reference value and the stored stencil value, with the ANDed values participating in the comparison. If stencil represents the value stored in the corresponding stencil buffer location, the following list shows the effect of each comparison function that can be specified by func. Only if the comparison succeeds is the pixel passed through to the next stage in the rasterization process (see glStencilOp). All tests treat stencil values as unsigned integers in the range 0 2 n - 1 , where n is the number of bitplanes in the stencil buffer. The following values are accepted by func:
      • GL_NEVER Always fails.
      • GL_LESS Passes if ( ref invalid input: '&' mask ) invalid input: '<' ( stencil invalid input: '&' mask ).
      • GL_LEQUAL Passes if ( ref invalid input: '&' mask ) invalid input: '<'= ( stencil invalid input: '&' mask ).
      • GL_GREATER Passes if ( ref invalid input: '&' mask ) > ( stencil invalid input: '&' mask ).
      • GL_GEQUAL Passes if ( ref invalid input: '&' mask ) >= ( stencil invalid input: '&' mask ).
      • GL_EQUAL Passes if ( ref invalid input: '&' mask ) = ( stencil invalid input: '&' mask ).
      • GL_NOTEQUAL Passes if ( ref invalid input: '&' mask ) != ( stencil invalid input: '&' mask ).
      • GL_ALWAYS Always passes.
      Specified by:
      glStencilFunc in interface IPainter
      Parameters:
      func - sets the stencil test function that determines whether a fragment passes or is discarded. This test function is applied to the stored stencil value and the glStencilFunc's ref value. Possible options are: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL and GL_ALWAYS. The semantic meaning of these is similar to the depth buffer's functions.
      ref - specifies the reference value for the stencil test. The stencil buffer's content is compared to this value.
      mask - specifies a mask that is ANDed with both the reference value and the stored stencil value before the test compares them. Initially set to all 1s.
    • glStencilMask

      public void glStencilMask(int mask)
      Description copied from interface: IPainter
      glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing. There can be two separate mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask sets both front and back stencil writemasks to the same values. Use glStencilMaskSeparate to set front and back stencil writemasks to different values.
      Specified by:
      glStencilMask in interface IPainter
    • glStencilMask_True

      public void glStencilMask_True()
      Specified by:
      glStencilMask_True in interface IPainter
    • glStencilMask_False

      public void glStencilMask_False()
      Specified by:
      glStencilMask_False in interface IPainter
    • glStencilOp

      public void glStencilOp(StencilOp fail, StencilOp zfail, StencilOp zpass)
      Description copied from interface: IPainter
      The glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) contains three options of which we can specify for each option what action to take:
      Specified by:
      glStencilOp in interface IPainter
      Parameters:
      fail - action to take if the stencil test fails.
      zfail - action to take if the stencil test passes, but the depth test fails.
      zpass - action to take if both the stencil and the depth test pass. Then for each of the options you can take any of the following actions:
      • Action : Description
      • GL_KEEP : The currently stored stencil value is kept.
      • GL_ZERO : The stencil value is set to 0.
      • GL_REPLACE : The stencil value is replaced with the reference value set with glStencilFunc.
      • GL_INCR : The stencil value is increased by 1 if it is lower than the maximum value.
      • GL_INCR_WRAP : Same as GL_INCR, but wraps it back to 0 as soon as the maximum value is exceeded.
      • GL_DECR : The stencil value is decreased by 1 if it is higher than the minimum value.
      • GL_DECR_WRAP : Same as GL_DECR, but wraps it to the maximum value if it ends up lower than 0.
      • GL_INVERT : Bitwise inverts the current stencil buffer value.
    • glClearStencil

      public void glClearStencil(int s)
      Description copied from interface: IPainter
      glClearStencil specifies the index used by glClear to clear the stencil buffer. s is masked with 2 m - 1 , where m is the number of bits in the stencil buffer.
      Specified by:
      glClearStencil in interface IPainter
    • toInt

      protected int toInt(StencilOp fail)
    • glOrtho

      public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
      Specified by:
      glOrtho in interface IPainter
    • gluOrtho2D

      public void gluOrtho2D(double left, double right, double bottom, double top)
      Specified by:
      gluOrtho2D in interface IPainter
    • gluPerspective

      public void gluPerspective(double fovy, double aspect, double zNear, double zFar)
      Specified by:
      gluPerspective in interface IPainter
    • glFrustum

      public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
      Specified by:
      glFrustum in interface IPainter
    • gluLookAt

      public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)
      Specified by:
      gluLookAt in interface IPainter
    • glViewport

      public void glViewport(int x, int y, int width, int height)
      Specified by:
      glViewport in interface IPainter
    • glClipPlane

      public void glClipPlane(int plane, double[] equation)
      Specified by:
      glClipPlane in interface IPainter
    • glEnable_ClipPlane

      public void glEnable_ClipPlane(int plane)
      Specified by:
      glEnable_ClipPlane in interface IPainter
    • glDisable_ClipPlane

      public void glDisable_ClipPlane(int plane)
      Specified by:
      glDisable_ClipPlane in interface IPainter
    • clipPlaneId

      public int clipPlaneId(int id)
      Return the GL clip plane ID according to an ID in [0;5]
      Specified by:
      clipPlaneId in interface IPainter
    • gluUnProject

      public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_offset)
      Description copied from interface: IPainter
      Project 2D (screen) coordinates in the 3D world
      Specified by:
      gluUnProject in interface IPainter
    • gluProject

      public boolean gluProject(float objX, float objY, float objZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] winPos, int winPos_offset)
      Description copied from interface: IPainter
      Project 3D (world) coordinates in the 2D screen
      Specified by:
      gluProject in interface IPainter
    • glGetIntegerv

      public void glGetIntegerv(int pname, int[] data, int data_offset)
      Specified by:
      glGetIntegerv in interface IPainter
    • glGetDoublev

      public void glGetDoublev(int pname, double[] params, int params_offset)
      Specified by:
      glGetDoublev in interface IPainter
    • glGetFloatv

      public void glGetFloatv(int pname, float[] data, int data_offset)
      Specified by:
      glGetFloatv in interface IPainter
    • glDepthFunc

      public void glDepthFunc(int func)
      Specified by:
      glDepthFunc in interface IPainter
    • glDepthRangef

      public void glDepthRangef(float near, float far)
      Specified by:
      glDepthRangef in interface IPainter
    • glBlendFunc

      public void glBlendFunc(int sfactor, int dfactor)
      Specified by:
      glBlendFunc in interface IPainter
    • glShadeModel

      public void glShadeModel(ColorModel colorModel)
      Specified by:
      glShadeModel in interface IPainter
    • glShadeModel

      public void glShadeModel(int mode)
      Specified by:
      glShadeModel in interface IPainter
    • glShadeModel_Smooth

      public void glShadeModel_Smooth()
      Specified by:
      glShadeModel_Smooth in interface IPainter
    • glShadeModel_Flat

      public void glShadeModel_Flat()
      Specified by:
      glShadeModel_Flat in interface IPainter
    • glHint

      public void glHint(int target, int mode)
      Specified by:
      glHint in interface IPainter
    • glMaterialfv

      public void glMaterialfv(int face, int pname, float[] params, int params_offset)
      Specified by:
      glMaterialfv in interface IPainter
    • glNormal3f

      public void glNormal3f(float nx, float ny, float nz)
      Specified by:
      glNormal3f in interface IPainter
    • glLightf

      public void glLightf(int light, Attenuation.Type attenuationType, float value)
      Specified by:
      glLightf in interface IPainter
    • glLightf

      public void glLightf(int light, int pname, float value)
      Specified by:
      glLightf in interface IPainter
    • glLightfv

      public void glLightfv(int light, int pname, float[] params, int params_offset)
      Specified by:
      glLightfv in interface IPainter
    • glLight_Position

      public void glLight_Position(int lightId, float[] positionZero)
      Specified by:
      glLight_Position in interface IPainter
    • glLight_Ambiant

      public void glLight_Ambiant(int lightId, Color ambiantColor)
      Specified by:
      glLight_Ambiant in interface IPainter
    • glLight_Diffuse

      public void glLight_Diffuse(int lightId, Color diffuseColor)
      Specified by:
      glLight_Diffuse in interface IPainter
    • glLight_Specular

      public void glLight_Specular(int lightId, Color specularColor)
      Specified by:
      glLight_Specular in interface IPainter
    • glLight_Shininess

      public void glLight_Shininess(int lightId, float value)
      Specified by:
      glLight_Shininess in interface IPainter
    • glEnable_Light

      public void glEnable_Light(int light)
      Specified by:
      glEnable_Light in interface IPainter
    • glDisable_Light

      public void glDisable_Light(int light)
      Specified by:
      glDisable_Light in interface IPainter
    • lightId

      protected int lightId(int id)
    • glLightModeli

      public void glLightModeli(int mode, int value)
      Specified by:
      glLightModeli in interface IPainter
    • glLightModel

      public void glLightModel(LightModel model, boolean value)
      Specified by:
      glLightModel in interface IPainter
    • glLightModelfv

      public void glLightModelfv(int mode, float[] value)
      Specified by:
      glLightModelfv in interface IPainter
    • glLightModel

      public void glLightModel(LightModel model, Color color)
      Specified by:
      glLightModel in interface IPainter
    • glClearColor

      public void glClearColor(float red, float green, float blue, float alpha)
      Specified by:
      glClearColor in interface IPainter
    • glClearDepth

      public void glClearDepth(double d)
      Specified by:
      glClearDepth in interface IPainter
    • glClear

      public void glClear(int mask)
      Specified by:
      glClear in interface IPainter
    • glClearColorAndDepthBuffers

      public void glClearColorAndDepthBuffers()
      Specified by:
      glClearColorAndDepthBuffers in interface IPainter
    • glInitNames

      public void glInitNames()
      Specified by:
      glInitNames in interface IPainter
    • glLoadName

      public void glLoadName(int name)
      Specified by:
      glLoadName in interface IPainter
    • glPushName

      public void glPushName(int name)
      Specified by:
      glPushName in interface IPainter
    • glPopName

      public void glPopName()
      Specified by:
      glPopName in interface IPainter
    • glSelectBuffer

      public void glSelectBuffer(int size, IntBuffer buffer)
      Specified by:
      glSelectBuffer in interface IPainter
    • gluPickMatrix

      public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset)
      Specified by:
      gluPickMatrix in interface IPainter
    • glFlush

      public void glFlush()
      Specified by:
      glFlush in interface IPainter
    • glEvalCoord2f

      public void glEvalCoord2f(float u, float v)
      Specified by:
      glEvalCoord2f in interface IPainter
    • glMap2f

      public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
      Specified by:
      glMap2f in interface IPainter
    • glEnable_PolygonOffsetFill

      public void glEnable_PolygonOffsetFill()
      Specified by:
      glEnable_PolygonOffsetFill in interface IPainter
    • glDisable_PolygonOffsetFill

      public void glDisable_PolygonOffsetFill()
      Specified by:
      glDisable_PolygonOffsetFill in interface IPainter
    • glEnable_PolygonOffsetLine

      public void glEnable_PolygonOffsetLine()
      Specified by:
      glEnable_PolygonOffsetLine in interface IPainter
    • glDisable_PolygonOffsetLine

      public void glDisable_PolygonOffsetLine()
      Specified by:
      glDisable_PolygonOffsetLine in interface IPainter
    • glEnable_LineStipple

      public void glEnable_LineStipple()
      Specified by:
      glEnable_LineStipple in interface IPainter
    • glDisable_LineStipple

      public void glDisable_LineStipple()
      Specified by:
      glDisable_LineStipple in interface IPainter
    • glEnable_Blend

      public void glEnable_Blend()
      Specified by:
      glEnable_Blend in interface IPainter
    • glDisable_Blend

      public void glDisable_Blend()
      Specified by:
      glDisable_Blend in interface IPainter
    • glDisable_Lighting

      public void glDisable_Lighting()
      Specified by:
      glDisable_Lighting in interface IPainter
    • glEnable_Lighting

      public void glEnable_Lighting()
      Specified by:
      glEnable_Lighting in interface IPainter
    • glMatrixMode_ModelView

      public void glMatrixMode_ModelView()
      Specified by:
      glMatrixMode_ModelView in interface IPainter
    • glMatrixMode_Projection

      public void glMatrixMode_Projection()
      Specified by:
      glMatrixMode_Projection in interface IPainter
    • glBegin_Polygon

      public void glBegin_Polygon()
      Specified by:
      glBegin_Polygon in interface IPainter
    • glBegin_Quad

      public void glBegin_Quad()
      Specified by:
      glBegin_Quad in interface IPainter
    • glBegin_Triangle

      public void glBegin_Triangle()
      Specified by:
      glBegin_Triangle in interface IPainter
    • glBegin_Point

      public void glBegin_Point()
      Specified by:
      glBegin_Point in interface IPainter
    • glBegin_LineStrip

      public void glBegin_LineStrip()
      Specified by:
      glBegin_LineStrip in interface IPainter
    • glBegin_LineLoop

      public void glBegin_LineLoop()
      Specified by:
      glBegin_LineLoop in interface IPainter
    • glBegin_Line

      public void glBegin_Line()
      Specified by:
      glBegin_Line in interface IPainter
    • glEnable_CullFace

      public void glEnable_CullFace()
      Specified by:
      glEnable_CullFace in interface IPainter
    • glDisable_CullFace

      public void glDisable_CullFace()
      Specified by:
      glDisable_CullFace in interface IPainter
    • glFrontFace_ClockWise

      public void glFrontFace_ClockWise()
      Specified by:
      glFrontFace_ClockWise in interface IPainter
    • glCullFace_Front

      public void glCullFace_Front()
      Specified by:
      glCullFace_Front in interface IPainter
    • glEnable_ColorMaterial

      public void glEnable_ColorMaterial()
      Specified by:
      glEnable_ColorMaterial in interface IPainter
    • glMaterial

      public void glMaterial(MaterialProperty material, Color color, boolean isFront)
      Specified by:
      glMaterial in interface IPainter
    • glMaterial

      public void glMaterial(MaterialProperty material, float[] color, boolean isFront)
      Specified by:
      glMaterial in interface IPainter
    • materialProperty

      protected int materialProperty(MaterialProperty material)
    • glEnable_PointSmooth

      public void glEnable_PointSmooth()
      Specified by:
      glEnable_PointSmooth in interface IPainter
    • glHint_PointSmooth_Nicest

      public void glHint_PointSmooth_Nicest()
      Specified by:
      glHint_PointSmooth_Nicest in interface IPainter
    • getTextLengthInPixels

      public int getTextLengthInPixels(int font, String string)
      Specified by:
      getTextLengthInPixels in interface IPainter
    • getTextLengthInPixels

      public int getTextLengthInPixels(Font font, String string)
      Specified by:
      getTextLengthInPixels in interface IPainter
    • drawImage

      public void drawImage(ByteBuffer imageBuffer, int imageWidth, int imageHeight, Coord2d pixelZoom, Coord3d imagePosition)
      Description copied from interface: IPainter
      A high level and easy way of drawing images (non OpenGL).
      Specified by:
      drawImage in interface IPainter
    • glDepthFunc

      public void glDepthFunc(DepthFunc func)
      Specified by:
      glDepthFunc in interface IPainter
    • glEnable_DepthTest

      public void glEnable_DepthTest()
      Specified by:
      glEnable_DepthTest in interface IPainter
    • glDisable_DepthTest

      public void glDisable_DepthTest()
      Specified by:
      glDisable_DepthTest in interface IPainter
    • glEnable_Stencil

      public void glEnable_Stencil()
      Specified by:
      glEnable_Stencil in interface IPainter
    • glDisable_Stencil

      public void glDisable_Stencil()
      Specified by:
      glDisable_Stencil in interface IPainter