Package jgl.context.render.pixel
Class gl_render_pixel
java.lang.Object
jgl.context.render.pixel.gl_render_pixel
- Direct Known Subclasses:
gl_blend_pixel
,gl_render_point
,gl_select_pixel
,gl_stipple_pixel
gl_render_pixel is the basic pixel rendering class of jGL 2.3.
- Version:
- 0.6, 15 May. 2003
- Author:
- Robin Bing-Yu Chen
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
debug_color_to_console
(int color) void
init
(int dx, int dy) protected int
light_pixel
(int t, int c) protected int
light_pixel
(int t, int[] c) void
put_pixel
(int x, int y, float s, float t, float r) Put a texturing pixel in the Color Buffervoid
put_pixel
(int x, int y, float z, float s, float t, float r) Put a texturing pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffervoid
put_pixel
(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffervoid
put_pixel
(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffervoid
put_pixel
(int x, int y, float z, float s, float t, float r, int c) Put a texturing pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float z, float s, float t, float r, int[] c) Put a texturing pixel in the Color Buffer with depth valuevoid
put_pixel
(int x, int y, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffervoid
put_pixel
(int x, int y, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffervoid
put_pixel
(int x, int y, float z, int color) Put a pixel in the Color Buffer, if the pixel is near View Pointvoid
put_pixel
(int x, int y, float z, int[] c) Convert the color array to call real put_pixelvoid
put_pixel
(int x, int y, int color) Put a pixel in the Color Buffervoid
put_pixel
(int x, int y, int[] c) Convert the color array to call real put_pixelvoid
put_pixel_by_index
(int index, float s, float t, float r) Put a texturing pixel in the Color Buffervoid
put_pixel_by_index
(int index, float z, float s, float t, float r) Put a texturing pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffervoid
put_pixel_by_index
(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffervoid
put_pixel_by_index
(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffervoid
put_pixel_by_index
(int index, float z, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float z, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffer with depth valuevoid
put_pixel_by_index
(int index, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffervoid
put_pixel_by_index
(int index, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffervoid
put_pixel_by_index
(int index, float z, int color) Put a pixel in the Color Buffer, if the pixel is near View Pointvoid
put_pixel_by_index
(int index, float z, int[] c) Convert the color array to call real put_pixelvoid
put_pixel_by_index
(int index, int color) Put a pixel in the Color Buffervoid
put_pixel_by_index
(int index, int[] c) Convert the color array to call real put_pixel
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Field Details
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CC
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Constructor Details
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gl_render_pixel
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Method Details
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debug_color_to_console
public static void debug_color_to_console(int color) -
put_pixel_by_index
public void put_pixel_by_index(int index, int color) Put a pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, int color) Put a pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, int color) Put a pixel in the Color Buffer, if the pixel is near View Point -
put_pixel
public void put_pixel(int x, int y, float z, int color) Put a pixel in the Color Buffer, if the pixel is near View Point -
put_pixel_by_index
public void put_pixel_by_index(int index, int[] c) Convert the color array to call real put_pixel -
put_pixel
public void put_pixel(int x, int y, int[] c) Convert the color array to call real put_pixel -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, int[] c) Convert the color array to call real put_pixel -
put_pixel
public void put_pixel(int x, int y, float z, int[] c) Convert the color array to call real put_pixel -
put_pixel_by_index
public void put_pixel_by_index(int index, float s, float t, float r) Put a texturing pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float s, float t, float r) Put a texturing pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float s, float t, float r) Put a texturing pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float s, float t, float r) Put a texturing pixel in the Color Buffer with depth value -
put_pixel_by_index
public void put_pixel_by_index(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy) Put a mip-mapped pixel in the Color Buffer with depth value -
light_pixel
protected int light_pixel(int t, int c) -
light_pixel
protected int light_pixel(int t, int[] c) -
put_pixel_by_index
public void put_pixel_by_index(int index, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float s, float t, float r, int c) Put a lighting texturing pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float s, float t, float r, int c) Put a texturing pixel in the Color Buffer with depth value -
put_pixel_by_index
public void put_pixel_by_index(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int c) Put a lighting mip-mapped pixel in the Color Buffer with depth value -
put_pixel_by_index
public void put_pixel_by_index(int index, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float s, float t, float r, int[] c) Put a lighting texturing pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float s, float t, float r, int[] c) Put a texturing pixel in the Color Buffer with depth value -
put_pixel_by_index
public void put_pixel_by_index(int index, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer -
put_pixel
public void put_pixel(int x, int y, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer -
put_pixel_by_index
public void put_pixel_by_index(int index, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer with depth value -
put_pixel
public void put_pixel(int x, int y, float z, float w, float s, float t, float r, float dsdx, float dsdy, float dtdx, float dtdy, float drdx, float drdy, int[] c) Put a lighting mip-mapped pixel in the Color Buffer with depth value -
init
public void init(int dx, int dy)
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