Package jgl.context
Class gl_list
java.lang.Object
jgl.context.gl_object
jgl.context.gl_list
gl_list is the list class of jGL 2.4.
- Version:
- 0.7, 3 Dec 2001
- Author:
- Robin Bing-Yu Chen
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Field Summary
Fields inherited from class jgl.context.gl_object
DBflag, debug, ErrorValue, Eval, IDENTITY, Mode, RenderMode, throwExceptionOnGLError -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidgl_begin(int mode) voidgl_bind_texture(int target, int texture) voidgl_blend_func(int sfactor, int dfactor) voidgl_call_list(int list) voidgl_call_offset(int offset) voidgl_clear_color(float red, float green, float blue, float alpha) voidvoidgl_clear_depth(float depth) voidvoidgl_clear_stencil(int s) voidvoidgl_clip_plane(int plane, float[] equation) voidgl_color(float red, float green, float blue, float alpha) voidgl_color_mask(boolean red, boolean green, boolean blue, boolean alpha) voidgl_color_material(int face, int mode) voidgl_copy_color_pixels(int x, int y, int width, int height) voidgl_copy_depth_pixels(int x, int y, int width, int height) voidgl_copy_stencil_pixels(int x, int y, int width, int height) voidgl_cull_face(int mode) voidgl_depth_func(int func) voidgl_depth_mask(boolean flag) voidgl_depth_range(float n, float f) voidgl_draw_color_pixels(int width, int height, int format, int size, Object pixels) voidgl_draw_depth_pixels(int width, int height, int size, Object pixels) voidgl_draw_index_pixels(int width, int height, int size, Object pixels) voidgl_draw_stencil_pixels(int width, int height, int size, Object pixels) voidgl_enable(int cap, boolean state) voidgl_end()voidvoidgl_feedback_buffer(int size, int type, float[] buffer) voidgl_front_face(int mode) float[]gl_get_clip_plane(int plane) float[]gl_get_light(int light, int pname) float[]gl_get_material(int face, int pname) voidgl_index(int c) voidbooleangl_is_enabled(int cap) voidgl_light(int light, int pname, float[] params) voidgl_light_model(int pname, float[] params) voidgl_line_stipple(int factor, short pattern) voidgl_line_width(float width) voidgl_list_base(int base) voidvoidgl_load_matrix(float[] m) voidgl_load_name(int name) voidgl_material(int face, int pname, float[] params) voidgl_matrix_mode(int mode) voidgl_mult_matrix(float[] m) voidgl_normal(float x, float y, float z) voidgl_pass_through(float token) voidgl_pixel_store(int pname, int param) voidgl_pixel_transfer(int pname, float param) voidgl_point_size(float size) voidgl_polygon_mode(int face, int mode) voidgl_polygon_stipple(byte[] mask) voidvoidvoidvoidgl_push_name(int name) voidgl_raster_pos(float x, float y, float z, float w) voidgl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels) voidgl_read_depth_pixels(int x, int y, int width, int height, int size, Object pixels) voidgl_read_index_pixels(int x, int y, int width, int height, int size, Object pixels) voidgl_read_stencil_pixels(int x, int y, int width, int height, int size, Object pixels) intgl_render_mode(int mode) voidgl_rotate(float angle, float x, float y, float z) voidgl_scale(float x, float y, float z) voidgl_select_buffer(int size, int[] buffer) voidgl_shade_model(int mode) voidgl_stencil_func(int func, int ref, int mask) voidgl_stencil_mask(int mask) voidgl_stencil_op(int fail, int zfail, int zpass) voidgl_tex_coord(float s, float t, float r, float q) voidgl_tex_env_f(float[] params) voidgl_tex_env_i(int param) voidgl_tex_gen_f(int coord, int pname, float[] params) voidgl_tex_gen_i(int coord, int param) voidgl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels) voidgl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels) voidgl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels) voidgl_tex_parameter(int target, int pname, float[] params) voidgl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels) voidgl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels) voidgl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels) voidgl_translate(float x, float y, float z) voidgl_vertex(float x, float y, float z, float w) voidgl_viewport(int x, int y, int width, int height) Methods inherited from class jgl.context.gl_object
errorCodeToString, get_rotate, get_scale, get_translate, getThrowExceptionOnGLError, gl_error, gl_eval_coord_1, gl_eval_coord_2, gl_eval_mesh_1, gl_eval_mesh_2, setThrowExceptionOnGLError
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Constructor Details
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gl_list
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Method Details
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gl_exec_list
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gl_clear_color
public void gl_clear_color(float red, float green, float blue, float alpha) - Specified by:
gl_clear_colorin classgl_object
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gl_clear_depth_buffer
public void gl_clear_depth_buffer()- Specified by:
gl_clear_depth_bufferin classgl_object
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gl_clear_color_buffer
public void gl_clear_color_buffer()- Specified by:
gl_clear_color_bufferin classgl_object
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gl_clear_stencil_buffer
public void gl_clear_stencil_buffer()- Specified by:
gl_clear_stencil_bufferin classgl_object
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gl_color_mask
public void gl_color_mask(boolean red, boolean green, boolean blue, boolean alpha) - Specified by:
gl_color_maskin classgl_object
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gl_blend_func
public void gl_blend_func(int sfactor, int dfactor) - Specified by:
gl_blend_funcin classgl_object
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gl_cull_face
public void gl_cull_face(int mode) - Specified by:
gl_cull_facein classgl_object
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gl_front_face
public void gl_front_face(int mode) - Specified by:
gl_front_facein classgl_object
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gl_point_size
public void gl_point_size(float size) - Specified by:
gl_point_sizein classgl_object
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gl_line_width
public void gl_line_width(float width) - Specified by:
gl_line_widthin classgl_object
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gl_line_stipple
public void gl_line_stipple(int factor, short pattern) - Specified by:
gl_line_stipplein classgl_object
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gl_polygon_mode
public void gl_polygon_mode(int face, int mode) - Specified by:
gl_polygon_modein classgl_object
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gl_polygon_stipple
public void gl_polygon_stipple(byte[] mask) - Specified by:
gl_polygon_stipplein classgl_object
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gl_clip_plane
public void gl_clip_plane(int plane, float[] equation) - Specified by:
gl_clip_planein classgl_object
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gl_get_clip_plane
public float[] gl_get_clip_plane(int plane) - Specified by:
gl_get_clip_planein classgl_object
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gl_enable
public void gl_enable(int cap, boolean state) -
gl_is_enabled
public boolean gl_is_enabled(int cap) - Specified by:
gl_is_enabledin classgl_object
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gl_render_mode
public int gl_render_mode(int mode) - Specified by:
gl_render_modein classgl_object
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gl_clear_depth
public void gl_clear_depth(float depth) - Specified by:
gl_clear_depthin classgl_object
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gl_depth_func
public void gl_depth_func(int func) - Specified by:
gl_depth_funcin classgl_object
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gl_depth_mask
public void gl_depth_mask(boolean flag) - Specified by:
gl_depth_maskin classgl_object
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gl_depth_range
public void gl_depth_range(float n, float f) - Specified by:
gl_depth_rangein classgl_object
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gl_matrix_mode
public void gl_matrix_mode(int mode) - Specified by:
gl_matrix_modein classgl_object
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gl_mult_matrix
public void gl_mult_matrix(float[] m) - Specified by:
gl_mult_matrixin classgl_object
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gl_viewport
public void gl_viewport(int x, int y, int width, int height) - Specified by:
gl_viewportin classgl_object
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gl_push_matrix
public void gl_push_matrix()- Specified by:
gl_push_matrixin classgl_object
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gl_pop_matrix
public void gl_pop_matrix()- Specified by:
gl_pop_matrixin classgl_object
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gl_load_identity_matrix
public void gl_load_identity_matrix()- Specified by:
gl_load_identity_matrixin classgl_object
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gl_load_matrix
public void gl_load_matrix(float[] m) - Specified by:
gl_load_matrixin classgl_object
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gl_rotate
public void gl_rotate(float angle, float x, float y, float z) -
gl_scale
public void gl_scale(float x, float y, float z) -
gl_translate
public void gl_translate(float x, float y, float z) - Specified by:
gl_translatein classgl_object
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gl_call_list
public void gl_call_list(int list) - Specified by:
gl_call_listin classgl_object
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gl_call_offset
public void gl_call_offset(int offset) - Specified by:
gl_call_offsetin classgl_object
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gl_list_base
public void gl_list_base(int base) - Specified by:
gl_list_basein classgl_object
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gl_begin
public void gl_begin(int mode) -
gl_end
public void gl_end() -
gl_vertex
public void gl_vertex(float x, float y, float z, float w) -
gl_normal
public void gl_normal(float x, float y, float z) -
gl_index
public void gl_index(int c) -
gl_color
public void gl_color(float red, float green, float blue, float alpha) -
gl_tex_coord
public void gl_tex_coord(float s, float t, float r, float q) - Specified by:
gl_tex_coordin classgl_object
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gl_raster_pos
public void gl_raster_pos(float x, float y, float z, float w) - Specified by:
gl_raster_posin classgl_object
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gl_shade_model
public void gl_shade_model(int mode) - Specified by:
gl_shade_modelin classgl_object
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gl_light
public void gl_light(int light, int pname, float[] params) -
gl_get_light
public float[] gl_get_light(int light, int pname) - Specified by:
gl_get_lightin classgl_object
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gl_light_model
public void gl_light_model(int pname, float[] params) - Specified by:
gl_light_modelin classgl_object
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gl_material
public void gl_material(int face, int pname, float[] params) - Specified by:
gl_materialin classgl_object
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gl_get_material
public float[] gl_get_material(int face, int pname) - Specified by:
gl_get_materialin classgl_object
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gl_color_material
public void gl_color_material(int face, int mode) - Specified by:
gl_color_materialin classgl_object
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gl_pixel_store
public void gl_pixel_store(int pname, int param) - Specified by:
gl_pixel_storein classgl_object
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gl_pixel_transfer
public void gl_pixel_transfer(int pname, float param) - Specified by:
gl_pixel_transferin classgl_object
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gl_read_index_pixels
- Specified by:
gl_read_index_pixelsin classgl_object
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gl_read_color_pixels
public void gl_read_color_pixels(int x, int y, int width, int height, int format, int size, Object pixels) - Specified by:
gl_read_color_pixelsin classgl_object
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gl_read_stencil_pixels
- Specified by:
gl_read_stencil_pixelsin classgl_object
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gl_read_depth_pixels
- Specified by:
gl_read_depth_pixelsin classgl_object
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gl_draw_index_pixels
- Specified by:
gl_draw_index_pixelsin classgl_object
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gl_draw_color_pixels
- Specified by:
gl_draw_color_pixelsin classgl_object
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gl_draw_stencil_pixels
- Specified by:
gl_draw_stencil_pixelsin classgl_object
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gl_draw_depth_pixels
- Specified by:
gl_draw_depth_pixelsin classgl_object
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gl_copy_color_pixels
public void gl_copy_color_pixels(int x, int y, int width, int height) - Specified by:
gl_copy_color_pixelsin classgl_object
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gl_copy_stencil_pixels
public void gl_copy_stencil_pixels(int x, int y, int width, int height) - Specified by:
gl_copy_stencil_pixelsin classgl_object
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gl_copy_depth_pixels
public void gl_copy_depth_pixels(int x, int y, int width, int height) - Specified by:
gl_copy_depth_pixelsin classgl_object
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gl_stencil_func
public void gl_stencil_func(int func, int ref, int mask) - Specified by:
gl_stencil_funcin classgl_object
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gl_stencil_mask
public void gl_stencil_mask(int mask) - Specified by:
gl_stencil_maskin classgl_object
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gl_stencil_op
public void gl_stencil_op(int fail, int zfail, int zpass) - Specified by:
gl_stencil_opin classgl_object
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gl_clear_stencil
public void gl_clear_stencil(int s) - Specified by:
gl_clear_stencilin classgl_object
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gl_tex_gen_i
public void gl_tex_gen_i(int coord, int param) - Specified by:
gl_tex_gen_iin classgl_object
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gl_tex_gen_f
public void gl_tex_gen_f(int coord, int pname, float[] params) - Specified by:
gl_tex_gen_fin classgl_object
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gl_tex_env_i
public void gl_tex_env_i(int param) - Specified by:
gl_tex_env_iin classgl_object
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gl_tex_env_f
public void gl_tex_env_f(float[] params) - Specified by:
gl_tex_env_fin classgl_object
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gl_tex_parameter
public void gl_tex_parameter(int target, int pname, float[] params) - Specified by:
gl_tex_parameterin classgl_object
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gl_tex_image_1d
public void gl_tex_image_1d(int target, int level, int components, int width, int border, int format, int size, Object pixels) - Specified by:
gl_tex_image_1din classgl_object
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gl_tex_image_2d
public void gl_tex_image_2d(int target, int level, int components, int width, int height, int border, int format, int size, Object pixels) - Specified by:
gl_tex_image_2din classgl_object
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gl_tex_image_3d
public void gl_tex_image_3d(int target, int level, int components, int width, int height, int depth, int border, int format, int size, Object pixels) - Specified by:
gl_tex_image_3din classgl_object
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gl_bind_texture
public void gl_bind_texture(int target, int texture) - Specified by:
gl_bind_texturein classgl_object
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gl_tex_sub_image_1d
public void gl_tex_sub_image_1d(int target, int level, int xoffset, int width, int format, int size, Object pixels) - Specified by:
gl_tex_sub_image_1din classgl_object
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gl_tex_sub_image_2d
public void gl_tex_sub_image_2d(int target, int level, int xoffset, int yoffset, int width, int height, int format, int size, Object pixels) - Specified by:
gl_tex_sub_image_2din classgl_object
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gl_tex_sub_image_3d
public void gl_tex_sub_image_3d(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, Object pixels) - Specified by:
gl_tex_sub_image_3din classgl_object
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gl_feedback_buffer
public void gl_feedback_buffer(int size, int type, float[] buffer) - Specified by:
gl_feedback_bufferin classgl_object
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gl_pass_through
public void gl_pass_through(float token) - Specified by:
gl_pass_throughin classgl_object
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gl_select_buffer
public void gl_select_buffer(int size, int[] buffer) - Specified by:
gl_select_bufferin classgl_object
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gl_init_names
public void gl_init_names()- Specified by:
gl_init_namesin classgl_object
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gl_load_name
public void gl_load_name(int name) - Specified by:
gl_load_namein classgl_object
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gl_push_name
public void gl_push_name(int name) - Specified by:
gl_push_namein classgl_object
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gl_pop_name
public void gl_pop_name()- Specified by:
gl_pop_namein classgl_object
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